Search found 2621 matches
- Wed Feb 17, 2016 12:17 pm
- Forum: How Do I...?
- Topic: How to animate clothes
- Replies: 3
- Views: 577
Re: How to animate clothes
I don't generally make clothes to put on a body shape as such ... what I mean is that a clothed arm doesn't have a sleeve shape over an arm shape - it has a shapes for the (to be) visible elements. Something like a flowing gown or a skirt that lifts in the breeze does have shapes "under it"...
- Wed Feb 17, 2016 11:57 am
- Forum: Scripting
- Topic: Translating Points tool needed
- Replies: 20
- Views: 8501
Re: Translating Points tool needed
... a sudden glimpse of the blindingly obvious - some scripts other than just point transform will call the LM_select points. I've updated the download to include a version of select named LM_ ... that disables curve and shape selection. http://www.mediafire.com/download/577c1vhexr9g3xd/SelectPoints...
- Tue Feb 16, 2016 6:19 pm
- Forum: Scripting
- Topic: Translating Points tool needed
- Replies: 20
- Views: 8501
Re: Translating Points tool needed
try this.. just a straightforward update of the standard (AS11) LM_ scripts to disable that behaviour. (transform calls select) https://www.mediafire.com/?577c1vhexr9g3xd 2 scripts, 2 icons and 4 cursors - copy into your custom tools folder. up to you whether you delete the standard tools or not (bu...
- Mon Feb 15, 2016 9:34 pm
- Forum: General Moho Discussion
- Topic: moving or copying a multi-layer animated section
- Replies: 3
- Views: 796
Re: moving or copying a multi-layer animated section
if you need to have other action interleaved I'd duplicate the AS file and keep the "standard" stuff but with the two separate action items in the two files. If not just keep the one set of animations and ... If you're planning on using a compositor - such as Premiere you either export onc...
- Thu Feb 11, 2016 9:39 pm
- Forum: Scripting
- Topic: LM.GUI.Cursor - "hot" coordinates?
- Replies: 2
- Views: 1168
Re: LM.GUI.Cursor - "hot" coordinates?
Ah! I hadn't thought of that -- my mind was stuck firmly on screen coords! I'll give it a whirl... thanks!!
Yeah .. that's it .. sees to be pixel offset from top left as {0,0} .. so (e.g.) {20,20} is just off bottom right.
Thanks again.
Yeah .. that's it .. sees to be pixel offset from top left as {0,0} .. so (e.g.) {20,20} is just off bottom right.
Thanks again.
- Thu Feb 11, 2016 5:35 pm
- Forum: Scripting
- Topic: LM.GUI.Cursor - "hot" coordinates?
- Replies: 2
- Views: 1168
LM.GUI.Cursor - "hot" coordinates?
the call to this is LM.GUI.Cursor(path, hotX, hotY) . "path" is self evident, and I can get this to work "as expected" by sticking zeros in the x,y .. but I can't figure out what those coords are there for?? can anyone enlighten me please?
- Thu Feb 11, 2016 9:44 am
- Forum: General Moho Discussion
- Topic: Joint Noodles
- Replies: 3
- Views: 591
Re: Joint Noodles
animated reparenting.
somewhere in the timeline you've changed the bone parent.
somewhere in the timeline you've changed the bone parent.
- Mon Feb 01, 2016 12:10 pm
- Forum: How Do I...?
- Topic: How do I link bones from different bone layer?
- Replies: 14
- Views: 4235
Re: How do I link bones from different bone layer?
agreeing with SlowTiger ... my own approach is that I don't have a rig for a character (or prop) that will work in all situations - I reuse as much of the vector artwork as possible and then adapt if necessary and rig that for the shot. For example, if I want an extreme closeup of fingers tapping on...
- Sat Jan 30, 2016 1:27 pm
- Forum: How Do I...?
- Topic: Animating with opacity
- Replies: 1
- Views: 251
Re: Animating with opacity
Hi there from a few miles along the coast in Kent! assuming that, when you render, you're getting the effect you want then that's job done. ... even on AS Pro 11 the workspace doesn't show everything that a render does (including opacity - which is either "on" or "off" in the wor...
- Fri Jan 29, 2016 5:25 pm
- Forum: How Do I...?
- Topic: How do I link bones from different bone layer?
- Replies: 14
- Views: 4235
Re: How do I link bones from different bone layer?
or ... Start with: Master Bone layer (new) > character rig > bike rig 1: in Master Bone define SB to control the interaction of character and bike -- for now forget the fact that there are elements of bike that actually belong in front of elements of character 2: animate! 3: make a copy by reference...
- Fri Jan 29, 2016 12:13 pm
- Forum: Feature Request Discussions
- Topic: Live Puppetry Toolset Needed
- Replies: 24
- Views: 9353
Re: Live Puppetry Toolset Needed
it's not "top secret" -- it's just a bit immature / too much at the theoretical stage ... for some temptations take a look at my "follow curve" script (***which is NOT yet UPDATED FOR AS11***) (http://www.lostmarble.com/forum/viewtopic.php?f=3&t=25280&p=141023) and now im...
- Thu Jan 28, 2016 11:54 pm
- Forum: How Do I...?
- Topic: How do I link bones from different bone layer?
- Replies: 14
- Views: 4235
Re: How do I link bones from different bone layer?
er .. did you mean you want the bike between character legs? -- you could drop the bike bone layer into the person group at the right point and then add a smartbone to the person group?
- Wed Jan 27, 2016 4:21 pm
- Forum: How Do I...?
- Topic: How do I link bones from different bone layer?
- Replies: 14
- Views: 4235
Re: How do I link bones from different bone layer?
one way to do this (I'm sure there are others!)
put your rigged bike and person layers in a third "control" bone layer and in that control layer have a smart bone that moves both the foot bone and the pedal bone in sync.
put your rigged bike and person layers in a third "control" bone layer and in that control layer have a smart bone that moves both the foot bone and the pedal bone in sync.
- Tue Jan 26, 2016 6:56 pm
- Forum: How Do I...?
- Topic: Practical way to draw guide lines
- Replies: 4
- Views: 13513
Re: Practical way to draw guide lines
yeah -- turn off GPU to lose the "blurry" look.
or use the built-in grid? View / Grid Settings ... then select "square" with a spacing to suit your needs?
or use the built-in grid? View / Grid Settings ... then select "square" with a spacing to suit your needs?
- Mon Jan 25, 2016 11:11 pm
- Forum: Miscellaneous Chit-Chat
- Topic: My avatar isn't tiny enough!
- Replies: 2
- Views: 2106
Re: My avatar isn't tiny enough!
host it! (in the user control panel - link to offsite). keep it at 80*80 px, but the size limit is not applied for offsite. I keep my avatar on photobucket, but any _image_ hosting site is good.