Genete. Is there a style of animation that you prefer/like above any other styles?
D.K
Search found 2597 matches
- Sat May 26, 2007 9:43 am
- Forum: General Moho Discussion
- Topic: About animation style
- Replies: 15
- Views: 6287
- Fri May 25, 2007 10:52 am
- Forum: Share Your Work
- Topic: Elsa the giraffe (WIP)
- Replies: 26
- Views: 10510
- Tue May 22, 2007 8:03 am
- Forum: Tips & Techniques
- Topic: Simple 4 bone 3D head turn part2
- Replies: 226
- Views: 71745
After a LOT of thought and countless experiments I have done a complete re-think and developed a brand new approach to the 2.5 human head rotation technique. While the scale rotate method I developed in this thread is very handy for 3/4 rotations, I beleive it cannot be used to achieve a complete 18...
- Mon May 21, 2007 6:29 am
- Forum: Tips & Techniques
- Topic: Simple 4 bone 3D head turn part2
- Replies: 226
- Views: 71745
Two bones now control everything in the head. I have'nt had much time to spare on the model for the past couple days but I have re-rigged the head bones and re-ordered the layers as per Caps lion. Now the nose turns automatically along with the rest of the face/head. It required a new type of bone r...
- Sun May 20, 2007 7:38 am
- Forum: Tips & Techniques
- Topic: Simple 4 bone 3D head turn part2
- Replies: 226
- Views: 71745
- Sun May 20, 2007 5:45 am
- Forum: Tips & Techniques
- Topic: Simple 4 bone 3D head turn part2
- Replies: 226
- Views: 71745
- Sat May 19, 2007 8:49 am
- Forum: Tips & Techniques
- Topic: Simple 4 bone 3D head turn part2
- Replies: 226
- Views: 71745
- Sat May 19, 2007 7:41 am
- Forum: Tips & Techniques
- Topic: Simple 4 bone 3D head turn part2
- Replies: 226
- Views: 71745
- Sat May 19, 2007 2:30 am
- Forum: Tips & Techniques
- Topic: Simple 4 bone 3D head turn part2
- Replies: 226
- Views: 71745
- Fri May 18, 2007 12:17 am
- Forum: Tips & Techniques
- Topic: Simple 4 bone 3D head turn part2
- Replies: 226
- Views: 71745
Genete: If there was a way to limit a bone's, (the ear bone), scale when it reaches the side profile? This would solve the full side to side rotation problems. At the moment there is no control over how much a bone distorts points or a layer. Vern: can you write a script that could do this? Cap: You...
- Thu May 17, 2007 11:32 pm
- Forum: Tips & Techniques
- Topic: Simple 4 bone 3D head turn part2
- Replies: 226
- Views: 71745
- Thu May 17, 2007 3:52 pm
- Forum: Tips & Techniques
- Topic: Simple 4 bone 3D head turn part2
- Replies: 226
- Views: 71745
Dammit. I still have'nt gone to bed!!! Vern yes, scale rotate is where it started for me looking at muuvists original post, but the real revelation was in the first version of the silver surfer head where I binded selected points to the head AND combined a horizontal translate. A whole new 2D, 3D co...
- Thu May 17, 2007 2:31 pm
- Forum: Tips & Techniques
- Topic: Simple 4 bone 3D head turn part2
- Replies: 226
- Views: 71745
Thanks Genete and jahnocli. I am not offended. The reason I made this head was to decisively do some experimentation that directly applies to the Human Model. This T-Rex has shown that things like body, ears, nose, arms hands in fact any shape is possible to make using the original technique...which...
- Thu May 17, 2007 2:16 pm
- Forum: Tips & Techniques
- Topic: Simple 4 bone 3D head turn part2
- Replies: 226
- Views: 71745
Hi all. Genete...it's a little late here so near time for bed. The T-Rex only has the 4 main control bones for rotation as per the human head. T-Rex has 14 bones in total including a root bone for parenting to the body but most of these bones do nothing but scale selected points in the head. Caprico...
- Thu May 17, 2007 12:24 pm
- Forum: Tips & Techniques
- Topic: Simple 4 bone 3D head turn part2
- Replies: 226
- Views: 71745
2.5D T-Rex (unfinished)
I think I have worked out how to make anything in Vector 3D!!!
http://www.wienertoonz.com/trex.swf
D.K
I think I have worked out how to make anything in Vector 3D!!!
http://www.wienertoonz.com/trex.swf
D.K