Search found 233 matches

by capricorn33
Wed Dec 05, 2012 12:46 pm
Forum: Scripting
Topic: WIP - "FKIK manipulate bones" tool.
Replies: 71
Views: 42741

Re: WIP - "FKIK manipulate bones" tool.

I sent you an email, Lukas.
by capricorn33
Sat Nov 03, 2012 9:57 am
Forum: Scripting
Topic: WIP - "FKIK manipulate bones" tool.
Replies: 71
Views: 42741

Re: WIP - "FKIK manipulate bones" tool.

Hm, that doesn't seem to work for me Funk. Should it? No. What I meant is that this is my plan for how it should (and will) work. The possibility to multiselect masterbone and trg.bones from within the FKIK-tool, I mean. But right now it doesn't work. (Oh, BTW, an even simpler way to achieve "...
by capricorn33
Thu Nov 01, 2012 3:13 pm
Forum: How Do I...?
Topic: Two motion graph questions
Replies: 1
Views: 486

Re: Two motion graph questions

Well, correct me anyone if I'm wrong - but I think the answer to all three questions is "no". :( The graph editor, as of now, is "one object only" and there is no access to the interface stuff through scripting either. Which is a real pity!!! I also come from a 3D background and ...
by capricorn33
Thu Nov 01, 2012 1:27 pm
Forum: Scripting
Topic: WIP - "FKIK manipulate bones" tool.
Replies: 71
Views: 42741

Re: WIP - "FKIK manipulate bones" tool.

Well, I don't know how "fast" I am. This updated script has been in my drawer for a while... Hm... If you plan to use the updated embedded script for production use you will also want to use this replacement 'bone scale'-tool instead of the default one: https://dl.dropbox.com/u/19247240/FK...
by capricorn33
Thu Nov 01, 2012 12:22 pm
Forum: Scripting
Topic: WIP - "FKIK manipulate bones" tool.
Replies: 71
Views: 42741

Re: WIP - "FKIK manipulate bones" tool.

well... what the heck... I might as well share this one, even if it's not 100 % functional yet. At least I think Lukas will be happy to see it. :-) https://dl.dropbox.com/u/19247240/FKIK%20tool/aim_bone_ik_v4_hl.lua With this new version of the embedded script you'll see that you are able to use the...
by capricorn33
Thu Nov 01, 2012 9:44 am
Forum: Scripting
Topic: WIP - "FKIK manipulate bones" tool.
Replies: 71
Views: 42741

Re: WIP - "FKIK manipulate bones" tool.

Hey, I haven't revisited this tool and thread for a while now, sorry for my abscence. It's been a year since I last spent time on it, but maybe NOW might be a good time to continue working on this one... Meanwhile, I noticed that I actually haven't uploaded my latest version of the tool, here it is ...
by capricorn33
Mon Oct 01, 2012 8:39 am
Forum: Scripting
Topic: Lost·AS·Tools (LostLayerTool, LDT, LostWiggleTool...)
Replies: 116
Views: 168318

Re: Lost·AS·Tools (LostLayerTool, LDT, LostWiggleTool...)

be warned though, copying tools from older versions will undo the new features of those tool - namely the 'adding points after you've already animated a shape' and multiple keyframe editing... Yes of course. Best if you know what you are doing when you are using tools across different versions. Usi...
by capricorn33
Fri Sep 21, 2012 11:17 am
Forum: Scripting
Topic: Lost·AS·Tools (LostLayerTool, LDT, LostWiggleTool...)
Replies: 116
Views: 168318

Re: Lost·AS·Tools (LostLayerTool, LDT, LostWiggleTool...)

....basically the Lost Wiggle Tool is going to need a fix to properly work with ASP 9. This is basically due to the new Layer Tools consolidation, A fast fix to get the LWT working now, while we are still waiting for that Ramón incorporates the new consolidated layer tool into his script..... Just ...
by capricorn33
Fri Sep 21, 2012 7:55 am
Forum: Scripting
Topic: Get child bone "real" position after parent bone r
Replies: 43
Views: 28439

Re: Get child bone "real" position after parent bone r

Hey Chucky, looks real cool.

I couldn't find that script anywhere at first... all the links on the forum seem to be dead.
But I found Mike Green's own site after a little digging.

http://mikegreen.name/Lscripts.html

Just as a tip for anyone who wants to look into this one... :-)

cheers
by capricorn33
Mon Aug 27, 2012 7:05 pm
Forum: Scripting
Topic: Here's some handy scripts
Replies: 119
Views: 144262

Re: Here's some handy scripts

Thanks Ulrik! I got it working for the purpose I needed right now (copying a lot of point animation between projects...) When I find the time for it I will have a look at the script and see if I maybe can fix it. But that won't happen in a few months now... too busy... .-) Thanks again for the uploa...
by capricorn33
Mon Aug 27, 2012 4:12 pm
Forum: Scripting
Topic: Here's some handy scripts
Replies: 119
Views: 144262

Re:

how to get around the SaveBool error that comes up on a bunch of the scripts? Any help is greatly appreciated. Here is a zip archive with two corrected scripts: save_layer_animation and load_layer_animation . Now without SaveBool error and so on. aargh. This link is dead... Does anyone have these c...
by capricorn33
Tue Aug 21, 2012 5:59 pm
Forum: Bug Discussions
Topic: vibrating images when rendered using multithreaded mode
Replies: 18
Views: 9373

Re: vibrating images when rendered using multithreaded mode

You can cut out multi-threading but that isn't the only contributor,that can occur with z depthed layers and or particles and or layer blending modes it is a complex problem that SM are very aware of and to their credit have tried very hard to find a solution. It does not happen for most situations...
by capricorn33
Fri Aug 03, 2012 3:52 pm
Forum: Bug Discussions
Topic: vibrating images when rendered using multithreaded mode
Replies: 18
Views: 9373

Re: vibrating images when rendered using multithreaded mode

Yeah, well, as I said you need to look in high resolution to really notice it.
But it looks really terrible on an HD screen... :-(

And I would like to be able to render in multithreaded mode.......

I sent a support ticket to SM about this. Hope they'll figure it out for ASP9.
by capricorn33
Fri Aug 03, 2012 3:39 pm
Forum: Bug Discussions
Topic: vibrating images when rendered using multithreaded mode
Replies: 18
Views: 9373

Re: vibrating images when rendered using multithreaded mode

I can't see the problem. Both clips appear identical to me. I even got up real close to the full screen monitor and hit play over and over. No vibrations I can see at all. Really? It's small, but it's there, in the first clip. (the second clip is as it should be, no distorision) If you look at the ...