Search found 51 matches
- Mon Apr 23, 2018 8:21 am
- Forum: Share Your Work
- Topic: The Breadwinner Trailer
- Replies: 11
- Views: 4997
Re: The Breadwinner Trailer
Wow, it's very very interesting pipeline! I see, characters used in Moho were solid colored, and textures were added later -- what does it mean? You scripted Moho to replace vector proxies with raster images or to export all animation data for each bodypart to Nuke?
- Sat Apr 14, 2018 4:12 pm
- Forum: Scripting
- Topic: ASPWrap (Content Paradise Product)
- Replies: 5
- Views: 3993
Re: ASPWrap (Content Paradise Product)
Does this script work for Moho 12 ? I've got this message Problem running ASPWrap script! Please make sure Python is installed and added to the system path. Also, make sure ASPWrap.pyo version (2.6 or 2.7) matches the Python version. but when I run command line with "python "C:\Program Fil...
- Fri Mar 09, 2018 7:26 pm
- Forum: Scripting
- Topic: Clean keyframes script?
- Replies: 42
- Views: 17690
Re: Clean keyframes script?
Victor, please check the latest version of my keytools script, it has the CLEANUP option, making what, I suppose, You wanted. Unfortunately it does not check bezier handles, but in some cases it can help.
- Fri Feb 23, 2018 1:29 pm
- Forum: Bug Discussions
- Topic: Bone reparenting breaks child layer's transform calculation
- Replies: 0
- Views: 1891
Bone reparenting breaks child layer's transform calculation
In this example file I have 4 bones: arm , hand , stick and root . Vector layer "v" is bent to hand bone. In frame zero hand is parented by arm and other bones have no parents. In frame 1 parenting is animated, so hand is parented by stick and stick is parented by root . So we have two key...
- Sun Dec 10, 2017 8:08 am
- Forum: Scripting
- Topic: Set Layer Transform?
- Replies: 4
- Views: 3377
Re: Set Layer Transform?
Thank You very much, I did not know about this script.
It has no conversion from matrix to position, rotation and so on, but it seems to me now this conversion is not necessary.
It has no conversion from matrix to position, rotation and so on, but it seems to me now this conversion is not necessary.
- Sat Dec 09, 2017 2:28 pm
- Forum: Scripting
- Topic: Set Layer Transform?
- Replies: 4
- Views: 3377
Re: Set Layer Transform?
Did You solve the problem?strider2000 wrote: Basically I'm wanting to take the transforms from a parent, remove them from the parent and apply them to the child.
I tried to do the same and it seems to me I did.(But only for layers with no shear transform and no XY rotation)
- Fri Nov 24, 2017 9:33 am
- Forum: Scripting
- Topic: Smarter "Copy Current frame..."
- Replies: 30
- Views: 28091
Re: Smarter "Copy Current frame..."
Here is the tool that Stan mentioned above. It is our first collaboration. http://revival.ru/test/ae_keytools.zip To copy channel values go to source frame, press the COPY button, then go to target frame and press PASTE. Keys will be created in animated channels only and in all the sub-layers if the...
- Fri Nov 24, 2017 9:01 am
- Forum: Scripting
- Topic: Script for solving Moho 12 bezier problems
- Replies: 4
- Views: 2458
Re: Script for solving Moho 12 bezier problems
List of additional smartbone-friendly tools:
Multilayer Magnet (improved new version)
Transform Layer
Sketch Bones
Multilayer Magnet (improved new version)
Transform Layer
Sketch Bones
- Mon Oct 23, 2017 4:36 pm
- Forum: Scripting
- Topic: Script for solving Moho 12 bezier problems
- Replies: 4
- Views: 2458
Script for solving Moho 12 bezier problems
Problem description (russian with english subtitles)
Also it fixes the same behavior of vertexes used in smartbone actions.
Download script:
ae_curvature_transform_points.zip
Also it fixes the same behavior of vertexes used in smartbone actions.
Download script:
ae_curvature_transform_points.zip
- Sun Jul 02, 2017 7:28 am
- Forum: General Moho Discussion
- Topic: Bone order in bones list
- Replies: 10
- Views: 1613
Re: Bone order in bones list
Thank You very much! Works fine.
- Sat Jul 01, 2017 4:19 pm
- Forum: General Moho Discussion
- Topic: Bone order in bones list
- Replies: 10
- Views: 1613
Re: Bone order in bones list
The link is broken :о((( Does anybody have this script downloaded?
- Fri Jun 30, 2017 5:59 pm
- Forum: Scripting
- Topic: SCRIPTS by capricorn33: New DRAWING TOOLS
- Replies: 5
- Views: 6215
Re: SCRIPTS by capricorn33: New DRAWING TOOLS
The link is broken. Is it possible to get this tool anyway?
Thank You very much.
Thank You very much.
- Tue Jun 13, 2017 6:42 pm
- Forum: Scripting
- Topic: Multi layer Magnet Script?
- Replies: 48
- Views: 19726
Re: Multi layer Magnet Script?
Another bug fixed. Now points don't jump into zero point when click without dragging.
Uploaded to the same place.
Uploaded to the same place.
- Fri Jun 09, 2017 7:36 am
- Forum: Scripting
- Topic: Multi layer Magnet Script?
- Replies: 48
- Views: 19726
Re: Multi layer Magnet Script?
Sorry for the bug with undoing multilayer movements. Now it is corrected. The new version of the script is uploaded to the same url: ae_magnet.lua
- Mon Jun 05, 2017 1:47 pm
- Forum: Scripting
- Topic: Multi layer Magnet Script?
- Replies: 48
- Views: 19726
Re: Multi layer Magnet Script?
It have to work this way.
Can you send me your file?
Oh, maybe, You did not check "multilayer" checkbox in the tool properties?
Can you send me your file?
Oh, maybe, You did not check "multilayer" checkbox in the tool properties?