Search found 67 matches

by Fuzatron
Sat Apr 30, 2016 3:23 pm
Forum: How Do I...?
Topic: Modify or create object outside frame 0 (design mode)
Replies: 4
Views: 795

Re: Modify or create object outside frame 0 (design mode)

Glad to know i'm not doing it wrong at least. Thanks!!
And i'm going to try the alternate methods you guys mentioned too :)
by Fuzatron
Fri Apr 29, 2016 6:04 pm
Forum: How Do I...?
Topic: Modify or create object outside frame 0 (design mode)
Replies: 4
Views: 795

Modify or create object outside frame 0 (design mode)

Is there some way to edit an object later in the timeline, and have it change at frame 0 also? Or create a shape anywhere in the timeline, and have it applied at frame 0? For example: I need to make a new hand later in the timeline to fit a particular pose. It's hard to do that by going back to fram...
by Fuzatron
Thu Apr 28, 2016 4:37 am
Forum: Scripting
Topic: Touch screen scripting / using ASPRO with Surface
Replies: 6
Views: 3866

Re: Touch screen scripting / using ASPRO with Surface

Great info here. Thanks, all :D I've been using Radial Menu for a while on my SP3, and couldn't live without it. These other tools sound like they will be a big help as well! ....My only remaining issue is that I can not view the Style panel in advanced mode without un-docking it. Even if the layers...
by Fuzatron
Wed Jul 08, 2015 6:36 pm
Forum: Share Your Work
Topic: Used some Anime Studio in our Kickstarter video
Replies: 0
Views: 836

Used some Anime Studio in our Kickstarter video

This is my team's first Kickstarter. I needed some quick 2d animations to break things up in our video, and Anime Studio made quick work of it as usual :wink:

Shark!VR with Ryan Johnson- Virtual Reality Shark Education
http://kck.st/1Rkyj2b
by Fuzatron
Fri Jun 12, 2015 4:46 am
Forum: General Moho Discussion
Topic: Frame by Frame with Rigged Character Workflow
Replies: 11
Views: 3049

Re: Frame by Frame with Rigged Character Workflow

Some nice ideas here! And the vid is much appreciated, Dale :D
by Fuzatron
Thu Jun 11, 2015 7:38 pm
Forum: Share Your Work
Topic: Work animated in Anime Studio Pro
Replies: 87
Views: 69429

Re: Work animated in Anime Studio Pro

It's all gorgeous :D
Looking forward to the trailer!
by Fuzatron
Thu Jun 11, 2015 7:32 pm
Forum: Share Your Work
Topic: Some videos made in AS11
Replies: 7
Views: 2048

Re: Some videos made in AS11

I always get excited when i see that you have a new anim posted, Victor. Great stuff as usual :D

I think it was your work that helped me finally choose AS as my 2d anim program.
by Fuzatron
Tue Jun 09, 2015 6:22 pm
Forum: General Moho Discussion
Topic: Frame by Frame with Rigged Character Workflow
Replies: 11
Views: 3049

Re: Frame by Frame with Rigged Character Workflow

I'm hoping there is some way of accomplishing what you describe, lwaxana :) That is definitely where i need FBF most.
by Fuzatron
Sat Jun 06, 2015 4:00 am
Forum: How Do I...?
Topic: Freehand and lag
Replies: 12
Views: 1848

Re: Freehand and lag

You might also try using the "merge storkes" option in the top bar if it's not already on. And if you can live with a little smoothing on your strokes, set the slider on anything other than the lowest setting. That will save you some points... Sorry if that's all old news to you.. Nice job...
by Fuzatron
Thu Jun 26, 2014 4:27 pm
Forum: How Do I...?
Topic: FBX Export - Texture size too small
Replies: 1
Views: 470

Re: FBX Esport - Texture size too small

Just did some testing with png images, and AS does not resize them when exporting the FBX. So the issue i have is with the small size that AS renders the vectors as when exporting the FBX. So any ideas on how to get AS to rasterize the vectors at a larger size would be appreciated :)
by Fuzatron
Thu Jun 26, 2014 4:46 am
Forum: How Do I...?
Topic: FBX Export - Texture size too small
Replies: 1
Views: 470

FBX Export - Texture size too small

Unity can down-sample textures, so having a set size that is a little big wouldn't be a problem. But the textures i'm getting with my FBX files are on the small side. I don't see any way to change that. Anyone know of a way?
by Fuzatron
Thu Jun 26, 2014 2:35 am
Forum: General Moho Discussion
Topic: A question regarding new 10.1 functionality
Replies: 3
Views: 1024

Re: A question regarding new 10.1 functionality

The FBX support is a pretty exciting new feature :D I haven't played with it enough to pass final judgement, but it looks like it has a LOT of potential if they keep developing it. That's not to say it's not production ready now, but i think i'm still going to need to buy Spine to meet my immediate ...
by Fuzatron
Fri Mar 28, 2014 5:47 am
Forum: Bug Discussions
Topic: Select Points Wierdness
Replies: 8
Views: 1666

Re: Select Points Wierdness

Could enabling/disabling GPU free up the points somehow maybe? Seems that a lot of issues might stem from the new GPU related changes(?) I won't be using 10 on any "work" work until they release a more polished point release :(
by Fuzatron
Thu Mar 27, 2014 10:07 pm
Forum: General Moho Discussion
Topic: Previous & Next Keyframe shortcuts not working
Replies: 2
Views: 470

Re: Previous & Next Keyframe shortcuts not working

The default ctrl+alt+arrow keys is working for me in Win7, fwiw. I'll have it on my mac at the office next week, and will try it there.
by Fuzatron
Wed Mar 26, 2014 3:13 pm
Forum: General Moho Discussion
Topic: I wish Anime 10 had Nested Layer Advanced Maskingi on canvas
Replies: 4
Views: 1184

Re: I wish Anime 10 had Nested Layer Advanced Maskingi on ca

Agreed! Seeing my masks still not working on the canvas has been my only real disappointment with 10.