Search found 106 matches

by Onionskin
Wed Feb 17, 2010 3:17 am
Forum: Tips & Techniques
Topic: New improved Head Turn Technique!
Replies: 106
Views: 92000

That is Awesome technique! :shock:
Keep up the good work!
by Onionskin
Wed Feb 17, 2010 3:04 am
Forum: Scripting
Topic: Animated shape order
Replies: 17
Views: 5490

Thanks guys!
by Onionskin
Tue Feb 16, 2010 1:58 am
Forum: Scripting
Topic: Animated shape order
Replies: 17
Views: 5490

Thanks Selgin,

I'm already try that script, but it's to complicate cause of to many bones, for each shape-one bone, and name for every bone also. I looking for something simplest
by Onionskin
Tue Feb 16, 2010 1:45 am
Forum: Scripting
Topic: Animated shape order
Replies: 17
Views: 5490

Imagine model in my video only on one layer crossing legs, putting arms behind body, than in the front
by Onionskin
Tue Feb 16, 2010 12:16 am
Forum: Scripting
Topic: Animated shape order
Replies: 17
Views: 5490

super8mm wrote:I have no idea what a "animated shape order script" would do. Can someone explain what the script would do?
Like animated layer order just with shapes in one layer. To raising and lowering shapes during animation
by Onionskin
Mon Feb 15, 2010 11:36 pm
Forum: Scripting
Topic: Animated shape order
Replies: 17
Views: 5490

Animated shape order

Hi to all, I made this video with animated shape order using switch layers. Switch layers support bones, and bones affects on every layer in it, so I just duplicate vector layer with model and change only shape order of each. http://www.youtube.com/watch?v=ntZ9qQyHG6s Well, like most of you guys her...
by Onionskin
Fri Feb 12, 2010 10:18 pm
Forum: Tips & Techniques
Topic: several shapes on one stroke
Replies: 3
Views: 2544

yes gleeful, stroke's potential, look at this test draw, how many points? only 21!

Image

it is very easy to make fishy lips, and striped suit. teeths are also on stroke
by Onionskin
Fri Feb 12, 2010 5:01 pm
Forum: Tips & Techniques
Topic: several shapes on one stroke
Replies: 3
Views: 2544

several shapes on one stroke

Hi all,

I make a video tutorial about shapes in strokes. I found it very useful for toony look character arms and legs, and more.

watch

http://www.youtube.com/watch?v=DKHJbkvYFUg

:wink:
by Onionskin
Fri Feb 12, 2010 12:48 am
Forum: Scripting
Topic: multiple layer settings script request
Replies: 4
Views: 2704

multiple layer settings script request

Can somebody make a script for multiple layer settings. For example, if I want to apply some effect like shadow, visibility, add to mask, vector noise etc. on several layers, I must do it one by on layer. It would bi nice to have a script that allow you to apply wanted effect to several layers at on...
by Onionskin
Thu Feb 04, 2010 1:13 am
Forum: Tips & Techniques
Topic: Gravity Star, Make a bone point in one direction
Replies: 13
Views: 5983

it works! thanks guys :D
by Onionskin
Tue Feb 02, 2010 12:24 am
Forum: Tips & Techniques
Topic: Gravity Star, Make a bone point in one direction
Replies: 13
Views: 5983

Yes, you are right selgin, that script is not working with 6.1 :cry:
by Onionskin
Tue Feb 02, 2010 12:09 am
Forum: Tips & Techniques
Topic: Gravity Star, Make a bone point in one direction
Replies: 13
Views: 5983

thank you selgin!
by Onionskin
Mon Feb 01, 2010 11:46 pm
Forum: Tips & Techniques
Topic: Gravity Star, Make a bone point in one direction
Replies: 13
Views: 5983

PD: For this kind of thing I used to use the LM's hanging bone script. That script makes a bone always look down no matter the position or rotation of any other parent bone. I was looking for a solution for a necklace and Genete talked me about that little script. Selgin, where can I find that scri...
by Onionskin
Thu Mar 05, 2009 12:54 pm
Forum: Share Your Work
Topic: New hand rig results
Replies: 107
Views: 32086

Onionskin, Welcome to the forum. I use a tool I made (you can find it in the scripting section, "Forum member scripts") Thank you sinthsin75, :D I have that tool you made for a long time but I never use it because I didn't know how. Now I find it very, very, very useful. Happy to be membe...