Search found 2628 matches
- Tue Mar 22, 2016 6:44 pm
- Forum: Scripting
- Topic: Copying/moving keyframes within the same layer channel?
- Replies: 17
- Views: 5702
Re: Copying/moving keyframes within the same layer channel?
must say I've never bothered to look before you asked about layer perspective shadow! But .... if, e.g., the channel is point motion then the sub channels are one per point. However, IMO it's mostly irrelevant exactly what the channels / sub channels are if all you're doing is copying. I'm not even ...
- Tue Mar 22, 2016 3:55 pm
- Forum: Feature Request Discussions
- Topic: toggle lock Z in manipulate layer tool
- Replies: 1
- Views: 1784
Re: toggle lock Z in manipulate layer tool
it's in both layer and camera translate that the mouse x/y motion is (mathematically correctly I believe) interpreted as having some motion in z if the camera has been panned and/or tilted but IMO it's entirely counterintuitive. Frankly, unless you've moved the workspace view (when you've made a cle...
- Tue Mar 22, 2016 3:43 pm
- Forum: How Do I...?
- Topic: Help! I've got some funky weirdness going on
- Replies: 5
- Views: 866
Re: Help! I've got some funky weirdness going on
having used camera pan/tilt is a common cause here I think. if pan or tilt is non-zero, then both camera translate and layer translate move in z. This is also the case if you've changed the workspace view to be rotated - but here you've made a clear choice to look at the scene from other than the &q...
- Tue Mar 22, 2016 3:10 am
- Forum: Scripting
- Topic: Copying/moving keyframes within the same layer channel?
- Replies: 17
- Views: 5702
Re: Copying/moving keyframes within the same layer channel?
looping though all layers: a group type layer has a count of child layers - see: http://aslua.com/index.php?show=method&classname=GroupLayer&name=CountLayers&id=637 a recursive loop through that will pick out every layer in a doc. finding and copying keyframes: a layer has a count of the...
- Mon Mar 21, 2016 10:39 pm
- Forum: Scripting
- Topic: Coordinates of the tip of the bone
- Replies: 20
- Views: 5055
Re: Coordinates of the tip of the bone
sorry - I can't make it work. It's close but ... I took your routine and hardwired a call to it Print ("Bone", bone:Name(), "Base x, y", bone.fPos.x, bone.fPos.y, "angle/length/scale", bone.fAngle, bone.fLength, bone.fScale) -- confirms correct bone vec = CalculateBoneP...
- Mon Mar 21, 2016 7:30 pm
- Forum: Scripting
- Topic: Coordinates of the tip of the bone
- Replies: 20
- Views: 5055
Re: Coordinates of the tip of the bone
That sounded so simple and straightforward - so I gave it a go ... but I'm getting different results from the "longhand" (seems to be right) and your shorter approach (can't get it to give the right answer!?) vec:Set(bone.fPos) bone.fMovedMatrix:Transform(vec) print (vec.x, vec.y) -- not c...
- Mon Mar 21, 2016 6:42 pm
- Forum: General Moho Discussion
- Topic: Sound Effects?
- Replies: 5
- Views: 923
Re: Sound Effects?
you'll find sound effect "sharing sites" often have some statement about > how they can be used (e.g. no restrictions // not for things you intend to sell or otherwise monetise // etc etc) and > if / how you attribute the source / creator. for example: http://soundbible.com/royalty-free-so...
- Mon Mar 21, 2016 12:38 pm
- Forum: Scripting
- Topic: Saving tool button states when switching between tools?
- Replies: 3
- Views: 1648
Re: Saving tool button states when switching between tools?
error in original post -- updated -- please disregard the post to which you replied
- Mon Mar 21, 2016 12:32 pm
- Forum: Scripting
- Topic: Saving tool button states when switching between tools?
- Replies: 3
- Views: 1648
Re: Saving tool button states when switching between tools?
yes. load and save prefs for example function HS_Test_harness:SavePrefs(prefs) prefs:SetBool("HS_Test_harness.trace", self.trace) prefs:SetBool("HS_Test_harness.diagnose", self.diagnose) prefs:SetFloat("HS_Test_harness.n1", self.n1) prefs:SetFloat("HS_Test_harness....
- Sun Mar 20, 2016 9:41 pm
- Forum: General Moho Discussion
- Topic: Copy-Paste keyframe doesn't work
- Replies: 6
- Views: 1222
Re: Copy-Paste keyframe doesn't work
... and the key to copy has to be selected. Note that you can select keys that are away from the current frame. And, as synthsin75 says, make sure that the key you're copying is relevant to what you want.
- Sat Mar 19, 2016 3:26 pm
- Forum: Scripting
- Topic: Coordinates of the tip of the bone
- Replies: 20
- Views: 5055
Re: Coordinates of the tip of the bone
Duh! glimpse of the blindingly obvious. I think you don't need any transforms other than the fMovedMatrix if it's all in the same layer and the camera doesn't move!! vec0 = layerXY(at 0) + boneXY (at 0) calculate bone tip as in my first post on that subject; then layerNewXY = vec0 - tip == and with ...
- Sat Mar 19, 2016 12:39 am
- Forum: How Do I...?
- Topic: baffled on masking
- Replies: 3
- Views: 497
Re: baffled on masking
have you got something like: group: masking: Hide all -- to show what's covered by the mask >> vec 1 the layer to mask: "mask this layer" >> vec 2 the mask: add to mask but keep invisible (if not "keep invisible" then you'll just see the masking shape) or group: masking: Reveal a...
- Sat Mar 19, 2016 12:31 am
- Forum: Scripting
- Topic: Coordinates of the tip of the bone
- Replies: 20
- Views: 5055
Re: Coordinates of the tip of the bone
I'm pretty sure that FullTransform includes camera and all the effects of motion etc on all relevant layers. (http://aslua.com/index.php?show=method&classname=MohoLayer&name=GetFullTransform&id=537) to back the camera out I have successfully used: m:Invert() moho.document:GetCameraMatrix...
- Fri Mar 18, 2016 6:01 pm
- Forum: Scripting
- Topic: Coordinates of the tip of the bone
- Replies: 20
- Views: 5055
Re: Coordinates of the tip of the bone
I'm trying to use the coordinates of the bone to move the same Bone layer accordingly in opposite direction so that the bone tip appears to stay still ok so you want to translate the bone layer? (and not move the camera?) and it's all in just the x/y plane? a couple of initial observations: > the l...
- Fri Mar 18, 2016 2:52 pm
- Forum: Scripting
- Topic: Coordinates of the tip of the bone
- Replies: 20
- Views: 5055
Re: Coordinates of the tip of the bone
this is why I said what I said about frames of reference. where in the hierarchy is the layer in which you want to use the calculated coordinates? e.g. Bone <-- calculate here >vector Group >vector <-- use here? fPos as stored is not changed when the layer / camera transforms change but the place on...