Search found 730 matches
- Thu Feb 09, 2012 9:54 pm
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 264581
Yep, Funk is right. MorphDials already supports multi-frame morphs, but multi-frame morphs that actually get synced to the frame where their weight was last zero is an intended feature of, you guessed it, the advanced version of MorphDials ;). However, I think this would have to be a bake-only featu...
- Mon Feb 06, 2012 1:28 am
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 264581
I am looking forward to that. I'll have to test if a bone from one MorphDials layer can be controlled with a bone from another MorphDials layer. (Maybe you already know if this works) If that works, and the viewport update would play nice, one could split a basic facial rig into parts, for example ...
- Sat Feb 04, 2012 5:52 am
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 264581
Hey ya'll, I've been doing some facial rigging with the script and have come across a problem. When you want to control another bone with the BoneDials through an action, you always have to scrub one frame in the timeline in order to see the animation update. For example, (very basic) I draw a ball...
- Sat Feb 04, 2012 5:52 am
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 264581
Hey ya'll, I've been doing some facial rigging with the script and have come across a problem. When you want to control another bone with the BoneDials through an action, you always have to scrub one frame in the timeline in order to see the animation update. For example, (very basic) I draw a ball...
- Tue Jan 31, 2012 4:53 am
- Forum: Scripting
- Topic: Rendering Group Folders Separately in a File
- Replies: 12
- Views: 5620
Seems like this forum forgot which forum posts I was subscribed to as I never seem to get informed about replies to older threads any more :(. Unfortunately, Smith Micro took ASPWrap off of Content Paradise as it hadn't earned them enough money in the required amount of time :(. It's a pity as there...
- Sun Jan 08, 2012 8:47 am
- Forum: General Moho Discussion
- Topic: using masks in ASP 8 isn't recommended
- Replies: 42
- Views: 8581
- Sun Jan 08, 2012 4:02 am
- Forum: General Moho Discussion
- Topic: using masks in ASP 8 isn't recommended
- Replies: 42
- Views: 8581
Can you please detail the new buggy behaviour in 8.1? sure, well, sort of, i'm not wanting to go over and over this too much but i did outline this in several ways so i'll redirect you to the fourth post in this topic by neeters_guy where they outline simply what i'd previously stated. i've just ch...
- Sat Jan 07, 2012 10:55 pm
- Forum: General Moho Discussion
- Topic: using masks in ASP 8 isn't recommended
- Replies: 42
- Views: 8581
- Mon Dec 12, 2011 4:17 am
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 264581
Yeah, I think you're right. They must have optimized some of the scripting functions to make the built-in relative blending work faster and it has hugely sped up my scripted version as a side effect. This is great as it means I may not even have to use the built-in blend morphs script function at al...
- Sun Dec 11, 2011 2:50 pm
- Forum: Scripting
- Topic: Bitmap drawing tool test
- Replies: 27
- Views: 10992
- Sun Dec 11, 2011 4:42 am
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 264581
- Sun Dec 11, 2011 4:30 am
- Forum: Scripting
- Topic: Bitmap drawing tool test
- Replies: 27
- Views: 10992
Sounds like what I am looking for. Pity not possible for osx though. Mike Actually, that may no longer be the case with version 8.1! Unfortunately, I don't have a Mac to experiment with. The first step would be to get the GD lua library working with a standalone version of Lua on your system. I cou...
- Fri Nov 25, 2011 3:12 am
- Forum: General Moho Discussion
- Topic: AS 8.1 1 found 2 insect (b_g)
- Replies: 14
- Views: 2148
- Fri Nov 25, 2011 2:51 am
- Forum: General Moho Discussion
- Topic: AS 8.1 1 found 2 insect (b_g)
- Replies: 14
- Views: 2148
- Wed Nov 23, 2011 7:32 am
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 264581
Sorry for not replying to your post sooner, but didn't get an email notification for some reason. I would be surprised if it is necessary to pull out your layers from the group layer and put them back to get it to work. It is true that you do have to embed the layer script on every layer including a...