Search found 2591 matches
- Tue Aug 30, 2016 3:48 am
- Forum: General Moho Discussion
- Topic: Character Drawings for conversion to Vector
- Replies: 3
- Views: 1036
Re: Character Drawings for conversion to Vector
just for fun and practice, just google image search 'character sheet' and go from there...
- Mon Aug 29, 2016 10:56 pm
- Forum: Bug Discussions
- Topic: Moho Pro 12 - Export V11 Bug
- Replies: 2
- Views: 1314
Re: Moho Pro 12 - Export V11 Bug
Hey McCoy, does the same thing happen if you manually rename the v11 file to .anme rather than .moho? Unrelated, you might want to look into panning your voice to the middle, I imagine it would get tiring to only hear it through the left channel for long periods (I hear the windows sounds on the rig...
- Mon Aug 29, 2016 10:38 pm
- Forum: General Moho Discussion
- Topic: Image sequences import in Moho 12
- Replies: 10
- Views: 3335
Re: Image sequences import in Moho 12
is there a way to import a GIF as a broken down sequence rather than a single non-animating image?
- Thu Aug 25, 2016 2:26 am
- Forum: Scripting
- Topic: Script idea for magnet mod: relax
- Replies: 6
- Views: 3192
Re: Script idea for magnet mod: relax
w00t! Well, say you smoosh some points about with the magnet tool, the only ways to unsmoosh them is either to continue using the magnet tool and pulling things back (often creating more of a smoosh than before), or copying their previous position from a key. What you might want to do is just 'relax...
- Thu Aug 25, 2016 1:53 am
- Forum: How Do I...?
- Topic: Repositioning Bone Smart Bones
- Replies: 10
- Views: 1216
Re: Repositioning Bone Smart Bones
without playing with it, it's a theory, but you can create a smart action for the main hair bone, copy the mainline into it, tidy it up and move it as it turns to the left...
- Wed Aug 24, 2016 1:55 am
- Forum: How Do I...?
- Topic: Repositioning Bone Smart Bones
- Replies: 10
- Views: 1216
Re: Repositioning Bone Smart Bones
he may be able to paste the movement into the hair bone and make it smart (as well as move it across) at the same time...? As long as it's animated and not flipped.
- Wed Aug 24, 2016 12:24 am
- Forum: How Do I...?
- Topic: Repositioning Bone Smart Bones
- Replies: 10
- Views: 1216
Re: Repositioning Bone Smart Bones
I don't believe there is no way to achieve what you are trying to achieve any other way... you just haven't figured out how yet :) If you PM me the file, I'll take a look at it - I suspect you can copy your existing move into the main ponytail bone as a smart action - whether you need the other trai...
- Tue Aug 23, 2016 5:23 am
- Forum: How Do I...?
- Topic: How to make an object follow behind another?
- Replies: 2
- Views: 419
Re: How to make an object follow behind another?
you could either use follow path, or just duplicate the leading object and stagger the keyframes so they trail
- Mon Aug 22, 2016 3:03 am
- Forum: General Moho Discussion
- Topic: Please Allow View Zooming to Cursor Location
- Replies: 11
- Views: 1588
Re: Please Allow View Zooming to Cursor Location
I tend to use Shift + RMB to zoom as the stylus has no mouse wheel... but I do it with the mouse out of habit too. The fact it doesn't center on the cursor isn't a big PITA, but I suppose could work just fine. I then use RMB to pan, so adding/releasing shift and moving the mouse with RMB gets the jo...
- Fri Aug 19, 2016 5:08 am
- Forum: Scripting
- Topic: Script idea for magnet mod: relax
- Replies: 6
- Views: 3192
Script idea for magnet mod: relax
Hey, just messing with mesh warp and thought it would be cool if there was a way to 'relax' magnet edits towards points position at a different frame (initially, frame 0 position, but maybe could be set by one of the timline markers or something?) Similar to when you use the liquify tool in photosho...
- Fri Aug 19, 2016 2:35 am
- Forum: General Moho Discussion
- Topic: Moho 12 running slow? Spinning beach ball
- Replies: 32
- Views: 10457
Re: Moho 12 running slow? Spinning beach ball
Problem with that is if you crash you lose - remember to save regularly!
- Fri Aug 19, 2016 2:21 am
- Forum: Feature Request Discussions
- Topic: Auto freeze keyframes for layer, too?
- Replies: 11
- Views: 7148
Re: Auto freeze keyframes for layer, too?
I think what it's effectively doing is 'freezing' any other element that would be effected on the same animation channel - so 'all points' or 'all bones' since many different points/bones live on those tracks it makes sure they are all kept in situ. The freezing is more about locking a pose, and lay...
- Thu Aug 18, 2016 2:27 am
- Forum: General Moho Discussion
- Topic: Invisible Stroke giving me weird edge
- Replies: 4
- Views: 735
Re: Invisible Stroke giving me weird edge
how about adding a little patch of the same colour and cover the seam - moving it using smart bones where necessary
- Mon Aug 15, 2016 10:53 pm
- Forum: General Moho Discussion
- Topic: Moho 12 Bugs
- Replies: 52
- Views: 11162
Re: Moho 12 Bugs
problem with that is the effect of compound influences can't be corrected (such as squash/stretch bone adjustment) - I think this needs swift squashing!
- Mon Aug 15, 2016 10:44 pm
- Forum: General Moho Discussion
- Topic: Moho 12 Bugs
- Replies: 52
- Views: 11162
Re: Moho 12 Bugs
A bug well found.
Greenlaw, it works as expected as long as you dont try to add bezier handle adjustment in the mainline to handles already influenced by a bone - if you don't do any bezier correction outside of an action (for affected points) then you shouldn't see weirdness...
Greenlaw, it works as expected as long as you dont try to add bezier handle adjustment in the mainline to handles already influenced by a bone - if you don't do any bezier correction outside of an action (for affected points) then you shouldn't see weirdness...