Here is a link to a simple test file. Looks correct on screen, but not during render.
https://www.dropbox.com/s/7z0ly1e78dn6o ... .anme?dl=0
Search found 155 matches
- Thu Feb 19, 2015 11:10 pm
- Forum: How Do I...?
- Topic: How to become the arm in front of a table ??
- Replies: 15
- Views: 2907
- Thu Feb 19, 2015 9:38 pm
- Forum: How Do I...?
- Topic: How to become the arm in front of a table ??
- Replies: 15
- Views: 2907
Re: How to become the arm in front of a table ??
one way is to use masking in each character group (in very simple terms): group - group masking: reveal all; layer mask: mask this layer > body: mask this layer > arm: mask this layer > table (a duplicate of the table itself): subtract from mask and, as Selgin said, enable animated layer order and ...
- Tue Jul 22, 2014 2:56 pm
- Forum: Bug Discussions
- Topic: 10.1 crashing on start
- Replies: 1
- Views: 787
Re: 10.1 crashing on start
Now I can answer my own question. The installer creates a bunch of inbound exceptions in the Windows firewall. To fix this, I needed to add an outbound exception.
- Sat Jun 28, 2014 5:51 pm
- Forum: Bug Discussions
- Topic: 10.1 crashing on start
- Replies: 1
- Views: 787
10.1 crashing on start
I'm running a fresh copy of 10.1, with the latest Nvidia drivers, and updated Win7-64. Whenever I try to start ASP 10.1, I see the flash screen, and then nothing. The only solution is to go into the Windows Task Manager and end the process Anime Studio Pro x64.exe. Then the program will start exactl...
- Fri Jun 27, 2014 3:21 pm
- Forum: Bug Discussions
- Topic: 10.1 Display GPU Acceleration not working
- Replies: 0
- Views: 948
10.1 Display GPU Acceleration not working
I'm running a fresh copy of 10.1, with the latest Nvidia drivers, and updated Win7-64. Under Display Quality, if GPU acceleration is on, my models have all kinds of visual weirdness. With GPU acceleration off, it goes away. To replicate, draw a circle in a simple file. The antialiasing option has no...
- Thu May 08, 2014 6:54 pm
- Forum: Share Your Work
- Topic: A little change of pace
- Replies: 14
- Views: 1697
Re: A little change of pace
I have a group with the original worm animation, and then a duplicate and set the blend mode to "difference" to create a black silhouette. Then just keyframe to lower opacity on the second layer to have everything get brighter. This is brilliant. Thanks for the tip. I have yet to internal...
- Tue Mar 04, 2014 5:12 am
- Forum: General Moho Discussion
- Topic: Anime Studio 10
- Replies: 139
- Views: 45323
Re: Anime Studio 10
Sorry if that was cryptic. On the other hand, I have a system for knees and elbows that allows me to change the scale of the upper bone without breaking the joint. No way could I describe that without a video.hammerjammer wrote:I spent about an hour trying to understand and recreate what's stated above in the quote.
- Mon Mar 03, 2014 3:25 pm
- Forum: General Moho Discussion
- Topic: Anime Studio 10
- Replies: 139
- Views: 45323
Re: Anime Studio 10
Too many issues when doing that. You're probably doing more complicated stuff and have found issues I haven't had to deal with. FWIW, here is how I have overcome all the issues I've found. My SB actions are always 120 frames. Frame 1 is maximum left, frame 120 is maximum right. After I've set those...
- Mon Mar 03, 2014 5:50 am
- Forum: General Moho Discussion
- Topic: Anime Studio 10
- Replies: 139
- Views: 45323
Re: Anime Studio 10
Smartbones for me too. I watched a couple of the videos. What surprised me was seeing someone define separate actions for left and right movement of a smartbone when it is easier IMHO to use one action for both right and left. Am I the only one who does that?
- Sun Mar 02, 2014 5:46 pm
- Forum: General Moho Discussion
- Topic: Anime Studio 10
- Replies: 139
- Views: 45323
Re: Anime Studio 10
I can't even get credit for asking questions here.Yosemite Sam wrote:I never asked this, haha!
- Sun Mar 02, 2014 5:32 am
- Forum: General Moho Discussion
- Topic: Anime Studio 10
- Replies: 139
- Views: 45323
Re: Anime Studio 10
In which video is this demonstrated?heyvern wrote:Smooth bone joint (tricky to explain but easy to understand... awesome!)
- Wed Feb 26, 2014 4:54 pm
- Forum: General Moho Discussion
- Topic: Anime Studio 10
- Replies: 139
- Views: 45323
Re: Anime Studio 10
I wonder what is meant by Automatic Lip Synching. Is that the volume based system already in place?
- Tue Jan 28, 2014 6:53 am
- Forum: General Moho Discussion
- Topic: renegade point stays sharp, removes edge if deleted
- Replies: 8
- Views: 2390
Re: renegade point stays sharp, removes edge if deleted
I've seen the sharp point before on older models and all I could do is delete it.
- Mon Dec 30, 2013 4:56 pm
- Forum: Tips & Techniques
- Topic: Remapping time in actions - technique
- Replies: 15
- Views: 5146
Re: Remapping time in actions - technique
This technique is so useful, I feel it should be called something more momentous, like "The most Amazing Walk tool ever!" Anyway, I have added a walk bone to some characters, and for my benefit (now yours) I documented a step-by-step procedure which I thought I would add here. First, a cou...
- Sun Dec 22, 2013 4:25 am
- Forum: Tips & Techniques
- Topic: Remapping time in actions - technique
- Replies: 15
- Views: 5146
Re: Remapping time in actions - technique
This is genius. Thank you. I'm curious about best practice for ending this walk cycle. I stop the "Walk" bone rotation and the character stops mid-step. I've tried making the next frame a keyframe, then rotating bones until the character is in a normal resting position, but I can't make it...