Experience squashing and stretching in OpenToonz by creating a "Worm Cycle". Just a simple Plastic Mesh and a few Nodes is all you need.
An advancing cycle is obtained with only two key poses:
Greg Smith
Search found 157 matches
- Tue Aug 23, 2016 1:06 am
- Forum: Other Software
- Topic: TOONZ GOES OPEN SOURCE
- Replies: 121
- Views: 44992
- Sun Aug 21, 2016 6:15 pm
- Forum: General Moho Discussion
- Topic: Moho 12
- Replies: 262
- Views: 193070
Re: Moho 12
Wes: I revised my Pin Bone setup and the animation as per your suggestions. The result is better - but now it more clearly indicates that there is a compounding of keyframe action as the cycle progresses. Everything that has been Translated or Scaled becomes exaggerated with every cycle. As the worm...
- Sun Aug 21, 2016 5:27 pm
- Forum: General Moho Discussion
- Topic: Please Allow View Zooming to Cursor Location
- Replies: 11
- Views: 1557
Re: Please Allow View Zooming to Cursor Location
Obtusity: Using the Mouse for this operation is best, since the user is always using it for nearly everything. It's a function that needs to be automatic and built in - by the developers - because it makes the most sense to do so. If you pardon the analogy, a painter, when working on a canvas, "...
- Sun Aug 21, 2016 6:01 am
- Forum: General Moho Discussion
- Topic: Moho 12
- Replies: 262
- Views: 193070
Re: Moho 12
Wes:
No, didn't really help, though the result was a little more orderly. The one bone that ended up lowest on the Y axis kept journeying lower - as if it were the only offending bone.
Greg Smith
No, didn't really help, though the result was a little more orderly. The one bone that ended up lowest on the Y axis kept journeying lower - as if it were the only offending bone.
Greg Smith
- Sun Aug 21, 2016 4:24 am
- Forum: General Moho Discussion
- Topic: Moho 12
- Replies: 262
- Views: 193070
Re: Moho 12
Wes:
When using Pin Bones to animate this example, every bone is moving up, down and sideways. I don't think that kind of bone movement can be "Additive" without bizarre results - as the video below will demonstrate:
What do you see going on here?
Greg Smith
When using Pin Bones to animate this example, every bone is moving up, down and sideways. I don't think that kind of bone movement can be "Additive" without bizarre results - as the video below will demonstrate:
What do you see going on here?
Greg Smith
- Sun Aug 21, 2016 2:12 am
- Forum: General Moho Discussion
- Topic: Moho 12
- Replies: 262
- Views: 193070
Re: Moho 12
Wes:
I haven't forgotten. In fact I tried it - yielding very strange results, indeed.
Doesn't seem to work with this Pin Bone example.
Greg Smith
I haven't forgotten. In fact I tried it - yielding very strange results, indeed.
Doesn't seem to work with this Pin Bone example.
Greg Smith
- Sat Aug 20, 2016 10:43 pm
- Forum: General Moho Discussion
- Topic: Moho 12
- Replies: 262
- Views: 193070
Re: Moho 12
Need to enlarge the visual representation of your Pin Bones? This is relatively easy.
Need simple and convenient handles to control the motion and shape of "Soft Bodied" characters? This next video is for you:
Learn and Enjoy, simultaneously.
Greg Smith
Need simple and convenient handles to control the motion and shape of "Soft Bodied" characters? This next video is for you:
Learn and Enjoy, simultaneously.
Greg Smith
- Sat Aug 20, 2016 8:31 pm
- Forum: General Moho Discussion
- Topic: Please Allow View Zooming to Cursor Location
- Replies: 11
- Views: 1557
Please Allow View Zooming to Cursor Location
Does this annoy anyone else? When zooming with the scroll wheel, the view does not remain centered on the cursor location. So, instead of one Mouse operation to zoom into a specific area of the View - two are now required. One to generally zoom the View (scroll wheel) - and a second operation (Right...
- Sat Aug 20, 2016 8:29 pm
- Forum: General Moho Discussion
- Topic: Help Shape the Future of Anime Studio
- Replies: 828
- Views: 1820952
Re: Help Shape the Future of Anime Studio
Does this annoy anyone else? When zooming with the scroll wheel, the view does not remain centered on the cursor location. So, instead of one Mouse operation to zoom into a specific area of the View - two are now required. One to generally zoom the View (scroll wheel) - and a second operation (Right...
- Thu Aug 18, 2016 5:19 pm
- Forum: Miscellaneous Chit-Chat
- Topic: Upgrade to MOHO 12
- Replies: 2
- Views: 2838
Re: Upgrade to MOHO 12
Toshiyori: You can already "apply Bones" with the version of Anime Studio Pro you already have. For cartoon characters (the squash and stretchy kind) - the most valuable new features of Moho 12 are Pin Bones (which allow you to randomly distort areas of your character - but in a very contr...
- Thu Aug 18, 2016 5:11 pm
- Forum: General Moho Discussion
- Topic: Moho 12
- Replies: 262
- Views: 193070
Re: Moho 12
Ruscular: Your first question about Bone Dynamics is a good one. Can Bones behave, in Moho, in a manner commonly called "Soft Body" dynamics? The short answer is no. Moho Bones with "Physics" applied behave like "Hard Bodies" and can ricochet off other objects based on ...
- Thu Aug 18, 2016 2:26 am
- Forum: General Moho Discussion
- Topic: Moho 12
- Replies: 262
- Views: 193070
Re: Moho 12
Greenlaw & Wes:
Silly me. There is an obvious way to get small Pin Bone Symbols, starting from frame Zero - after all:
This video demonstrates that process as well as giving a general introduction to the Powers of the Pin Bone.
Greg Smith
Silly me. There is an obvious way to get small Pin Bone Symbols, starting from frame Zero - after all:
This video demonstrates that process as well as giving a general introduction to the Powers of the Pin Bone.
Greg Smith
- Wed Aug 17, 2016 10:30 pm
- Forum: General Moho Discussion
- Topic: Moho 12
- Replies: 262
- Views: 193070
Re: Moho 12
Greenlaw: Good pointers - but that was not what I was asking. I don't like the "Look" of the Pin Bones, because the circle with the cross inside (the Icon of the Pin Bone), by default - is too large . I'm not talking about scaling the effect of the Pin Bone on Vector Layers - or Mesh Layer...
- Wed Aug 17, 2016 9:55 pm
- Forum: General Moho Discussion
- Topic: Moho 12
- Replies: 262
- Views: 193070
Re: Moho 12
Ahhh, yes - but what about the case where one wants to scale the Pin Bone representation, starting from frame zero? - (I find the default Pin Bone size to be too big for the shape I am using them on. How can I reduce the size of the Pin Bones so that they appear smaller all through the frames of my ...
- Tue Aug 16, 2016 6:07 pm
- Forum: Other Software
- Topic: TOONZ GOES OPEN SOURCE
- Replies: 121
- Views: 44992
Re: TOONZ GOES OPEN SOURCE
This next video is a kind of remake of a previous one - featuring the Morphing Process, Saving Files and Rendering a File to .avi movie format.
The procedures shown are current as of version 1.1.0:
Health to you in learning!
Greg Smith
The procedures shown are current as of version 1.1.0:
Health to you in learning!
Greg Smith