Search found 28 matches
- Fri May 21, 2021 5:11 pm
- Forum: Tips & Techniques
- Topic: Head Rigs with Quad Mesh Best Practices?
- Replies: 5
- Views: 3864
Head Rigs with Quad Mesh Best Practices?
I know it's super early to ask but after seeing Victor's awesome demos I've been playing with the quad mesh on a vector head rig with some really great results and then some not so great results. Does anyone have any best practices for building the mesh? I've been experimenting with edge flow/ 3D to...
- Wed May 05, 2021 5:07 am
- Forum: Scripting
- Topic: MR Move Targeted Joint Script
- Replies: 17
- Views: 11386
Re: MR Move Targeted Joint Script
Thanks! That's working perfectly, I can't wait to use this in future projects!
- Mon May 03, 2021 6:48 pm
- Forum: Scripting
- Topic: MR Move Targeted Joint Script
- Replies: 17
- Views: 11386
Re: MR Move Targeted Joint Script
This looks like a truly useful script, thank you! But I'm not sure what I'm doing wrong here, when I press the left mouse button it just deselects the bones?
https://www.dropbox.com/s/kbe8nm4xrzkbj ... .moho?dl=0
https://www.dropbox.com/s/kbe8nm4xrzkbj ... .moho?dl=0
- Wed Mar 10, 2021 5:16 pm
- Forum: Bug Discussions
- Topic: Constant Wheel of Death with Transform Bone Tool
- Replies: 2
- Views: 2539
Re: Constant Wheel of Death with Transform Bone Tool
keyframes in the negative part of the timeline... http://www.lostmarble.com/forum/viewtopic.php?f=12&t=32714&p=193567 get synthsin's tool and use it to delete them ... that should speed things up. If you have any ideas how they got there -- e.g. adding bones with the layer shifted by the se...
- Wed Mar 10, 2021 4:00 pm
- Forum: Bug Discussions
- Topic: Constant Wheel of Death with Transform Bone Tool
- Replies: 2
- Views: 2539
Constant Wheel of Death with Transform Bone Tool
Hey all, I ran into this issue yesterday twice, effectively having to start over each time. I'm using a combination of bone transforms and point animation (careful not to use point anim on anything with an action associated) but after working a while and getting near to the end of the sequence I'm a...
- Thu Mar 28, 2019 3:18 pm
- Forum: Tips & Techniques
- Topic: Animate Hide Edge / Line (workaround)
- Replies: 13
- Views: 24363
Re: Animate Hide Edge / Line (workaround)
I know this is an old threat but I was wondering if it was possible to change the start and end points for stroke exposure? I guess change to start/root point of the shape itself? Or perhaps offset the stroke like you can in After Effects with trim paths? Nevermind found the solution thanks to this ...
- Thu Mar 28, 2019 4:05 am
- Forum: Bug Discussions
- Topic: Bone moving independent of keyframe?
- Replies: 3
- Views: 2720
Re: Bone moving independent of keyframe?
Of course when I try to screen record it doesn't do it.
- Thu Mar 28, 2019 2:59 am
- Forum: Bug Discussions
- Topic: Bone moving independent of keyframe?
- Replies: 3
- Views: 2720
Bone moving independent of keyframe?
I just ran into a new issue I haven't seen before. After a character's leg is flipped the leg bends, lifts the foot without any keyframes and seems to move away from the target bone I've added. Is this maybe an action issue? Link to rig attached... Any help would be huge, thank you! https://www.drop...
- Wed Mar 27, 2019 2:59 pm
- Forum: Bug Discussions
- Topic: Funky Stair Stepping in Interpolation
- Replies: 5
- Views: 2854
Re: Funky Stair Stepping in Interpolation
Okay great - thank you so much - I'll definitely give this a shot.
- Wed Mar 27, 2019 2:57 pm
- Forum: Bug Discussions
- Topic: Funky Stair Stepping in Interpolation
- Replies: 5
- Views: 2854
Re: Funky Stair Stepping in Interpolation
Actually come to think of it, do you think it would have this effect if the arm I'm turning on was not a duplicate of the arm I'm turning off? (with the visible setting)
- Wed Mar 27, 2019 3:03 am
- Forum: Bug Discussions
- Topic: Funky Stair Stepping in Interpolation
- Replies: 5
- Views: 2854
Re: Funky Stair Stepping in Interpolation
Sure thing, here's a link to the file:
https://www.dropbox.com/s/gqa4yumnlcilx ... .moho?dl=0
If you go into "body turn 2" its happening on the "arm turn r" layer. Thanks for taking a look, love to know what I'm doing wrong here...
https://www.dropbox.com/s/gqa4yumnlcilx ... .moho?dl=0
If you go into "body turn 2" its happening on the "arm turn r" layer. Thanks for taking a look, love to know what I'm doing wrong here...
- Wed Mar 27, 2019 1:22 am
- Forum: Bug Discussions
- Topic: Funky Stair Stepping in Interpolation
- Replies: 5
- Views: 2854
Funky Stair Stepping in Interpolation
Hey, I noticed this happened once or twice before (when animating points on a shape) when I started using Moho a year ago and now it appears to be happening again.. The motion gets jerky, almost like stair stepping. I'm just rigging a character's body turn and have done it before on another characte...
- Sun Dec 09, 2018 10:21 pm
- Forum: Bug Discussions
- Topic: Weird interpolation change
- Replies: 1
- Views: 2524
Weird interpolation change
Hi all, I'm dealing with a problem I've only encountered once before and couldn't figure out what caused it. Any new keyframes are interpolating as if they were step keyframes and not smooth (they're set as smooth, screenshot attached). This occurred after I duplicated a rig's main art folder which ...