Muchos Grats!
Does it feel like a child moving out from your home, to start it's own adult life?
Search found 20 matches
- Mon Aug 12, 2013 12:05 am
- Forum: Share Your Work
- Topic: HappyLand - SOLD!
- Replies: 21
- Views: 4780
- Sun Aug 11, 2013 4:59 pm
- Forum: Share Your Work
- Topic: Viropolis - the Fugitives animated series
- Replies: 3
- Views: 505
Re: Viropolis - the Fugitives animated series
Thanks! I wasn't sure if foreigners would understand the commercial. Is construction and farming branch outside Poland using nudity and beautiful chicks photos to advertise their products as well?
- Sun Aug 11, 2013 2:19 am
- Forum: Share Your Work
- Topic: Viropolis - the Fugitives animated series
- Replies: 3
- Views: 505
Viropolis - the Fugitives animated series
Hi there! I'd like to share my work with you guys, an perhaps get some feedback. :) The series is called Viropolis - the Fugitives. I had hit upon it back in winter time, when I was constantly sick. Hay, i thought, why wouldn't I start a cartoon about germs living inside human body. First, there wer...
- Sat Aug 10, 2013 2:51 am
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 294591
Re: Bone morph dials script
So for now I think I'll just simulate MorphDials with regular smart bones to make speaking more fluent. Simply one smart bone for each phoneme. More work, cause you have to make keyframes for all smartbones everytime a phoneme changes, but I don't see any other solution to that for now
- Fri Aug 09, 2013 11:52 pm
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 294591
Re: Bone morph dials script
The same here. Mouth are working perfectly, but when I'm trying to turn the head with a smart bone in a parent bone layer - mouth stay in place and only eyes are turning (face background layer is also embedded with the script so it stands still with the mouth) Any ideas?