Search found 2591 matches
- Thu Jun 14, 2007 10:03 am
- Forum: Share Your Work
- Topic: What do you think of these characters? (WIP)
- Replies: 82
- Views: 28319
Hey Cap, I have some ideas about the mothers jiggle... i think the up/down movement is right when shes jumping but maybe rather than following on with more up down bounces you should try and jiggle the mass left and right? (after she lands i mean)... i imagine flab to have a fairly rigid up down bou...
- Thu Jun 14, 2007 8:56 am
- Forum: How Do I...?
- Topic: problem with joints - jordanek's way
- Replies: 4
- Views: 1406
Hi there, I know this may seem obvious, but despite quoting jordanek's system, it doesnt seem like youve made any attempt to rig it in the same way. Firstly you need to simplify your points - you have 5 points defining a curve you could achieve with 1 point... Secondly you have to rig the bones like...
- Thu Jun 14, 2007 8:41 am
- Forum: General Moho Discussion
- Topic: Anime Studio Channel on YouTube
- Replies: 11
- Views: 6602
- Wed Jun 13, 2007 9:42 am
- Forum: Share Your Work
- Topic: Particles Gone Wrong
- Replies: 5
- Views: 1651
i'm quite shocked at the compression quality of youtube... it sucks.
I use 'vimeo'... i think its ok
www.vimeo.com
I use 'vimeo'... i think its ok
www.vimeo.com
- Wed Jun 13, 2007 8:57 am
- Forum: General Moho Discussion
- Topic: Going from Flash to Anime Studio
- Replies: 30
- Views: 10764
Hey Fenkoto, Nice characters :) you seem to be getting to grips with AS drawing tools! Anyway, i'm no expert but i have a couple of thoughts... I dont think theres a way of binding the contents of a folder to a parent skeleton as such, only a parent bone (which does general rotation/translation of e...
- Tue Jun 12, 2007 10:44 am
- Forum: Animation Jobs
- Topic: an animation studio
- Replies: 9
- Views: 7761
- Mon Jun 11, 2007 4:25 pm
- Forum: Tips & Techniques
- Topic: Deleted bones gives its binding points to its parent
- Replies: 1
- Views: 1482
- Mon Jun 11, 2007 4:19 pm
- Forum: Animation Jobs
- Topic: Calling all collaborators
- Replies: 44
- Views: 29650
:roll: Rhoel's post actually made me feel a bit guilty about being so unconstructive with my comments but from your post above in response to his it is obviously falling on def ears - and i can safely say that you lack the maturity to take any such project forward. Look buddy, I'm actually listenin...
- Mon Jun 11, 2007 9:28 am
- Forum: Animation Jobs
- Topic: Calling all collaborators
- Replies: 44
- Views: 29650
- Fri Jun 08, 2007 7:21 pm
- Forum: Share Your Work
- Topic: Short animation test
- Replies: 4
- Views: 1689
Did you use papagayo to analyse the mouths for switch layers? imho it doesnt seem totally in sync, and theres a distinct lack of a O and OU/OO mouth shape - considering shes saying 'i knOW WHo did it - yOU' its important to include this mouth shape. I counted only 4 mouth shapes - you really need mo...
- Fri Jun 08, 2007 7:13 pm
- Forum: Animation Jobs
- Topic: Basilica Productions: Now Hiring
- Replies: 6
- Views: 6681
- Fri Jun 08, 2007 5:53 pm
- Forum: General Moho Discussion
- Topic: About animation style
- Replies: 15
- Views: 6460
Jeez, i'm wordy :S
I think Genete is talking more about personal rather than commercial projects, when we are the designers, animators, sound mixers, editors, post product'ors' and tea makers... :) Anyway - regarding style - i actually feel i have a style, its my own way of doing things, but half my problem has been t...
- Fri Jun 08, 2007 5:27 pm
- Forum: Animation Jobs
- Topic: Calling all collaborators
- Replies: 44
- Views: 29650
- Fri Jun 08, 2007 3:29 pm
- Forum: Animation Jobs
- Topic: Calling all collaborators
- Replies: 44
- Views: 29650
- Fri Jun 08, 2007 3:27 pm
- Forum: Animation Jobs
- Topic: Calling all collaborators
- Replies: 44
- Views: 29650