Search found 155 matches

by cableon
Tue Aug 30, 2016 5:20 pm
Forum: General Moho Discussion
Topic: Image sequences import in Moho 12
Replies: 10
Views: 3321

Re: Image sequences import in Moho 12

Hey thanks a lot! I have indeed installed the good old "import image sequence" script, and it still works perfectly!

I will probably still keep to that MO, even though the newer script does allow infinite loops and so forth.

Thanks! :)
by cableon
Mon Aug 29, 2016 10:43 am
Forum: General Moho Discussion
Topic: Image sequences import in Moho 12
Replies: 10
Views: 3321

Image sequences import in Moho 12

Hi everyone, Just started working on Moho 12, which involves great improvements (the new Bezier handles not being the least), thanks! I was wondering, though, if there was a way to view/edit imported image sequences (File > Import > Import image sequence) as separate, editable keyframes in the timel...
by cableon
Sat Jun 11, 2016 1:07 am
Forum: Share Your Work
Topic: Prove It
Replies: 16
Views: 5406

Re: Prove It

UPDATE : 'Prove it' aired on AdultSwim's Toonami PreFlight (34'00")! Woohoo!! :D
by cableon
Wed Jun 08, 2016 5:30 pm
Forum: Share Your Work
Topic: Prove It
Replies: 16
Views: 5406

Re: Prove It

Thanks!!
by cableon
Sat Jun 04, 2016 4:39 pm
Forum: Share Your Work
Topic: Prove It
Replies: 16
Views: 5406

Re: Prove It

Oh yeah, and as for how the time required to complete this music video, I would say 2 to 3 monthes (a record compared to my former 1 month-per-minute pace for B&W 12fps animation), yet with 12-hour minimum workdays to keep to the agreed deadline... A great time for sure, but the last fortnight o...
by cableon
Sat Jun 04, 2016 4:24 pm
Forum: Share Your Work
Topic: Prove It
Replies: 16
Views: 5406

Re: Prove It

Oh wow thanks a lot Slowtiger!!! :D :oops: You have seen it just right : most 24fps frame-by-frame sequences were made with H12 indeed, and imported as specific layers into ASP. Not all of them, however : several were drawn on paper/lightbox too, such as the ones with the captain/boat for instance, ...
by cableon
Fri Jun 03, 2016 2:50 pm
Forum: Share Your Work
Topic: Prove It
Replies: 16
Views: 5406

Prove It

Hi everyone, I have had the pleasure to direct Kool A.D. ’s "Prove It" official music video, made with both ASP11 and Harmony12 : E2JMMy5p_FQ Watch it premiered on Pitchfork , and relayed by The Fader , etc. http://peep.s.free.fr/lostmarble/051516dinner_look640.png PS - I will never thank ...
by cableon
Mon Feb 29, 2016 1:52 am
Forum: How Do I...?
Topic: Importing layer comps into Final Cut Pro 7
Replies: 5
Views: 417

Re: Importing layer comps into Final Cut Pro 7

!! Duly noted.
Thanks a lot once again, I must not be the only one to learn something here.
by cableon
Sun Feb 28, 2016 6:00 pm
Forum: How Do I...?
Topic: Importing layer comps into Final Cut Pro 7
Replies: 5
Views: 417

Re: Importing layer comps into Final Cut Pro 7

Woohoo, it works with ProRes-4444-AAC!!

Thanks Slowtiger! :D
by cableon
Sun Feb 28, 2016 5:35 pm
Forum: How Do I...?
Topic: Importing layer comps into Final Cut Pro 7
Replies: 5
Views: 417

Re: Importing layer comps into Final Cut Pro 7

Hummmm... Quicktime H264-AAC. Does it depend on the export codec ?
by cableon
Sun Feb 28, 2016 4:19 pm
Forum: How Do I...?
Topic: Importing layer comps into Final Cut Pro 7
Replies: 5
Views: 417

Importing layer comps into Final Cut Pro 7

Hi everyone, Any clue as to implement ASP11 layer comps in such an editing app as FinalCutPro 7 (not FCPX, not After Effects) please ? For some reason, FCP7 does not appear to take layer comps' alpha channels into account any more, and displays them as regular, opaque sequences with light grey backg...
by cableon
Sun Jan 17, 2016 1:19 am
Forum: Share Your Work
Topic: Daily routine
Replies: 39
Views: 13954

Re: Daily routine

Additive cycles are magic.

Image


(cf here)
by cableon
Tue Jan 05, 2016 4:27 pm
Forum: General Moho Discussion
Topic: Help Shape the Future of Anime Studio
Replies: 828
Views: 1981666

Re: Help Shape the Future of Anime Studio

Both bone constraints/select bone button's former locations seemed more logical (and convenient) to me, even though the bone constraints' one indeed took some place. Probably just a matter of habits anyway, nothing overly dramatic. :) As for an rendering time estimation, I am well aware it must diff...
by cableon
Tue Jan 05, 2016 1:37 pm
Forum: General Moho Discussion
Topic: Help Shape the Future of Anime Studio
Replies: 828
Views: 1981666

Re: Help Shape the Future of Anime Studio

Hey thanks for ASP 11.2! Excellent update, 2-3 little remarks/questions/suggestions though : - why switch the bone constraints and select bone buttons ? - how do you apply homothetic transformations now (previously shift+transform), for both "transform layer" and "transform points&quo...
by cableon
Tue Jan 05, 2016 1:29 pm
Forum: Share Your Work
Topic: Daily routine
Replies: 39
Views: 13954

Re: Daily routine

Sketch bones + additive cycles + animated gif export : nice move, Anime Studio!

Image