Search found 60 matches
- Sun Feb 03, 2019 2:54 am
- Forum: How Do I...?
- Topic: Reference layers for imported (by reference) rigs
- Replies: 9
- Views: 1364
Re: Reference layers for imported (by reference) rigs
Well, at least I'm not losing my marbles. :) I'm kinda perplexed, though. It seems to me that these two types of referencing (import by reference vs. local reference layer) solve very different problems. One allows me to refresh an external file to bring in updates; the other allows me to synchroniz...
- Sun Feb 03, 2019 1:23 am
- Forum: How Do I...?
- Topic: Reference layers for imported (by reference) rigs
- Replies: 9
- Views: 1364
Re: Reference layers for imported (by reference) rigs
Learn anything? Totally understand that you're doing this as a volunteer, and I get it if you decided to, I dunno, have a life instead of answering my questions. (...and I just looked at the index and realized - whew, I've had a lot of 'em! Thanks again for all your help. You guys have been transfor...
- Sun Feb 03, 2019 1:20 am
- Forum: How Do I...?
- Topic: re-use bone/mesh rig with different assets?
- Replies: 10
- Views: 1154
Re: re-use bone/mesh rig with different assets?
Well, that's some insight that would have been awfully good to know a month ago!
Thanks.
Thanks.
- Sat Feb 02, 2019 10:53 pm
- Forum: How Do I...?
- Topic: re-use bone/mesh rig with different assets?
- Replies: 10
- Views: 1154
Re: re-use bone/mesh rig with different assets?
"Alter a duplicate" is closer to what I'm asking. Consider the following folder structure: assets - casey - - casey.psd - isaac - - isaac.psd rigs - casey.moho So now I want to duplicate casey.moho, rename it "isaac.moho" -- and then shift it to use "isaac.psd" as its i...
- Sat Feb 02, 2019 10:32 pm
- Forum: How Do I...?
- Topic: re-use bone/mesh rig with different assets?
- Replies: 10
- Views: 1154
re-use bone/mesh rig with different assets?
I'm creating character rigs from assets created in photoshop. I have a fully rigged character, let's call him "Casey." I'm getting ready to rig another character, let's call him "Isaac." Casey and Isaac have similar enough builds that we can reuse basically the same assets, but h...
- Sat Feb 02, 2019 2:27 am
- Forum: How Do I...?
- Topic: Reference layers for imported (by reference) rigs
- Replies: 9
- Views: 1364
Re: Reference layers for imported (by reference) rigs
As always, Greenlaw, thanks for the careful and insightful commentary. The details about how "Import by reference" were definitely helpful - there's so much still to learn! If nothing else, you've confirmed that the basic approach of using "Import by Reference" is a common way to...
- Fri Feb 01, 2019 9:31 pm
- Forum: How Do I...?
- Topic: Reference layers for imported (by reference) rigs
- Replies: 9
- Views: 1364
Reference layers for imported (by reference) rigs
I'm either doing something fundamentally wrong, or I fundamentally misunderstand something important. Or, you know, both. I'm struggling to deal with the moment that a character needs to exist on both sides of a prop - say, hug a tree. I learned from another thread on this forum about the idea of cr...
- Mon Jan 28, 2019 1:26 am
- Forum: How Do I...?
- Topic: moving an "eye mover" joystick bone with the rest of the rig
- Replies: 15
- Views: 1855
Re: moving an "eye mover" joystick bone with the rest of the
Got it, makes sense. Huge thanks again for all your help!
- Mon Jan 28, 2019 12:58 am
- Forum: How Do I...?
- Topic: moving an "eye mover" joystick bone with the rest of the rig
- Replies: 15
- Views: 1855
Re: moving an "eye mover" joystick bone with the rest of the
Thanks. I hadn't thought of introducing a root just for the SBDs - I'll definitely start doing that. In the meantime, I had already fallen back to creating the dials manually, it's easy enough. Just to make sure I understand, though, when you say "if the ... parent bone is pointing right" ...
- Sun Jan 27, 2019 10:50 pm
- Forum: How Do I...?
- Topic: moving an "eye mover" joystick bone with the rest of the rig
- Replies: 15
- Views: 1855
Re: moving an "eye mover" joystick bone with the rest of the
Ok, another related problem - this is more an annoyance, but there must be something I'm doing wrong, So here's the process I'm using for adding the smart bone dials: 1. Add the bone, name it, make sure it's parented to the root. 2. Select "smart bone dial" from the bone menu, fill it in (...
- Sun Jan 27, 2019 7:16 pm
- Forum: How Do I...?
- Topic: moving an "eye mover" joystick bone with the rest of the rig
- Replies: 15
- Views: 1855
Re: moving an "eye mover" joystick bone with the rest of the
Fan-freakin'-tastic. Thank you, thank you.
- Sun Jan 27, 2019 6:05 pm
- Forum: How Do I...?
- Topic: moving an "eye mover" joystick bone with the rest of the rig
- Replies: 15
- Views: 1855
Re: moving an "eye mover" joystick bone with the rest of the
Heh. The site obscures the button with all the solicitations, I overlooked it. Sorry about that. And... Thanks! This appears to be exactly what I wanted. However, I think I'm doing the installation wrong. I dropped it into the scripts/tool folder, and put the two .png assets into the scripts/Script ...
- Sun Jan 27, 2019 3:09 am
- Forum: How Do I...?
- Topic: moving an "eye mover" joystick bone with the rest of the rig
- Replies: 15
- Views: 1855
Re: moving an "eye mover" joystick bone with the rest of the
What? Even the gods themselves are fallible? I wonder, does the blind, slavering gratitude of the masses of your worshippers ever become dull? ...but, uh, I don't have a "filedropper" account. Any chance you can toss it someplace I don't have to create a new account (and give them money, a...
- Sun Jan 27, 2019 2:44 am
- Forum: How Do I...?
- Topic: moving an "eye mover" joystick bone with the rest of the rig
- Replies: 15
- Views: 1855
Re: moving an "eye mover" joystick bone with the rest of the
I typically move the controller bones with "Manipulate bones." When I parent the pupil-mover to the root bone, I can no longer "manipulate" it (well, I can - but I can only rotate it, I can't move it). I just accidentally noticed that if I use "transpose," it basically ...
- Sun Jan 27, 2019 1:21 am
- Forum: How Do I...?
- Topic: moving an "eye mover" joystick bone with the rest of the rig
- Replies: 15
- Views: 1855
Re: moving an "eye mover" joystick bone with the rest of the
I'm... uh, wow, I just realized I'm honestly nervous about you guys seeing my work! I feel a little like I'm a high-schooler going into a professional conference. :) The bone I'm specifically asking about is the "pupil-mover" (up by the head). But like I mentioned, I've only been at this (...