Search found 155 matches

by RichardU
Thu Feb 19, 2015 11:10 pm
Forum: How Do I...?
Topic: How to become the arm in front of a table ??
Replies: 15
Views: 2907

Re: How to become the arm in front of a table ??

Here is a link to a simple test file. Looks correct on screen, but not during render.

https://www.dropbox.com/s/7z0ly1e78dn6o ... .anme?dl=0
by RichardU
Thu Feb 19, 2015 9:38 pm
Forum: How Do I...?
Topic: How to become the arm in front of a table ??
Replies: 15
Views: 2907

Re: How to become the arm in front of a table ??

one way is to use masking in each character group (in very simple terms): group - group masking: reveal all; layer mask: mask this layer > body: mask this layer > arm: mask this layer > table (a duplicate of the table itself): subtract from mask and, as Selgin said, enable animated layer order and ...
by RichardU
Tue Jul 22, 2014 2:56 pm
Forum: Bug Discussions
Topic: 10.1 crashing on start
Replies: 1
Views: 787

Re: 10.1 crashing on start

Now I can answer my own question. The installer creates a bunch of inbound exceptions in the Windows firewall. To fix this, I needed to add an outbound exception.
by RichardU
Sat Jun 28, 2014 5:51 pm
Forum: Bug Discussions
Topic: 10.1 crashing on start
Replies: 1
Views: 787

10.1 crashing on start

I'm running a fresh copy of 10.1, with the latest Nvidia drivers, and updated Win7-64. Whenever I try to start ASP 10.1, I see the flash screen, and then nothing. The only solution is to go into the Windows Task Manager and end the process Anime Studio Pro x64.exe. Then the program will start exactl...
by RichardU
Fri Jun 27, 2014 3:21 pm
Forum: Bug Discussions
Topic: 10.1 Display GPU Acceleration not working
Replies: 0
Views: 948

10.1 Display GPU Acceleration not working

I'm running a fresh copy of 10.1, with the latest Nvidia drivers, and updated Win7-64. Under Display Quality, if GPU acceleration is on, my models have all kinds of visual weirdness. With GPU acceleration off, it goes away. To replicate, draw a circle in a simple file. The antialiasing option has no...
by RichardU
Thu May 08, 2014 6:54 pm
Forum: Share Your Work
Topic: A little change of pace
Replies: 14
Views: 1697

Re: A little change of pace

I have a group with the original worm animation, and then a duplicate and set the blend mode to "difference" to create a black silhouette. Then just keyframe to lower opacity on the second layer to have everything get brighter. This is brilliant. Thanks for the tip. I have yet to internal...
by RichardU
Tue Mar 04, 2014 5:12 am
Forum: General Moho Discussion
Topic: Anime Studio 10
Replies: 139
Views: 45323

Re: Anime Studio 10

hammerjammer wrote:I spent about an hour trying to understand and recreate what's stated above in the quote.
Sorry if that was cryptic. On the other hand, I have a system for knees and elbows that allows me to change the scale of the upper bone without breaking the joint. No way could I describe that without a video.
by RichardU
Mon Mar 03, 2014 3:25 pm
Forum: General Moho Discussion
Topic: Anime Studio 10
Replies: 139
Views: 45323

Re: Anime Studio 10

Too many issues when doing that. You're probably doing more complicated stuff and have found issues I haven't had to deal with. FWIW, here is how I have overcome all the issues I've found. My SB actions are always 120 frames. Frame 1 is maximum left, frame 120 is maximum right. After I've set those...
by RichardU
Mon Mar 03, 2014 5:50 am
Forum: General Moho Discussion
Topic: Anime Studio 10
Replies: 139
Views: 45323

Re: Anime Studio 10

Smartbones for me too. I watched a couple of the videos. What surprised me was seeing someone define separate actions for left and right movement of a smartbone when it is easier IMHO to use one action for both right and left. Am I the only one who does that?
by RichardU
Sun Mar 02, 2014 5:46 pm
Forum: General Moho Discussion
Topic: Anime Studio 10
Replies: 139
Views: 45323

Re: Anime Studio 10

Yosemite Sam wrote:I never asked this, haha!
I can't even get credit for asking questions here.
by RichardU
Sun Mar 02, 2014 5:32 am
Forum: General Moho Discussion
Topic: Anime Studio 10
Replies: 139
Views: 45323

Re: Anime Studio 10

heyvern wrote:Smooth bone joint (tricky to explain but easy to understand... awesome!)
In which video is this demonstrated?
by RichardU
Wed Feb 26, 2014 4:54 pm
Forum: General Moho Discussion
Topic: Anime Studio 10
Replies: 139
Views: 45323

Re: Anime Studio 10

I wonder what is meant by Automatic Lip Synching. Is that the volume based system already in place?
by RichardU
Tue Jan 28, 2014 6:53 am
Forum: General Moho Discussion
Topic: renegade point stays sharp, removes edge if deleted
Replies: 8
Views: 2390

Re: renegade point stays sharp, removes edge if deleted

I've seen the sharp point before on older models and all I could do is delete it.
by RichardU
Mon Dec 30, 2013 4:56 pm
Forum: Tips & Techniques
Topic: Remapping time in actions - technique
Replies: 15
Views: 5146

Re: Remapping time in actions - technique

This technique is so useful, I feel it should be called something more momentous, like "The most Amazing Walk tool ever!" Anyway, I have added a walk bone to some characters, and for my benefit (now yours) I documented a step-by-step procedure which I thought I would add here. First, a cou...
by RichardU
Sun Dec 22, 2013 4:25 am
Forum: Tips & Techniques
Topic: Remapping time in actions - technique
Replies: 15
Views: 5146

Re: Remapping time in actions - technique

This is genius. Thank you. I'm curious about best practice for ending this walk cycle. I stop the "Walk" bone rotation and the character stops mid-step. I've tried making the next frame a keyframe, then rotating bones until the character is in a normal resting position, but I can't make it...