Search found 157 matches

by Psmith
Tue Aug 23, 2016 1:06 am
Forum: Other Software
Topic: TOONZ GOES OPEN SOURCE
Replies: 121
Views: 44992

Re: TOONZ GOES OPEN SOURCE

Experience squashing and stretching in OpenToonz by creating a "Worm Cycle". Just a simple Plastic Mesh and a few Nodes is all you need.

An advancing cycle is obtained with only two key poses:





Greg Smith
by Psmith
Sun Aug 21, 2016 6:15 pm
Forum: General Moho Discussion
Topic: Moho 12
Replies: 262
Views: 193070

Re: Moho 12

Wes: I revised my Pin Bone setup and the animation as per your suggestions. The result is better - but now it more clearly indicates that there is a compounding of keyframe action as the cycle progresses. Everything that has been Translated or Scaled becomes exaggerated with every cycle. As the worm...
by Psmith
Sun Aug 21, 2016 5:27 pm
Forum: General Moho Discussion
Topic: Please Allow View Zooming to Cursor Location
Replies: 11
Views: 1557

Re: Please Allow View Zooming to Cursor Location

Obtusity: Using the Mouse for this operation is best, since the user is always using it for nearly everything. It's a function that needs to be automatic and built in - by the developers - because it makes the most sense to do so. If you pardon the analogy, a painter, when working on a canvas, "...
by Psmith
Sun Aug 21, 2016 6:01 am
Forum: General Moho Discussion
Topic: Moho 12
Replies: 262
Views: 193070

Re: Moho 12

Wes:

No, didn't really help, though the result was a little more orderly. The one bone that ended up lowest on the Y axis kept journeying lower - as if it were the only offending bone.


Greg Smith
by Psmith
Sun Aug 21, 2016 4:24 am
Forum: General Moho Discussion
Topic: Moho 12
Replies: 262
Views: 193070

Re: Moho 12

Wes:

When using Pin Bones to animate this example, every bone is moving up, down and sideways. I don't think that kind of bone movement can be "Additive" without bizarre results - as the video below will demonstrate:



What do you see going on here?


Greg Smith
by Psmith
Sun Aug 21, 2016 2:12 am
Forum: General Moho Discussion
Topic: Moho 12
Replies: 262
Views: 193070

Re: Moho 12

Wes:

I haven't forgotten. In fact I tried it - yielding very strange results, indeed.

Doesn't seem to work with this Pin Bone example.


Greg Smith
by Psmith
Sat Aug 20, 2016 10:43 pm
Forum: General Moho Discussion
Topic: Moho 12
Replies: 262
Views: 193070

Re: Moho 12

Need to enlarge the visual representation of your Pin Bones? This is relatively easy.

Need simple and convenient handles to control the motion and shape of "Soft Bodied" characters? This next video is for you:



Learn and Enjoy, simultaneously.


Greg Smith
by Psmith
Sat Aug 20, 2016 8:31 pm
Forum: General Moho Discussion
Topic: Please Allow View Zooming to Cursor Location
Replies: 11
Views: 1557

Please Allow View Zooming to Cursor Location

Does this annoy anyone else? When zooming with the scroll wheel, the view does not remain centered on the cursor location. So, instead of one Mouse operation to zoom into a specific area of the View - two are now required. One to generally zoom the View (scroll wheel) - and a second operation (Right...
by Psmith
Sat Aug 20, 2016 8:29 pm
Forum: General Moho Discussion
Topic: Help Shape the Future of Anime Studio
Replies: 828
Views: 1820952

Re: Help Shape the Future of Anime Studio

Does this annoy anyone else? When zooming with the scroll wheel, the view does not remain centered on the cursor location. So, instead of one Mouse operation to zoom into a specific area of the View - two are now required. One to generally zoom the View (scroll wheel) - and a second operation (Right...
by Psmith
Thu Aug 18, 2016 5:19 pm
Forum: Miscellaneous Chit-Chat
Topic: Upgrade to MOHO 12
Replies: 2
Views: 2838

Re: Upgrade to MOHO 12

Toshiyori: You can already "apply Bones" with the version of Anime Studio Pro you already have. For cartoon characters (the squash and stretchy kind) - the most valuable new features of Moho 12 are Pin Bones (which allow you to randomly distort areas of your character - but in a very contr...
by Psmith
Thu Aug 18, 2016 5:11 pm
Forum: General Moho Discussion
Topic: Moho 12
Replies: 262
Views: 193070

Re: Moho 12

Ruscular: Your first question about Bone Dynamics is a good one. Can Bones behave, in Moho, in a manner commonly called "Soft Body" dynamics? The short answer is no. Moho Bones with "Physics" applied behave like "Hard Bodies" and can ricochet off other objects based on ...
by Psmith
Thu Aug 18, 2016 2:26 am
Forum: General Moho Discussion
Topic: Moho 12
Replies: 262
Views: 193070

Re: Moho 12

Greenlaw & Wes:

Silly me. There is an obvious way to get small Pin Bone Symbols, starting from frame Zero - after all:



This video demonstrates that process as well as giving a general introduction to the Powers of the Pin Bone.


Greg Smith
by Psmith
Wed Aug 17, 2016 10:30 pm
Forum: General Moho Discussion
Topic: Moho 12
Replies: 262
Views: 193070

Re: Moho 12

Greenlaw: Good pointers - but that was not what I was asking. I don't like the "Look" of the Pin Bones, because the circle with the cross inside (the Icon of the Pin Bone), by default - is too large . I'm not talking about scaling the effect of the Pin Bone on Vector Layers - or Mesh Layer...
by Psmith
Wed Aug 17, 2016 9:55 pm
Forum: General Moho Discussion
Topic: Moho 12
Replies: 262
Views: 193070

Re: Moho 12

Ahhh, yes - but what about the case where one wants to scale the Pin Bone representation, starting from frame zero? - (I find the default Pin Bone size to be too big for the shape I am using them on. How can I reduce the size of the Pin Bones so that they appear smaller all through the frames of my ...
by Psmith
Tue Aug 16, 2016 6:07 pm
Forum: Other Software
Topic: TOONZ GOES OPEN SOURCE
Replies: 121
Views: 44992

Re: TOONZ GOES OPEN SOURCE

This next video is a kind of remake of a previous one - featuring the Morphing Process, Saving Files and Rendering a File to .avi movie format.

The procedures shown are current as of version 1.1.0:




Health to you in learning!


Greg Smith