Search found 2628 matches
- Fri Mar 18, 2016 12:46 pm
- Forum: Scripting
- Topic: Coordinates of the tip of the bone
- Replies: 20
- Views: 5055
Re: Coordinates of the tip of the bone
Try this... local i local vec = LM.Vector2:new_local() local tip = LM.Vector2:new_local() local angle, scale local bone, boneId local parent local pAngle boneId = moho:Skeleton():BoneID(bone) vec:Set(bone.fPos) angle = bone.fAngle length = bone.fLength scale = bone.fScale parent = bone.fParent pAngl...
- Fri Mar 18, 2016 12:13 pm
- Forum: Scripting
- Topic: SelectedBoneID() return value?
- Replies: 5
- Views: 2154
Re: SelectedBoneID() return value?
you also have the fSelected field such as for j = 0, skel:CountBones()-1 do if skel:Bone(j).fSelected then ... that works on the active layer. if you want to work on the whole doc the you'll need an outer loop to check all the layers for i = 0, moho.document:CountLayers()-1 do if moho.document:Layer...
- Thu Mar 17, 2016 12:55 pm
- Forum: Tips & Techniques
- Topic: How to animate fire
- Replies: 3
- Views: 2445
- Wed Mar 16, 2016 3:46 pm
- Forum: How Do I...?
- Topic: Can I a make a bone follow a path?
- Replies: 4
- Views: 867
Re: Can I a make a bone follow a path?
I have a script for something like that ... viewtopic.php?f=12&t=25384&p=162945
- Wed Mar 16, 2016 1:39 pm
- Forum: How Do I...?
- Topic: how do i get my character to breathe?
- Replies: 34
- Views: 3322
Re: how do i get my character to breathe?
... but please John don't overdo restraint! There are, IMO, (many!? ) times when a pique and a poke is just what's needed... either to stimulate serious discourse or to silence the silly or slanging ...jahnocli wrote: I'll try to keep my waspish tongue in check in the future...
- Tue Mar 15, 2016 3:50 pm
- Forum: Bug Discussions
- Topic: how can i change the direction of the knee
- Replies: 10
- Views: 2033
Re: how can i change the direction of the knee
your image is "protected": this error when trying to access it: "The file you want to access is a Google Docs, Sheets, or Slides file, which means the owner of the file has to give you permission to open it."
- Tue Mar 15, 2016 3:45 pm
- Forum: General Moho Discussion
- Topic: Appending ASP files
- Replies: 7
- Views: 856
Re: Appending ASP files
PNG (or any other lossless codec) is way way better than typical QT (but there is a PNG codec option in QT).. if you're going to export from AS to input to another program (such as Premiere) you don't want the output "degraded" (compressed by a lossy codec) first - because it's more than l...
- Tue Mar 15, 2016 10:40 am
- Forum: How Do I...?
- Topic: how do i get my character to breathe?
- Replies: 34
- Views: 3322
Re: how do i get my character to breathe?
just to flesh out funks comment on smartbone -- the smartbone goes from (say) 0 to 90 degrees; the action is 90 frames long. At frame 0 the character's "breathing" bones / points are set in the action to their "fully exhaled" position and at frame 90 they're set to "fully in...
- Mon Mar 14, 2016 12:26 am
- Forum: Other Software
- Topic: Special Effects software
- Replies: 11
- Views: 5058
Re: Special Effects software
I'll add frame-by-frame to that list for "pop" / "wham" / "fizz" / "transform" / ... splashes.
If you can say or sketch out the concept of what you want in more detail I'm sure there'll be loads of help
If you can say or sketch out the concept of what you want in more detail I'm sure there'll be loads of help
- Sun Mar 13, 2016 5:42 pm
- Forum: How Do I...?
- Topic: how do i get my character to breathe?
- Replies: 34
- Views: 3322
Re: how do i get my character to breathe?
well, your question is a bit too general, somewhat akin to "how do I make bits of my character move" - that'll generally be met with responses along the lines of "RTFM" (or, as dueyftw observes, the kiss of death that is silence); and you did kinda answer your own question - and ...
- Sat Mar 12, 2016 12:38 pm
- Forum: How Do I...?
- Topic: Anime Studio Pro 11 Hiding seams,overlaps,etc SOS
- Replies: 5
- Views: 1593
- Fri Mar 11, 2016 12:40 pm
- Forum: General Moho Discussion
- Topic: Drawing straight lines.
- Replies: 3
- Views: 1181
Re: Drawing straight lines.
or you may find the higher values of freehand "smoothing" will help. But AS has a really powerful set of tools. Start with "add point" to create your shape - if you're used to freehand, it's initially harder to be efficient with it, but it really does become easier with time. Tha...
- Wed Mar 09, 2016 3:42 pm
- Forum: How Do I...?
- Topic: Character Shading
- Replies: 8
- Views: 1425
Re: Character Shading
Ah! so just strokes not fill for the shade / highlight? And do those layers have blend mode "normal"?
- Tue Mar 08, 2016 8:48 pm
- Forum: Scripting
- Topic: Create new layercomp from toolscript
- Replies: 8
- Views: 3385
Re: Create new layercomp from toolscript
ha! beat me to it... I'd just done the same - duplicate the last -- and *crash* with all the layer comps named the same as the one I'd just created .. I'd been looking for a bug in my code... kinda glad to see it wasn't me... Wes, If you're logging a bug - could you ask for a :new() and :new_local()...
- Mon Mar 07, 2016 12:16 am
- Forum: Scripting
- Topic: Two scripts for you: "Maintain pose" and "Toggle visibility"
- Replies: 24
- Views: 8062
Re: Two scripts for you: "Maintain pose" and "Toggle visibil
yeah - you're right! sorry. key id is in order chronologically. (I'll edit to my post to correct that.)