Search found 2628 matches

by hayasidist
Fri Mar 18, 2016 12:46 pm
Forum: Scripting
Topic: Coordinates of the tip of the bone
Replies: 20
Views: 5055

Re: Coordinates of the tip of the bone

Try this... local i local vec = LM.Vector2:new_local() local tip = LM.Vector2:new_local() local angle, scale local bone, boneId local parent local pAngle boneId = moho:Skeleton():BoneID(bone) vec:Set(bone.fPos) angle = bone.fAngle length = bone.fLength scale = bone.fScale parent = bone.fParent pAngl...
by hayasidist
Fri Mar 18, 2016 12:13 pm
Forum: Scripting
Topic: SelectedBoneID() return value?
Replies: 5
Views: 2154

Re: SelectedBoneID() return value?

you also have the fSelected field such as for j = 0, skel:CountBones()-1 do if skel:Bone(j).fSelected then ... that works on the active layer. if you want to work on the whole doc the you'll need an outer loop to check all the layers for i = 0, moho.document:CountLayers()-1 do if moho.document:Layer...
by hayasidist
Thu Mar 17, 2016 12:55 pm
Forum: Tips & Techniques
Topic: How to animate fire
Replies: 3
Views: 2445

Re: How to animate fire

by hayasidist
Wed Mar 16, 2016 3:46 pm
Forum: How Do I...?
Topic: Can I a make a bone follow a path?
Replies: 4
Views: 867

Re: Can I a make a bone follow a path?

I have a script for something like that ... viewtopic.php?f=12&t=25384&p=162945
by hayasidist
Wed Mar 16, 2016 1:39 pm
Forum: How Do I...?
Topic: how do i get my character to breathe?
Replies: 34
Views: 3322

Re: how do i get my character to breathe?

jahnocli wrote: I'll try to keep my waspish tongue in check in the future...
... but please John don't overdo restraint! There are, IMO, (many!? :roll: :wink: ) times when a pique and a poke is just what's needed... either to stimulate serious discourse or to silence the silly or slanging ...
by hayasidist
Tue Mar 15, 2016 3:50 pm
Forum: Bug Discussions
Topic: how can i change the direction of the knee
Replies: 10
Views: 2033

Re: how can i change the direction of the knee

your image is "protected": this error when trying to access it: "The file you want to access is a Google Docs, Sheets, or Slides file, which means the owner of the file has to give you permission to open it."
by hayasidist
Tue Mar 15, 2016 3:45 pm
Forum: General Moho Discussion
Topic: Appending ASP files
Replies: 7
Views: 856

Re: Appending ASP files

PNG (or any other lossless codec) is way way better than typical QT (but there is a PNG codec option in QT).. if you're going to export from AS to input to another program (such as Premiere) you don't want the output "degraded" (compressed by a lossy codec) first - because it's more than l...
by hayasidist
Tue Mar 15, 2016 10:40 am
Forum: How Do I...?
Topic: how do i get my character to breathe?
Replies: 34
Views: 3322

Re: how do i get my character to breathe?

just to flesh out funks comment on smartbone -- the smartbone goes from (say) 0 to 90 degrees; the action is 90 frames long. At frame 0 the character's "breathing" bones / points are set in the action to their "fully exhaled" position and at frame 90 they're set to "fully in...
by hayasidist
Mon Mar 14, 2016 12:26 am
Forum: Other Software
Topic: Special Effects software
Replies: 11
Views: 5058

Re: Special Effects software

I'll add frame-by-frame to that list for "pop" / "wham" / "fizz" / "transform" / ... splashes.

If you can say or sketch out the concept of what you want in more detail I'm sure there'll be loads of help
by hayasidist
Sun Mar 13, 2016 5:42 pm
Forum: How Do I...?
Topic: how do i get my character to breathe?
Replies: 34
Views: 3322

Re: how do i get my character to breathe?

well, your question is a bit too general, somewhat akin to "how do I make bits of my character move" - that'll generally be met with responses along the lines of "RTFM" (or, as dueyftw observes, the kiss of death that is silence); and you did kinda answer your own question - and ...
by hayasidist
Fri Mar 11, 2016 12:40 pm
Forum: General Moho Discussion
Topic: Drawing straight lines.
Replies: 3
Views: 1181

Re: Drawing straight lines.

or you may find the higher values of freehand "smoothing" will help. But AS has a really powerful set of tools. Start with "add point" to create your shape - if you're used to freehand, it's initially harder to be efficient with it, but it really does become easier with time. Tha...
by hayasidist
Wed Mar 09, 2016 3:42 pm
Forum: How Do I...?
Topic: Character Shading
Replies: 8
Views: 1425

Re: Character Shading

Ah! so just strokes not fill for the shade / highlight? And do those layers have blend mode "normal"?
by hayasidist
Tue Mar 08, 2016 8:48 pm
Forum: Scripting
Topic: Create new layercomp from toolscript
Replies: 8
Views: 3385

Re: Create new layercomp from toolscript

ha! beat me to it... I'd just done the same - duplicate the last -- and *crash* with all the layer comps named the same as the one I'd just created .. I'd been looking for a bug in my code... kinda glad to see it wasn't me... Wes, If you're logging a bug - could you ask for a :new() and :new_local()...
by hayasidist
Mon Mar 07, 2016 12:16 am
Forum: Scripting
Topic: Two scripts for you: "Maintain pose" and "Toggle visibility"
Replies: 24
Views: 8062

Re: Two scripts for you: "Maintain pose" and "Toggle visibil

yeah - you're right! sorry. key id is in order chronologically. (I'll edit to my post to correct that.)