Search found 7456 matches

by Greenlaw
Sun Jan 17, 2021 9:18 pm
Forum: Scripting
Topic: How do we help with scripting docs and examples?
Replies: 24
Views: 11013

Re: How do we help with scripting docs and examples?

You're right, I currently have 5.4.2 installed, and will make sure I'm using the 5.2 and matching reference before I go any deeper. (I should know better; ran into the same situation when taking a Python class at work.)
by Greenlaw
Sun Jan 17, 2021 5:18 pm
Forum: Scripting
Topic: How do we help with scripting docs and examples?
Replies: 24
Views: 11013

Re: How do we help with scripting docs and examples?

hayasidist wrote: Sun Jan 17, 2021 2:03 pm try this to take a walk through the basics of LUA: https://www.lua.org/pil/contents.html
Thanks! I had actually purchased the PDF copy of the current edition earlier in the day. Glad to hear I'm on the right track. Will take the time to explore your suggestions today. :)
by Greenlaw
Sun Jan 17, 2021 4:37 pm
Forum: How Do I...?
Topic: how to make hands and arm move over and back of the body
Replies: 13
Views: 5949

Re: how to make hands and arm move over and back of the body

@Synthsin75, you're right! I misremembered the keys and was too tired (or lazy) to launch Moho to check...my bad. I meant the keys with Moho's default behavior. :)

I'll correct my original post.
by Greenlaw
Sun Jan 17, 2021 4:25 pm
Forum: Share Your Work
Topic: Moho12.5+威龙矩阵 制作转身 =3
Replies: 11
Views: 5893

Re: Moho12.5+威龙矩阵 制作转身 =3

@Sang, Ha, ha...I totally understand! Some days I spend so much time troubleshooting, I'm lucky if I can get to the fun parts of my job. Such is work. :lol:
by Greenlaw
Sun Jan 17, 2021 3:53 am
Forum: How Do I...?
Topic: how to make hands and arm move over and back of the body
Replies: 13
Views: 5949

Re: how to make hands and arm move over and back of the body

Update: A correction was made to the shortcut described below. Thanks to Synthsin75 for catching that. Here's another tip: If you're going to manually animate the layer order, there are a few tricks for quickly selecting the body parts in the Layers Window. 1. Alt+Shift and Right Click on a limb in...
by Greenlaw
Sun Jan 17, 2021 2:52 am
Forum: Scripting
Topic: How do we help with scripting docs and examples?
Replies: 24
Views: 11013

Re: How do we help with scripting docs and examples?

Thanks for the tips guys! This is all very helpful. if you're already familiar with block-structured languages then you shouldn't have any real problems with LUA. At work I've done some scripting for After Effects using ActionScript (an extension of JavaScript,) and dabbled a little with Python and ...
by Greenlaw
Sat Jan 16, 2021 7:50 pm
Forum: Scripting
Topic: How do we help with scripting docs and examples?
Replies: 24
Views: 11013

Re: How do we help with scripting docs and examples?

So, is mohoscripting.com the most complete reference guide currently available? Just wondering since it's labeled 'unofficial'. Now that it appears Moho will continue to exist and thrive, I'm making a new effort to learn Moho LUA. Right now, I'm just tinkering with existing scripts, trying to unders...
by Greenlaw
Sat Jan 16, 2021 7:12 pm
Forum: How Do I...?
Topic: how to make hands and arm move over and back of the body
Replies: 13
Views: 5949

Re: how to make hands and arm move over and back of the body

As described in that other thread, use Animated Layer Order. This is easier when you've grouped your parts logically (ArmL, ArmR, Torso, etc.) Color coding the groups also helps (i.e., red for right side limbs, green for left side limbs, etc.) Sometimes I'll set up a Smart Bone Action (SBA) to manag...
by Greenlaw
Sat Jan 16, 2021 6:55 pm
Forum: Bug Discussions
Topic: Release layer and points breaks flexi binding
Replies: 27
Views: 12517

Re: Release layer and points breaks flexi binding

And at this point, I think some of us are trying to think of small, easy to implement improvements for the immediate future. And I agree with Wes. For me, Moho can be greatly improved with a few 'small' fixes and feature enhancements I've described elsewhere. ('small' is in quotes because I don't r...
by Greenlaw
Sat Jan 16, 2021 5:50 pm
Forum: Share Your Work
Topic: Moho12.5+威龙矩阵 制作转身 =3
Replies: 11
Views: 5893

Re: Moho12.5+威龙矩阵 制作转身 =3

Ha ha! That's so awesome Sang! Glad to see Dragon Matrix is still being developed and used. :D
by Greenlaw
Fri Jan 15, 2021 9:06 pm
Forum: How Do I...?
Topic: When to use which binding
Replies: 9
Views: 4670

Re: When to use which binding

A small update for I wrote in the post above 4 years ago... I still use Use Selected Bones For Flexi-binding for much of a character's body, but I'm also using Point Binding now to lock down specific regions of these layers (typically in joint regions.) It's not unusual for me to use both methods fo...
by Greenlaw
Fri Jan 15, 2021 6:16 pm
Forum: Scripting
Topic: New Tool Idea
Replies: 20
Views: 9967

Re: New Tool Idea

Just confirming what the guys above said. By 'Moho' points, I mean the default state of points before it's been 'activated' as a Bezier point. Once you touch a handle (when they're visible,) the point becomes a Bezier and it behaves differently when deformed by Bones. To avoid this conversion, I pre...
by Greenlaw
Fri Jan 15, 2021 7:12 am
Forum: Scripting
Topic: New Tool Idea
Replies: 20
Views: 9967

Re: New Tool Idea

I don't think simply using fixed handles to add points messes with bone deformation, so long as you don't mess with the handles themselves. Correct me if I'm wrong, Denis. I just tried it and, yes, I think you're correct. But if the artist is adding a Bezier point to the curve, it's probably with t...
by Greenlaw
Fri Jan 15, 2021 6:16 am
Forum: Scripting
Topic: New Tool Idea
Replies: 20
Views: 9967

Re: New Tool Idea

Actually, Moho will let you do that if you enable Bezier mode and Fixed Bezier handles. This is fine when you need this level of shape editing control. But you do NOT normally want this when the artwork is meant to be deformed by bones because Bezier points will not deform predictably. Standard Moho...
by Greenlaw
Fri Jan 15, 2021 5:55 am
Forum: Bug Discussions
Topic: Release layer and points breaks flexi binding
Replies: 27
Views: 12517

Re: Release layer and points breaks flexi binding

You can even mix Point binding and Flexi-binding in the same layer...a very useful trick I use all the time! The difference is that Point binding locks a point to a single bone, but Flexi-binding can get influence from multiple bones, so the result can be more squishy or organic. But sometimes you w...