A star destroyer created on AShttp://img209.imageshack.us/i/starqz.jpg/
I was watching zulu as well, thought I would create some characters.http://img819.imageshack.us/i/zulu.jpg/
Search found 26 matches
- Thu Oct 14, 2010 11:49 pm
- Forum: Share Your Work
- Topic: Star wars & zulu
- Replies: 2
- Views: 766
- Thu Oct 14, 2010 11:18 pm
- Forum: How Do I...?
- Topic: How do I put stuff on here.
- Replies: 2
- Views: 649
How do I put stuff on here.
This is a really stupid question, but how do you put something (pictures or movie) on here. I know it says something like you need a share site but that means nothing to me. If anyone can help, an idiots guide would be appreciated.
- Fri Oct 08, 2010 5:31 pm
- Forum: How Do I...?
- Topic: Interpolation
- Replies: 5
- Views: 775
| cant uncheck interpolate sub layers because I want that on for some of the animation. I've checked the animate layer hopeing that might work but it doesnt. Ive managed to do it a bit by changing opacity but its getting a bit complicated. I think I may have been better off just doing a layer animat...
- Thu Oct 07, 2010 8:59 pm
- Forum: How Do I...?
- Topic: Interpolation
- Replies: 5
- Views: 775
Interpolation
Is it possible to turn off interpolation in a switch layer during an animation. I have what I suppose you could call a cycle but using a switch layer. However at the end of a line I want it to go straight back to the beginning, but with interpolation you see te layer move across the screen. I dont w...
- Wed Sep 22, 2010 9:37 pm
- Forum: How Do I...?
- Topic: Right mouse click = interpolation?
- Replies: 2
- Views: 599
Right mouse click = interpolation?
Where can you find out more about the functions when you right click on screen e.g noisy, cycle, ease in etc. I can't find anthing in the manual.
- Wed Sep 15, 2010 10:40 pm
- Forum: How Do I...?
- Topic: Point of origin
- Replies: 3
- Views: 504
I tried doing the fall using bones, but primary bone in the rig is wrong way round. After messing around I've kind of sorted it, but now that I know what onionskining is it may look better. Next annoying question. Is there a specific way to do onionskining in AS 6 Debut or is it just copying layers?
- Wed Sep 15, 2010 9:28 pm
- Forum: How Do I...?
- Topic: Point of origin
- Replies: 3
- Views: 504
Point of origin
I have a character who is walking and then I want him to fall down. Due to other bones being used for walking it seemed the easiest way to do this was to change the point of origin during the animation and rotate the layer. However, when I do this the characters movement are all completely different...
- Fri Jul 30, 2010 1:47 pm
- Forum: How Do I...?
- Topic: Reflections?
- Replies: 4
- Views: 773
Thanks Garden guy. I haven't been able to see your file but I understand what your saying from your example. The problem I was having was the character was behind a door. So different parts of the character and background would be seen as the door was opening. This would happen over several keyframes.
- Mon Jul 26, 2010 5:41 pm
- Forum: How Do I...?
- Topic: Reflections?
- Replies: 4
- Views: 773
Reflections?
Hopefully this will make sense. It appears the simple way to do a relexion is to duplicate the layer in question, invert it and then change the opacity. (if it isn't do tell). However, if say a character is stood behind a solid object which is also reflected you can see the character in the reflecti...
- Tue Jul 13, 2010 8:32 pm
- Forum: How Do I...?
- Topic: Problem with gradient & bones
- Replies: 2
- Views: 542
- Tue Jul 13, 2010 7:01 pm
- Forum: How Do I...?
- Topic: Problem with gradient & bones
- Replies: 2
- Views: 542
Problem with gradient & bones
For argument sake say there is a leg in which there is several parts made of different gradients. When the leg then moves using bones the gradients all stay in the same place. Is there any way to keep a gradient linked to the moving layer?