Search found 2591 matches
- Tue Sep 13, 2016 12:22 am
- Forum: How Do I...?
- Topic: Colour styles, tricky changes over time.
- Replies: 12
- Views: 1427
Re: Colour styles, tricky changes over time.
unfortunately though they can't be controlled by smart bones (yet??) because it's considered 'global' (not part of a layer) - that 'day/night' colour change would be a perfect example of why we it would be great to have! (or even, walking through a tunnel or past windows, as this would require many ...
- Tue Sep 06, 2016 1:14 am
- Forum: Other Software
- Topic: frame by frame
- Replies: 2
- Views: 2297
Re: frame by frame
Nice
(but this should be in the 'other software' section?)
(but this should be in the 'other software' section?)
- Mon Sep 05, 2016 11:13 pm
- Forum: Tips & Techniques
- Topic: Paths and Bones
- Replies: 3
- Views: 2866
Re: Paths and Bones
Amazing! Thanks so much for taking the time to come and share it...
Because they are all little bones, they can also be controlled with a smart bone - clever!
Because they are all little bones, they can also be controlled with a smart bone - clever!
- Mon Sep 05, 2016 3:54 am
- Forum: How Do I...?
- Topic: Vector or raster
- Replies: 9
- Views: 1993
Re: Vector or raster
Very nice character
- Mon Sep 05, 2016 2:34 am
- Forum: How Do I...?
- Topic: How to use offset bone
- Replies: 4
- Views: 1866
Re: How to use offset bone
DKWROOT put out a tool set which included a rotate bone tool mod that lets you only work rotate a bone of certain colour (so if there are multiple coloured bones overlapping you don't have trouble moving the right one) http://www.lostmarble.com/forum/viewtopic.php?f=12&t=28816 I wonder if that s...
- Fri Sep 02, 2016 4:59 am
- Forum: General Moho Discussion
- Topic: Drawing Advice
- Replies: 10
- Views: 4118
Re: Drawing Advice
You might also use point colour instead of gradients (on the face especially), for placement and animation possibilities.
- Thu Sep 01, 2016 10:35 pm
- Forum: How Do I...?
- Topic: Releasing a layer from a bone during animation?
- Replies: 22
- Views: 2360
Re: Releasing a layer from a bone during animation?
ha! I hadn't even considered parenting the targets to the translation bone... good thinking.
This still means you will have to wrestle with potential floating though - I would re-do it personally.
This still means you will have to wrestle with potential floating though - I would re-do it personally.
- Thu Sep 01, 2016 2:03 am
- Forum: How Do I...?
- Topic: Releasing a layer from a bone during animation?
- Replies: 22
- Views: 2360
Re: Releasing a layer from a bone during animation?
yeah, just that translating that still means he has to re-do the walk... good practice though
- Thu Sep 01, 2016 1:10 am
- Forum: How Do I...?
- Topic: Releasing a layer from a bone during animation?
- Replies: 22
- Views: 2360
Re: Releasing a layer from a bone during animation?
using a parent bone for rig translation is the same as using the layer position (but has some benefits imo) - only difference in your particular case is that I assume you already created your walk (in place) and moved the body across to where it needs to go (with layer translation) so yes, you would...
- Wed Aug 31, 2016 11:17 pm
- Forum: How Do I...?
- Topic: Releasing a layer from a bone during animation?
- Replies: 22
- Views: 2360
Re: Releasing a layer from a bone during animation?
If the vase is in its own layer, it won't move away with the body once unparented... You probably want to set up a 'main bone' for moving the rig around, rather than using layer translation anyway? I think swapping visibility is more complicated - location has to be matched, and editing later become...
- Wed Aug 31, 2016 10:53 pm
- Forum: Share Your Work
- Topic: Marching Characters
- Replies: 10
- Views: 2641
Re: Marching Characters
Awesome work
- Wed Aug 31, 2016 10:52 pm
- Forum: Feature Request Discussions
- Topic: Features in other programs
- Replies: 8
- Views: 4807
Re: Features in other programs
Yeah, only downside is hard edges... but it can work in a pinch
- Wed Aug 31, 2016 10:50 pm
- Forum: How Do I...?
- Topic: Releasing a layer from a bone during animation?
- Replies: 22
- Views: 2360
Re: Releasing a layer from a bone during animation?
PreciselyReindeer wrote:But if you say I can unparent, maybe I could give the vase a bone of its own, parent it and the unparent it. I'll try that.
- Wed Aug 31, 2016 10:29 pm
- Forum: How Do I...?
- Topic: Releasing a layer from a bone during animation?
- Replies: 22
- Views: 2360
Re: Releasing a layer from a bone during animation?
You can keyframe bone parenting (I think this was introduced in 10 or 11) - if you use the re-parent tool off frame 0 it will be keyframed.
- Wed Aug 31, 2016 1:16 am
- Forum: Feature Request Discussions
- Topic: Interpolation between switch layers bound to bones.
- Replies: 3
- Views: 2813
Re: Interpolation between switch layers bound to bones.
But now you have the selection window you don't need to select between them using a bone at all, so in betweens will work as normal?