Search found 1295 matches

by lwaxana
Sat Feb 13, 2010 10:06 pm
Forum: Tips & Techniques
Topic: Applying Squash and Stretch on Rigs
Replies: 10
Views: 4033

Selgin--Yes, if bones could be scaled on x and y, that would be perfect for squash and stretch!
by lwaxana
Sat Feb 13, 2010 9:34 pm
Forum: Tips & Techniques
Topic: Applying Squash and Stretch on Rigs
Replies: 10
Views: 4033

My problem is that I don't use squash and stretch on all of the body parts. For example, I never squash or stretch the head because I want it to look less squishy than the body. On the other hand, I never really tried squash and stretch on the head. It might look better that way. Not to mention that...
by lwaxana
Sat Feb 13, 2010 8:05 pm
Forum: Tips & Techniques
Topic: Applying Squash and Stretch on Rigs
Replies: 10
Views: 4033

Applying Squash and Stretch on Rigs

Sorry if this has already been posted or if this is incredibly obvious. I've had a lot of trouble using squash and stretch on a character rig and I just found a solution! :D If I just scale the bone, I'm only changing the length of the body part. This isn't really squash and stretch because the appa...
by lwaxana
Fri Feb 12, 2010 7:55 pm
Forum: General Moho Discussion
Topic: Illustrator points into Anime...not right.
Replies: 1
Views: 534

Hi there! Here is a tutorial on importing from Illustrator. I haven't tried it myself because I haven't needed to import since I found the tutorial, but I've been meaning to try it: viewtopic.php?t=8862&postdays=0&postorder=asc&start=30
by lwaxana
Fri Feb 12, 2010 8:48 am
Forum: How Do I...?
Topic: adjusting animation fps
Replies: 15
Views: 2090

Clever solution! As far as the step interpolation method goes, it is possible to select all of the bone key frames at once to switch them to step interpolation. Just capture them all in the selection rectangle and be sure that you're hovering over one of the appropriate key frames when you right cli...
by lwaxana
Fri Feb 12, 2010 2:09 am
Forum: How Do I...?
Topic: adjusting animation fps
Replies: 15
Views: 2090

Oh! I completely misunderstood what the problem was. lol You want the camera zoom to be at 24 fps, but everything else at 12 fps? Neomarz's method of stepping the character animation, but leave the camera on smooth and render at 24 fps should do the trick.
by lwaxana
Fri Feb 12, 2010 1:11 am
Forum: Share Your Work
Topic: K-Rauta commercial
Replies: 13
Views: 1475

Beautiful! Did you actually use watercolor on those backgrounds?
by lwaxana
Fri Feb 12, 2010 12:57 am
Forum: How Do I...?
Topic: adjusting animation fps
Replies: 15
Views: 2090

I am not sure how you have set up that test, but it sounds like you're saying that you didn't put any zoom in your time line and when you went to 3 fps, it not only zooms the project, but zooms it over time. If so, that's really odd. I tested a file at 3 fps and my zoom did not change at all (And de...
by lwaxana
Thu Feb 11, 2010 6:35 pm
Forum: Share Your Work
Topic: 3/4 running cycle
Replies: 19
Views: 3116

Wow, nice work on all that secondary motion!
by lwaxana
Thu Feb 11, 2010 6:33 pm
Forum: Share Your Work
Topic: Vixen Theif
Replies: 27
Views: 4202

You only spent one day on that run cycle? It looks really good! And the spot where she reaches down for the bread. Nice character design, too. :D
by lwaxana
Thu Feb 11, 2010 6:23 pm
Forum: How Do I...?
Topic: adjusting animation fps
Replies: 15
Views: 2090

I have never noticed my camera zoom change when I changed the frame rate. Just did a quick test, and it's not changing on me. Are you changing the frame rate by using one of the defaults from the drop down menu? If so, it will change your project dimensions and could look like it the camera zoom cha...
by lwaxana
Wed Feb 10, 2010 8:30 pm
Forum: Share Your Work
Topic: Two commercials and my love of Anime Studio.
Replies: 4
Views: 759

Those are awesome. I liked the way they stuffed the pigeon into the tube. And the background in the crane scene is beautiful. :)
by lwaxana
Wed Feb 10, 2010 7:28 pm
Forum: Feature Request Discussions
Topic: Making Layers Better (visual examples)
Replies: 4
Views: 1648

Did you actually implement this by creating your own icons or is this a mock-up?
by lwaxana
Wed Feb 10, 2010 7:28 am
Forum: General Moho Discussion
Topic: Animator's block
Replies: 12
Views: 2446

I sometimes feel this way because I'm thinking about all of the little details at once and getting overwhelmed by it. It helps me to write out everything in my mind; tasks I have to complete, the broader objectives, things to keep in mind, techniques I want to use, what constitutes good animation et...
by lwaxana
Wed Feb 10, 2010 2:03 am
Forum: Share Your Work
Topic: Series I'm working on
Replies: 11
Views: 1358

Wow, this looks like a cool project! I love the orange skunk dancing/spraying(?) at the top. And the fight animation is well done. :D I don't know if you're looking for a critique, but in case it's useful, here goes! I had a hard time seeing some of the animation. Some of the clips were very short a...