Search found 55 matches

by cartoonmonkey
Wed Dec 16, 2015 4:36 pm
Forum: Share Your Work
Topic: CartoonMonkey's Stuff
Replies: 3
Views: 1468

Re: CartoonMonkey's Stuff

Here's another little face test rig. Maybe sometime I'll try a character with more than one eye...!
:-D
Image
by cartoonmonkey
Wed Dec 09, 2015 5:13 pm
Forum: Share Your Work
Topic: Full of caring!
Replies: 3
Views: 1070

Re: Full of caring!

Thanks guys! I've had guests in from out of town, but I'm back to learning...
Cheers
by cartoonmonkey
Tue Dec 08, 2015 8:00 am
Forum: Other Software
Topic: Have you seen/know anything about Ankama/Wakfu?
Replies: 5
Views: 3806

Re: Have you seen/know anything about Ankama/Wakfu?

Also, I'd like to see anyone in flash do anything like a head turn with smart bones / animated points. Nearly impossible. Flash is so behind the times it's insane.
by cartoonmonkey
Fri Dec 04, 2015 11:48 am
Forum: Share Your Work
Topic: CartoonMonkey's Stuff
Replies: 3
Views: 1468

CartoonMonkey's Stuff

I though I'd start posting my experiments here, as to not clutter up the board! This was my breakthrough year with Anime Studio. Just in the last few days, I think I I've gotten it! I think I finally understand how to use the software fully and get the results I need without being overly frustrated....
by cartoonmonkey
Fri Dec 04, 2015 3:17 am
Forum: How Do I...?
Topic: Properly flexi-bind in place?
Replies: 3
Views: 698

Re: Properly flexi-bind in place?

Thanks! I noticed that sometimes the artwork on other layers is still distorted slightly using this method...
Unless I'm doing it incorrectly. I think I've got it though.. maybe. :-/
by cartoonmonkey
Wed Dec 02, 2015 3:10 pm
Forum: How Do I...?
Topic: Properly flexi-bind in place?
Replies: 3
Views: 698

Properly flexi-bind in place?

I'm having a devil of a time figuring out if I'm binding bones and points correctly, with my model in place. Can anyone give me a step by step of the new "in place" rigging method using flexi binding? Here's my source file: http://www.cartoonmonkey.com/AS/riderv2.anime I have my character ...
by cartoonmonkey
Wed Dec 02, 2015 1:55 pm
Forum: Share Your Work
Topic: Full of caring!
Replies: 3
Views: 1070

Full of caring!

A little meme I made up, while messing around with a little pug puppet I made. Now to give him a body... :-D
I think I'm finally starting to understand a lot of what AS can do, and how to use it in my work.
Image
by cartoonmonkey
Wed Dec 02, 2015 12:18 am
Forum: Share Your Work
Topic: Step by step...
Replies: 3
Views: 710

Re: Step by step...

Thanks guys! I'm loving the stroke brushes, which I haven't played around with too much before. The possibilities are endless. I think I'm really starting to get advanced rigging and smart bones. I hope to study more this winter...
by cartoonmonkey
Tue Dec 01, 2015 1:05 pm
Forum: Share Your Work
Topic: Step by step...
Replies: 3
Views: 710

Step by step...

A little rig I made based on this post: viewtopic.php?f=5&t=28179
(Thank you Victor!)
:-D
Image
Source: http://www.cartoonmonkey.com/AS/learning-rig.anime
by cartoonmonkey
Mon Nov 30, 2015 6:50 am
Forum: Share Your Work
Topic: A little test
Replies: 3
Views: 703

Re: A little test

Hey Victor, Don't be sorry! Your comments are welcome. I don't mind working hard on something, even if it could have been done easier, it's all a learning process. Thank you for taking the time to take a look at my rig! Those are just the answers I need. I've been trying to learn more about simpler ...
by cartoonmonkey
Sun Nov 29, 2015 11:49 pm
Forum: Share Your Work
Topic: A little test
Replies: 3
Views: 703

A little test

Phew. I just finished rigging this little cowboy monster rider in possibly totally the wrong way. I couldn't figure out how to get the reins to properly attach, for example.
Maybe this character is just too complex...

Take a peek at my anme file and the mp4:

http://www.cartoonmonkey.com/AS/
by cartoonmonkey
Sun Jul 06, 2014 2:30 am
Forum: Scripting
Topic: Image Sequencer (Bone Controlled)
Replies: 4
Views: 2276

Re: Image Sequencer (Bone Controlled)

Thank you for this script! So useful for imported lip sync mouth shapes!
by cartoonmonkey
Thu Jun 26, 2014 5:49 pm
Forum: How Do I...?
Topic: Automatic Seq Image import to switch layer / Smart Bone Dial
Replies: 1
Views: 374

Automatic Seq Image import to switch layer / Smart Bone Dial

Is it possible to import a series of images, and have those images automatically become a switch layer, controlled by a smart bone dial? I'd like to be able to do a bit of drawn animation in another software, and then import a stack of sequential PNG files, but have a smart bone dial automatically s...
by cartoonmonkey
Tue May 27, 2014 7:37 pm
Forum: How Do I...?
Topic: Automate imported image seq = smart bone
Replies: 1
Views: 428

Re: Automate imported image seq = smart bone

Oops, let me clarify. I'm using AS to do switch layer lip sync. I import a png sequence using Scripts - Import image seq. Then I delete all the keyframes from the layer that get added automatically. When setting up my smart bone to control the switch layer, I must adjust the smart bone rotation to e...
by cartoonmonkey
Tue May 27, 2014 6:54 pm
Forum: How Do I...?
Topic: Automate imported image seq = smart bone
Replies: 1
Views: 428

Automate imported image seq = smart bone

Is it possible to automate making a switch layer work sequentially with a smart bone, rather than having to set it up each time?

That is, I import - image sequence, -make a smart bone, then right click the folder, for frame one, right click for frame 2, etc..

Any way to automate that process?
C