Search found 7466 matches
- Sat Sep 26, 2020 9:40 pm
- Forum: How Do I...?
- Topic: Maintain the volume of an object
- Replies: 7
- Views: 2568
Re: Maintain the volume of an object
Or... You can bind the shape or layer to a bone and use the bone to give it a 'squash and stretch' effect. To do this, select the Bone with the Select Bone tool and then open the Bone Constraints panel. Next, enable Squash And Stretch Scaling. To see the effect, you need to be on an animation frame ...
- Sat Sep 26, 2020 9:28 pm
- Forum: How Do I...?
- Topic: Maintain the volume of an object
- Replies: 7
- Views: 2568
Re: Maintain the volume of an object
Note that Transform Layer behaves differently: - Drag from corner, scales uniformly from origin - Drag from side, scales symmetrically from origin - Press Shift while dragging from corner, scales non-uniformly from origin - Press Shift while dragging side maintains volume (i.e., squash and stretch.)...
- Sat Sep 26, 2020 9:21 pm
- Forum: How Do I...?
- Topic: Maintain the volume of an object
- Replies: 7
- Views: 2568
Re: Maintain the volume of an object
Here's the list of Transform Shape shortcuts that work for me in Moho 12.5: - Drag from corner, scales non-uniformly from opposite corner. - Press Alt while dragging from corner, scales uniformly from center. - Press Alt and then Shift while dragging from corner, scales non-uniformly from center. - ...
- Wed Sep 23, 2020 5:54 pm
- Forum: How Do I...?
- Topic: Remove Timeline Highlighted object
- Replies: 3
- Views: 1918
Re: Remove Timeline Highlighted object
Yeah, if you didn't know about Timeline Visibility, it can get frustrating when accidentally enabled. But now that you do know, you'll want to keep this feature in mind. Timeline Visibility is incredibly useful when you start building more complex animations. BTW, if you haven't watched it, check ou...
- Wed Sep 23, 2020 2:44 am
- Forum: Feature Request Discussions
- Topic: Animating Character Lighting
- Replies: 5
- Views: 5054
Re: Animating Character Lighting
Thanks for following up on that, Wes!
- Tue Sep 22, 2020 7:09 pm
- Forum: Feature Request Discussions
- Topic: Animating Character Lighting
- Replies: 5
- Views: 5054
Re: Animating Character Lighting
That reminds me: one unfortunate issue with Layer Comps is that you can't export your settings to re-use between projects. Natively, you need to recreate your desired settings for every project. Thankfully, Synthsin75 created a handy script that makes this a lot easier. I'll have to look up the link...
- Tue Sep 22, 2020 7:03 pm
- Forum: Feature Request Discussions
- Topic: Animating Character Lighting
- Replies: 5
- Views: 5054
Re: Animating Character Lighting
Yeah, I do this all the time, sometimes in Moho and sometimes as a post effect in compositing. In Moho, you do this using the style effect you want. This is similar to breaking out a matte from the character or its body parts in a compositing program and off-setting the mattes to shade or darken the...
- Fri Sep 18, 2020 11:22 pm
- Forum: Animation
- Topic: Wolfwalkers trailer is here!
- Replies: 10
- Views: 13467
Re: Wolfwalkers trailer is here!
Oo...I'm going to try watch it this weekend!
- Fri Sep 18, 2020 11:15 pm
- Forum: How Do I...?
- Topic: Caustics
- Replies: 6
- Views: 2439
Re: Caustics
Hey, a fellow LightWaver! I was going to suggest rendering an image sequence from a caustic generator and comping it. I think that always looks better for 2D or 3D work, and it's easy to do. In a 3D program like LightWave, I might add the sequence to a light and project the fake caustics onto object...
- Fri Sep 18, 2020 11:10 pm
- Forum: Share Your Work
- Topic: cello guy animation
- Replies: 7
- Views: 3065
Re: cello guy animation
Yeah, I like the design...very nice! Re: the lag, for reference footage (like an animatic clip) I avoid importing a movie file. That takes too much CPU power and RAM that is better used for animating/interacting with Moho. Instead, I prefer to use a low-res JPEG image sequence because it's frame acc...
- Fri Sep 18, 2020 10:16 pm
- Forum: Share Your Work
- Topic: Monkey Diver App
- Replies: 22
- Views: 6874
Re: Monkey Diver App
That looks great! Best wishes on development!
- Mon Sep 14, 2020 8:17 pm
- Forum: General Moho Discussion
- Topic: 'Knitting' Meshes is much more powerful. Some ideas
- Replies: 5
- Views: 8824
Re: 'Knitting' Meshes is much more powerful. Some ideas
Nice video Victor!
- Mon Sep 14, 2020 7:18 pm
- Forum: General Moho Discussion
- Topic: Mirroring action for other side!
- Replies: 9
- Views: 3976
Re: Mirroring action for other side!
Sorry, slight correction to what I wrote above. To do what I described, you should use Swap Sides, not Mirror Points. Swap Sides will flip the point positions across the select point. For example, this is useful for making a shape morph smoothly from a left side profile to a right side profile. Mirr...
- Mon Sep 14, 2020 5:12 pm
- Forum: General Moho Discussion
- Topic: Mirroring action for other side!
- Replies: 9
- Views: 3976
Re: Mirroring action for other side!
I agree with Neeters guy, Mirror Points is a great way to 'flip' vector shapes that needs to deform across seamlessly inside an action. I often use this tool for smooth 3/4 to 3/4 turns. When Mirror Points works, it's awesome but it can sometimes fail and mess up the curvature in a few points. But e...
- Mon Sep 14, 2020 4:55 pm
- Forum: Tips & Techniques
- Topic: Try this if Moho is not running smoothly
- Replies: 2
- Views: 4580
Re: Try this if Moho is not running smoothly
For me, one cause of a major slow down happens when an unintended pre-zero keyframe is created. Because this keyframe(s) can appear a thousand or more keyframes before frame zero, the extra evaluation Moho has to calculate puts a major drag on performance. (Mostly affecting interactivity.) To correc...