Search found 730 matches
- Thu Sep 08, 2011 3:10 am
- Forum: Scripting
- Topic: Multi layer Magnet Script?
- Replies: 48
- Views: 19625
No probs. BTW, you may want to make it check that the mesh is not nil before the Magnet Tool code, just in case you have any non vector layers selected. Let me know how you get on. If it works on the Magnet Tool, it should be possible to make all of AS's point transform tools work on multiple layers...
- Wed Sep 07, 2011 10:45 pm
- Forum: Scripting
- Topic: Multi layer Magnet Script?
- Replies: 48
- Views: 19625
It should be possible simply by wrapping up the relevant code for each function in the Magnet Tool with the following... local document = moho.document for i = 0, document:CountSelectedLayers()-1 do local layer = document:GetSelectedLayer(i) local mesh = layer:Mesh() . . [code for magnet, but with a...
- Wed Sep 07, 2011 1:00 pm
- Forum: General Moho Discussion
- Topic: Help Shape the Future of Anime Studio
- Replies: 828
- Views: 1921759
I haven't used actions in a while, but I remember being really frustrated by the usability of it. Especially, when an action was recorded over multiple layers. I believe if you had a walk cycle action and it was separated into layers of animation like head, body, arms legs etc., you had to click in...
- Wed Aug 31, 2011 11:01 am
- Forum: General Moho Discussion
- Topic: Help Shape the Future of Anime Studio
- Replies: 828
- Views: 1921759
Manu, perhaps like an enhanced version of the lost doodle tool? First time I've heard this one being mentioned. I'll have a look at it later on. Thanks for the tip. My gut feeling is that a tool like that wants to be tightly integrated by the core developers, so I'll be curious to see how well it w...
- Tue Aug 30, 2011 2:28 pm
- Forum: General Moho Discussion
- Topic: Help Shape the Future of Anime Studio
- Replies: 828
- Views: 1921759
- Sat Aug 27, 2011 1:40 am
- Forum: Share Your Work
- Topic: Frame by frame test
- Replies: 37
- Views: 6400
Ok, done with the scripting tutorial, now I will start working on a frame by frame project. Anyone has suggestions as to what might be good to illustrate the process as I described it? Hmm, that Disney scene was pretty perfect since it was just the head and torso, but with full 180 degree freedom o...
- Fri Aug 26, 2011 4:02 pm
- Forum: Share Your Work
- Topic: Frame by frame test
- Replies: 37
- Views: 6400
It seems like a very flexible technique, especially using the top layer to add any frame by frame stuff that might be needed. I definitely hope you include this technique in your character animation tutorials. There would have to be some tricks on how best to construct the head and limbs so they can...
- Fri Aug 26, 2011 2:48 pm
- Forum: General Moho Discussion
- Topic: question about anime studio pro 8
- Replies: 12
- Views: 2450
- Fri Aug 26, 2011 5:57 am
- Forum: Share Your Work
- Topic: Frame by frame test
- Replies: 37
- Views: 6400
Yay, found the thread! Glad you find my SelectShape mod useful, by the way :). OK, so it looks you are drawing every frame and not using AS to do any auto-tweening, but I'm still curious... are you doing all this on a single layer that contains everything whether it's visible or not, or do you somet...
- Fri Aug 26, 2011 5:23 am
- Forum: General Moho Discussion
- Topic: question about anime studio pro 8
- Replies: 12
- Views: 2450
That's very impressive, GCharb! Just imagine if AS let you animate the shape order as well! To get an idea how good AS is at auto-tweening, for the head in particular, roughly how many of these frames are keyframes (eg every 4th, 10th, etc)? Also, any chance you could share the anme file? Also, not ...
- Fri Aug 26, 2011 4:28 am
- Forum: General Moho Discussion
- Topic: question about anime studio pro 8
- Replies: 12
- Views: 2450
You might find Synthsin75's rig experiments interesting: http://www.lostmarble.com/forum/viewtopic.php?t=12808 I have also been doing my own experiments using a variation on my original MorphDials idea. It basically involves creating a psuedo 3D skeleton by making the tip of one bone automatically t...
- Thu Aug 25, 2011 7:43 am
- Forum: General Moho Discussion
- Topic: Help Shape the Future of Anime Studio
- Replies: 828
- Views: 1921759
once we have taken the time to inform you of what we would like to see improved about the software, it would be nice if we could be given some idea of which features are actually going to be worked on, perhaps in the form of a development road-map or even the occasional preview video. I know of oth...
- Tue Aug 23, 2011 5:00 pm
- Forum: Scripting
- Topic: My Nudge Keys Toolset... Finally!!!!
- Replies: 219
- Views: 273058
Hey Cap, glad you like the script! What you suggest will probably work, but you could also just leave them there and install the optional button tools that are available on the front page (rt_nudge_keys_buttons_v0.1.zip). These are just pointers to the menu scripts, so if I ever release a new versio...
- Tue Aug 23, 2011 4:24 pm
- Forum: General Moho Discussion
- Topic: Help Shape the Future of Anime Studio
- Replies: 828
- Views: 1921759
Hey, great to have you back, Fahim! Thanks for giving us this opportunity to share our views on this great program. I think those 6 points you mentioned are a great summary of what a lot of long term users have been asking for. The only thing I would like to add is the wish that the flow of informat...
- Thu Aug 18, 2011 4:06 pm
- Forum: Scripting
- Topic: Trying to Make Work 'BlendActions()' Function, with any Luck
- Replies: 21
- Views: 8274
I don't think there's a way to receive mouse events from an embedded script. Perhaps you could implement your script as a tool instead. Then you can specify the functions Tool:OnMouseDown(moho, mouseEvent), Tool:OnMouseMoved(moho, mouseEvent)), and Tool:OnMouseUp(moho, mouseEvent). Not sure exactly ...