Search found 207 matches

by Dodgy
Tue Jun 03, 2008 5:02 pm
Forum: Feature Request Discussions
Topic: Request for top 10 Anime Studio Pro Version 6 Features
Replies: 317
Views: 145883

Coloured Brushes. If a brush has no alpha, then the lightness is used to determine the shape. If it is 32bit, then use the colours in the image, with the ink colour as a multiplier. So for the original brush colour you have white as the ink, but if you make the ink red, it tints the brush colour red.
by Dodgy
Tue Jun 03, 2008 4:41 pm
Forum: Feature Request Discussions
Topic: Animated Brushes
Replies: 5
Views: 4589

Some kind of string dynamics on a stroke/soft dynamics would be well cool.....
by Dodgy
Thu May 29, 2008 2:52 am
Forum: Other Software
Topic: Importer from Anime Studio into LightWave 3d.
Replies: 20
Views: 10145

It IMPORTS into LW, so it takes the .anme file and reads it into LW. What you do with that is your own fun :)
by Dodgy
Tue May 27, 2008 10:58 am
Forum: Other Software
Topic: Importer from Anime Studio into LightWave 3d.
Replies: 20
Views: 10145

It has two parts, a modeler loader which converts the shapes into splines, and a layout importer which uses the mesh generated with the .anme file to make a close approximation to the actual animation. Not everything is perfectly adapted, and it's not yet feature complete, but it does quite a lot al...
by Dodgy
Tue May 27, 2008 8:34 am
Forum: Other Software
Topic: Importer from Anime Studio into LightWave 3d.
Replies: 20
Views: 10145

Importer from Anime Studio into LightWave 3d.

Hi all,

A while ago I wrote an importer for taking anime studio .anme/.moho files and importing them into Lightwave. Would anyone be interested in this, or testing it?
by Dodgy
Tue May 27, 2008 8:27 am
Forum: Scripting
Topic: Please send suggestions for my scriptwriting
Replies: 146
Views: 137431

Is it possible to rewrite the line width tool to be more like fa_translate in how it handles selections? I'd like to be able to select the same way as FA_translate_points, but instead of moving them, to widen/thin them instead....
Thanks
by Dodgy
Thu May 17, 2007 8:48 pm
Forum: Other Software
Topic: For the Lightwavers
Replies: 1
Views: 1976

Hey another LW'r :) I use IKB quite a lot.

Would you be interested in testing a AS to LW importer?

Email me at

infoATshortbutpurple.fsnet.co.uk with @ instead of AT
by Dodgy
Fri Mar 09, 2007 3:23 pm
Forum: Bug Discussions
Topic: Renaming a layer in a switch bug
Replies: 15
Views: 9795

It is NOT a feature. It's a bug. How does the AS keep track when it's loading in an old scene? The switch keys part of the scene file looks like this: switch_keys [ keys 3 0 1 0.1 0.5 "Layer2" 6 1 0.1 0.5 "Layer1" 12 1 0.1 0.5 "Layer2" ] Which are the old names. It work...
by Dodgy
Fri Mar 09, 2007 11:19 am
Forum: Bug Discussions
Topic: Renaming a layer in a switch bug
Replies: 15
Views: 9795

1>Add two vector layers, Layer1, Layer2. 2>Parent them to a switch layer, Layer3. 3>Set up an animation switching between them. 4>Save the Scene. In the Switch Layer section of the file, it uses Layer1, Layer2 for the keyframes. 5>Rename a vector layer to 'Layer4'. 6>Save the Scene again. 7>In the S...
by Dodgy
Thu Mar 08, 2007 11:37 pm
Forum: Bug Discussions
Topic: Renaming a layer in a switch bug
Replies: 15
Views: 9795

Renaming a layer in a switch bug

When you have a layer in a switch layer, and you have some animation for it, when AS saves the scene, the old name is used.
by Dodgy
Thu Mar 08, 2007 11:34 pm
Forum: Scripting
Topic: Baking motion to every frame.
Replies: 3
Views: 2510

It might when I have the time :)

Hmm, it works perfectly for me, tested quite extensively. Which version of M/AS are you using?
by Dodgy
Sun Mar 04, 2007 11:38 am
Forum: Scripting
Topic: Baking motion to every frame.
Replies: 3
Views: 2510

Baking motion to every frame.

Hiya, my first post to this forum, I hope you find this useful. It's a script for baking motions of layers/bones to every frame. I have to add changing actions to keyframes, but I'm not sure how to access those. In the meantime, here's the script :) It's shouldn't break anything, but it's free so it...