Search found 28 matches

by WatchMotion
Fri May 21, 2021 5:11 pm
Forum: Tips & Techniques
Topic: Head Rigs with Quad Mesh Best Practices?
Replies: 5
Views: 3864

Head Rigs with Quad Mesh Best Practices?

I know it's super early to ask but after seeing Victor's awesome demos I've been playing with the quad mesh on a vector head rig with some really great results and then some not so great results. Does anyone have any best practices for building the mesh? I've been experimenting with edge flow/ 3D to...
by WatchMotion
Wed May 05, 2021 5:07 am
Forum: Scripting
Topic: MR Move Targeted Joint Script
Replies: 17
Views: 11386

Re: MR Move Targeted Joint Script

Thanks! That's working perfectly, I can't wait to use this in future projects!
by WatchMotion
Mon May 03, 2021 6:48 pm
Forum: Scripting
Topic: MR Move Targeted Joint Script
Replies: 17
Views: 11386

Re: MR Move Targeted Joint Script

This looks like a truly useful script, thank you! But I'm not sure what I'm doing wrong here, when I press the left mouse button it just deselects the bones?

https://www.dropbox.com/s/kbe8nm4xrzkbj ... .moho?dl=0
by WatchMotion
Wed Mar 10, 2021 5:16 pm
Forum: Bug Discussions
Topic: Constant Wheel of Death with Transform Bone Tool
Replies: 2
Views: 2539

Re: Constant Wheel of Death with Transform Bone Tool

keyframes in the negative part of the timeline... http://www.lostmarble.com/forum/viewtopic.php?f=12&t=32714&p=193567 get synthsin's tool and use it to delete them ... that should speed things up. If you have any ideas how they got there -- e.g. adding bones with the layer shifted by the se...
by WatchMotion
Wed Mar 10, 2021 4:00 pm
Forum: Bug Discussions
Topic: Constant Wheel of Death with Transform Bone Tool
Replies: 2
Views: 2539

Constant Wheel of Death with Transform Bone Tool

Hey all, I ran into this issue yesterday twice, effectively having to start over each time. I'm using a combination of bone transforms and point animation (careful not to use point anim on anything with an action associated) but after working a while and getting near to the end of the sequence I'm a...
by WatchMotion
Thu Mar 28, 2019 3:18 pm
Forum: Tips & Techniques
Topic: Animate Hide Edge / Line (workaround)
Replies: 13
Views: 24363

Re: Animate Hide Edge / Line (workaround)

I know this is an old threat but I was wondering if it was possible to change the start and end points for stroke exposure? I guess change to start/root point of the shape itself? Or perhaps offset the stroke like you can in After Effects with trim paths? Nevermind found the solution thanks to this ...
by WatchMotion
Thu Mar 28, 2019 4:05 am
Forum: Bug Discussions
Topic: Bone moving independent of keyframe?
Replies: 3
Views: 2720

Re: Bone moving independent of keyframe?

Of course when I try to screen record it doesn't do it. :roll:
by WatchMotion
Thu Mar 28, 2019 2:59 am
Forum: Bug Discussions
Topic: Bone moving independent of keyframe?
Replies: 3
Views: 2720

Bone moving independent of keyframe?

I just ran into a new issue I haven't seen before. After a character's leg is flipped the leg bends, lifts the foot without any keyframes and seems to move away from the target bone I've added. Is this maybe an action issue? Link to rig attached... Any help would be huge, thank you! https://www.drop...
by WatchMotion
Wed Mar 27, 2019 2:59 pm
Forum: Bug Discussions
Topic: Funky Stair Stepping in Interpolation
Replies: 5
Views: 2854

Re: Funky Stair Stepping in Interpolation

Okay great - thank you so much - I'll definitely give this a shot.
by WatchMotion
Wed Mar 27, 2019 2:57 pm
Forum: Bug Discussions
Topic: Funky Stair Stepping in Interpolation
Replies: 5
Views: 2854

Re: Funky Stair Stepping in Interpolation

Actually come to think of it, do you think it would have this effect if the arm I'm turning on was not a duplicate of the arm I'm turning off? (with the visible setting)
by WatchMotion
Wed Mar 27, 2019 3:03 am
Forum: Bug Discussions
Topic: Funky Stair Stepping in Interpolation
Replies: 5
Views: 2854

Re: Funky Stair Stepping in Interpolation

Sure thing, here's a link to the file:
https://www.dropbox.com/s/gqa4yumnlcilx ... .moho?dl=0

If you go into "body turn 2" its happening on the "arm turn r" layer. Thanks for taking a look, love to know what I'm doing wrong here...
by WatchMotion
Wed Mar 27, 2019 1:22 am
Forum: Bug Discussions
Topic: Funky Stair Stepping in Interpolation
Replies: 5
Views: 2854

Funky Stair Stepping in Interpolation

Hey, I noticed this happened once or twice before (when animating points on a shape) when I started using Moho a year ago and now it appears to be happening again.. The motion gets jerky, almost like stair stepping. I'm just rigging a character's body turn and have done it before on another characte...
by WatchMotion
Sun Dec 09, 2018 10:21 pm
Forum: Bug Discussions
Topic: Weird interpolation change
Replies: 1
Views: 2524

Weird interpolation change

Hi all, I'm dealing with a problem I've only encountered once before and couldn't figure out what caused it. Any new keyframes are interpolating as if they were step keyframes and not smooth (they're set as smooth, screenshot attached). This occurred after I duplicated a rig's main art folder which ...