Search found 60 matches

by dondo
Sun Feb 03, 2019 2:54 am
Forum: How Do I...?
Topic: Reference layers for imported (by reference) rigs
Replies: 9
Views: 1364

Re: Reference layers for imported (by reference) rigs

Well, at least I'm not losing my marbles. :) I'm kinda perplexed, though. It seems to me that these two types of referencing (import by reference vs. local reference layer) solve very different problems. One allows me to refresh an external file to bring in updates; the other allows me to synchroniz...
by dondo
Sun Feb 03, 2019 1:23 am
Forum: How Do I...?
Topic: Reference layers for imported (by reference) rigs
Replies: 9
Views: 1364

Re: Reference layers for imported (by reference) rigs

Learn anything? Totally understand that you're doing this as a volunteer, and I get it if you decided to, I dunno, have a life instead of answering my questions. (...and I just looked at the index and realized - whew, I've had a lot of 'em! Thanks again for all your help. You guys have been transfor...
by dondo
Sun Feb 03, 2019 1:20 am
Forum: How Do I...?
Topic: re-use bone/mesh rig with different assets?
Replies: 10
Views: 1154

Re: re-use bone/mesh rig with different assets?

Well, that's some insight that would have been awfully good to know a month ago!

Thanks. :)
by dondo
Sat Feb 02, 2019 10:53 pm
Forum: How Do I...?
Topic: re-use bone/mesh rig with different assets?
Replies: 10
Views: 1154

Re: re-use bone/mesh rig with different assets?

"Alter a duplicate" is closer to what I'm asking. Consider the following folder structure: assets - casey - - casey.psd - isaac - - isaac.psd rigs - casey.moho So now I want to duplicate casey.moho, rename it "isaac.moho" -- and then shift it to use "isaac.psd" as its i...
by dondo
Sat Feb 02, 2019 10:32 pm
Forum: How Do I...?
Topic: re-use bone/mesh rig with different assets?
Replies: 10
Views: 1154

re-use bone/mesh rig with different assets?

I'm creating character rigs from assets created in photoshop. I have a fully rigged character, let's call him "Casey." I'm getting ready to rig another character, let's call him "Isaac." Casey and Isaac have similar enough builds that we can reuse basically the same assets, but h...
by dondo
Sat Feb 02, 2019 2:27 am
Forum: How Do I...?
Topic: Reference layers for imported (by reference) rigs
Replies: 9
Views: 1364

Re: Reference layers for imported (by reference) rigs

As always, Greenlaw, thanks for the careful and insightful commentary. The details about how "Import by reference" were definitely helpful - there's so much still to learn! If nothing else, you've confirmed that the basic approach of using "Import by Reference" is a common way to...
by dondo
Fri Feb 01, 2019 9:31 pm
Forum: How Do I...?
Topic: Reference layers for imported (by reference) rigs
Replies: 9
Views: 1364

Reference layers for imported (by reference) rigs

I'm either doing something fundamentally wrong, or I fundamentally misunderstand something important. Or, you know, both. I'm struggling to deal with the moment that a character needs to exist on both sides of a prop - say, hug a tree. I learned from another thread on this forum about the idea of cr...
by dondo
Mon Jan 28, 2019 1:26 am
Forum: How Do I...?
Topic: moving an "eye mover" joystick bone with the rest of the rig
Replies: 15
Views: 1855

Re: moving an "eye mover" joystick bone with the rest of the

Got it, makes sense. Huge thanks again for all your help!
by dondo
Mon Jan 28, 2019 12:58 am
Forum: How Do I...?
Topic: moving an "eye mover" joystick bone with the rest of the rig
Replies: 15
Views: 1855

Re: moving an "eye mover" joystick bone with the rest of the

Thanks. I hadn't thought of introducing a root just for the SBDs - I'll definitely start doing that. In the meantime, I had already fallen back to creating the dials manually, it's easy enough. Just to make sure I understand, though, when you say "if the ... parent bone is pointing right" ...
by dondo
Sun Jan 27, 2019 10:50 pm
Forum: How Do I...?
Topic: moving an "eye mover" joystick bone with the rest of the rig
Replies: 15
Views: 1855

Re: moving an "eye mover" joystick bone with the rest of the

Ok, another related problem - this is more an annoyance, but there must be something I'm doing wrong, So here's the process I'm using for adding the smart bone dials: 1. Add the bone, name it, make sure it's parented to the root. 2. Select "smart bone dial" from the bone menu, fill it in (...
by dondo
Sun Jan 27, 2019 7:16 pm
Forum: How Do I...?
Topic: moving an "eye mover" joystick bone with the rest of the rig
Replies: 15
Views: 1855

Re: moving an "eye mover" joystick bone with the rest of the

Fan-freakin'-tastic. Thank you, thank you.
by dondo
Sun Jan 27, 2019 6:05 pm
Forum: How Do I...?
Topic: moving an "eye mover" joystick bone with the rest of the rig
Replies: 15
Views: 1855

Re: moving an "eye mover" joystick bone with the rest of the

Heh. The site obscures the button with all the solicitations, I overlooked it. Sorry about that. And... Thanks! This appears to be exactly what I wanted. However, I think I'm doing the installation wrong. I dropped it into the scripts/tool folder, and put the two .png assets into the scripts/Script ...
by dondo
Sun Jan 27, 2019 3:09 am
Forum: How Do I...?
Topic: moving an "eye mover" joystick bone with the rest of the rig
Replies: 15
Views: 1855

Re: moving an "eye mover" joystick bone with the rest of the

What? Even the gods themselves are fallible? I wonder, does the blind, slavering gratitude of the masses of your worshippers ever become dull? ...but, uh, I don't have a "filedropper" account. Any chance you can toss it someplace I don't have to create a new account (and give them money, a...
by dondo
Sun Jan 27, 2019 2:44 am
Forum: How Do I...?
Topic: moving an "eye mover" joystick bone with the rest of the rig
Replies: 15
Views: 1855

Re: moving an "eye mover" joystick bone with the rest of the

I typically move the controller bones with "Manipulate bones." When I parent the pupil-mover to the root bone, I can no longer "manipulate" it (well, I can - but I can only rotate it, I can't move it). I just accidentally noticed that if I use "transpose," it basically ...
by dondo
Sun Jan 27, 2019 1:21 am
Forum: How Do I...?
Topic: moving an "eye mover" joystick bone with the rest of the rig
Replies: 15
Views: 1855

Re: moving an "eye mover" joystick bone with the rest of the

I'm... uh, wow, I just realized I'm honestly nervous about you guys seeing my work! I feel a little like I'm a high-schooler going into a professional conference. :) The bone I'm specifically asking about is the "pupil-mover" (up by the head). But like I mentioned, I've only been at this (...