Until then, we can enjoy your fantastic examples.喔,朋友们,我答应的角色动画制作过程 -> Oh, my friends, I promised the character animation process.
Search found 1614 matches
- Sun May 17, 2020 6:40 pm
- Forum: Share Your Work
- Topic: 我的自画像
- Replies: 16
- Views: 6406
Re: 我的自画像
- Sun May 17, 2020 6:36 pm
- Forum: Miscellaneous Chit-Chat
- Topic: Did cartoonsolutions.com close down?
- Replies: 3
- Views: 7977
Re: Did cartoonsolutions.com close down?
Too bad, it was great resource. I notice that you can find some of the content on third party sites, but moho compatible files don't seem to be available. Hope it comes back.
- Sun Mar 01, 2020 7:44 am
- Forum: Animation Jobs
- Topic: Character artist getting started
- Replies: 9
- Views: 11031
Re: Character artist getting started
I would repeat jahnocli advice about figure drawing since this is an essential foundation for character design. I wouldn’t worry too much about shading or rendering. The emphasis is on how construction lines effectively communicate personality. Books I recommend: Drawn to Life by Walt Stanchfield Th...
- Mon Feb 17, 2020 6:16 am
- Forum: Share Your Work
- Topic: Hoping to share an asset Punk Guy 2d figure
- Replies: 2
- Views: 1899
Re: Hoping to share an asset Punk Guy 2d figure
I don’t use bitmap method myself, but the images could be have more texture to make the character more interesting. I might also suggest adding bones for the neck, torso, and toes. Still, it's a good example of using Photoshop layers in rig. Thanks for sharing.
- Mon Jan 20, 2020 3:26 am
- Forum: General Moho Discussion
- Topic: FBF and bitmaps
- Replies: 8
- Views: 2552
Re: FBF and bitmaps
I feel the cut-out method needs to be clarified a bit. Here’s a concise description : Post by Greenlaw » Mon Dec 10, 2018 4:54 pm 'Cut-out style' is, traditionally speaking, where the elements are cut out from paper and animated on a plane. Think Terry Gilliam's kooky animations from Monty Python's ...
- Sat Jan 18, 2020 6:46 pm
- Forum: General Moho Discussion
- Topic: Big really hard project looming - planning?
- Replies: 33
- Views: 11347
Re: Big really hard project looming - planning?
Got it. Couldn't I just mute the camera keys instead of moving them to the end? Yes, of course. The shifting keys method can be used on earlier versions of Moho (Anime Studio). Also, why do I not want camera movements when I am animating? When I animate I constantly zoom in and out of the workspace...
- Sat Jan 18, 2020 6:21 pm
- Forum: General Moho Discussion
- Topic: Big really hard project looming - planning?
- Replies: 33
- Views: 11347
Re: Big really hard project looming - planning?
Plan with camera movements, but animate without. (I often set the camera keys first, then shift them after end of scene, then animate characters, and shift back camera keys in the end.) I'm not sure I understand what you mean with this point. Shift them/shift back? This is a simple idea actually. B...
- Sat Jan 18, 2020 9:35 am
- Forum: General Moho Discussion
- Topic: Big really hard project looming - planning?
- Replies: 33
- Views: 11347
Re: Big really hard project looming - planning?
Having the storyboard and cataloguing your characters’ movements are good ideas, so you won’t waste time building unnecessary features into your rigs. You’ll likely have multiple rigs of the same character for different actions. Looking forward to seeing a work-in-progress or the completed work. Goo...
- Sat Jan 18, 2020 8:40 am
- Forum: Share Your Work
- Topic: Vather (behind the scenes)
- Replies: 4
- Views: 2285
Re: Vather (behind the scenes)
Looking good. Thanks for sharing the “behind the scenes” art work. Looking forward to seeing the completed movie.
- Tue Aug 27, 2019 9:46 pm
- Forum: General Moho Discussion
- Topic: Need help with Stroke Exposure Tool
- Replies: 10
- Views: 6314
Re: Need help with Stroke Exposure Tool
This tip from Greenlaw may help: Changing the 'origin' point for Stroke Exposure All you need to do is delete the edge next to whichever point you want to become the new origin for the Stroke Exposure tool. THEN you draw from the open point next to your desired origin and--voila!--you have your new ...
- Fri May 17, 2019 8:36 am
- Forum: Share Your Work
- Topic: Dark, very dark inside.
- Replies: 3
- Views: 3005
Re: Dark, very dark inside.
Very clever and fitting. It should be interesting to witness the audience reaction at the Z-Bar.
I like the idea of animating to soundtrack rather than having to worry about lip sync and matching the meaning of spoken dialogue. I hope this challenge gets more participation.
I like the idea of animating to soundtrack rather than having to worry about lip sync and matching the meaning of spoken dialogue. I hope this challenge gets more participation.
- Thu Jan 24, 2019 3:22 pm
- Forum: Share Your Work
- Topic: Freeway Patrol - Ep 12
- Replies: 3
- Views: 2486
Re: Freeway Patrol - Ep 12
Pretty good. I see the improvement in art style over the the last 9 years. Were you using Anime Studio in the early episodes?
Clearly, this is a lot of work. Kudos on your persistence. Keep it going!
Clearly, this is a lot of work. Kudos on your persistence. Keep it going!
- Wed Jan 02, 2019 5:29 am
- Forum: Share Your Work
- Topic: My Stepmother Hated Me So I Had To Move Out
- Replies: 4
- Views: 3094
Re: My Stepmother Hated Me So I Had To Move Out
Nice to see your work again!
How much time do you have to create these episodes? You did a good job of matching the style of the other videos.
Thanks for sharing.
How much time do you have to create these episodes? You did a good job of matching the style of the other videos.
Thanks for sharing.
- Wed Jan 02, 2019 5:25 am
- Forum: Share Your Work
- Topic: Happy 2019!
- Replies: 4
- Views: 2521
Re: Happy 2019!
Happy New Year to you, sir! Your contributions have helped me be a better animator (or at least think like one).
- Wed Dec 19, 2018 10:14 pm
- Forum: Tips & Techniques
- Topic: Current Approaches
- Replies: 46
- Views: 38546
Re: Current Approaches
Good ideas. I had similar thoughts about streamlining the character creation process. Thanks for sharing.