allright thats fair
and for free rotation centers shift/alt as well with rotate tool ? would be nice
also the shift- multiselect you described, made available for translate, rotate and scale would make alot of sense for me as well.
Search found 39 matches
- Mon Jun 03, 2013 12:30 pm
- Forum: General Moho Discussion
- Topic: old classics
- Replies: 2
- Views: 685
- Mon Jun 03, 2013 11:51 am
- Forum: General Moho Discussion
- Topic: old classics
- Replies: 2
- Views: 685
old classics
after playing around with some vector animation software from the mid eighties of the last century i found that anime studio is really missing some things you could easily do back then. First both softwares i used were able to cope very well with changes in numbers of vectorpoints. vectorpoints that...
- Wed May 22, 2013 11:23 pm
- Forum: Tips & Techniques
- Topic: Uber_-Smart Bones
- Replies: 3
- Views: 1609
Re: Uber_-Smart Bones
yes right, for a tip the text turned out way too long and i am of foreign tongue so to speak which does not make it easier ;) "Since 9.2 smart bones can rotate other bones (as though constrained, but doesn't lock the child bones)"- hm-the second half/lower part of my post already dealt wit...
- Wed May 22, 2013 12:10 pm
- Forum: Tips & Techniques
- Topic: Uber_-Smart Bones
- Replies: 3
- Views: 1609
Uber_-Smart Bones
so my idea was to control several smartbone dials at once with a nonsmart/regular "Master"Bone via angle constraints. lets say you have 2 smartbone dial setups, for each vectoreyelid closing. now i wanted to have a third, "superior" bone that would allow me to rotate both smartbo...
- Tue May 21, 2013 11:08 pm
- Forum: Feature Request Discussions
- Topic: 3 d shading improvements
- Replies: 0
- Views: 2018
3 d shading improvements
the 3d functionallity in anime offers so much potential. but considering its shading, i struggle and fail quite alot to achieve truly decent and satisfying results that are usable in the end. here is my problem: i import obj heads, in layer options turn off material, and choose shading -none. then i...
- Mon May 20, 2013 6:22 pm
- Forum: General Moho Discussion
- Topic: Enhance the Enhanced Drawing Tools
- Replies: 2
- Views: 919
Enhance the Enhanced Drawing Tools
some suggestions for the drawing functions( i am using version 9 pro): 1.automatic crossection creation for the create points tool: i really would like to have (an option for) automatic crossection creation for the create points tool as well, not only for the freehand pen. would be very nice nice to...
- Wed May 15, 2013 4:53 pm
- Forum: Tips & Techniques
- Topic: Dials for imageswitchlayers
- Replies: 2
- Views: 1168
Re: Dials for imageswitchlayers
you are right funks. my perception was wrong when i wrote: "if i scrub the actiontimeline the bonedial controls the imageswtiching as it should" now i see: the bonedials never controled it, only the switch keyframes in the actiontimeline created before where called upon while scrubbing. th...
- Tue May 14, 2013 4:22 pm
- Forum: Tips & Techniques
- Topic: Dials for imageswitchlayers
- Replies: 2
- Views: 1168
Dials for imageswitchlayers
in a simple dials setup my imageswitch will function perfect in the action itself,with different switchkeyframes set at corrsponding bonedialpostions. if i scrub the actiontimeline the bonedial controls the imageswtiching as it should. but back on maintimeline when i twist on the bonedial to kick in...
- Wed Jun 06, 2012 12:33 pm
- Forum: How Do I...?
- Topic: Patch layer-binding
- Replies: 1
- Views: 1135
Patch layer-binding
hey people alright the patch function in version 8 works like a dream. very good work ! BUT.... what can you do to bind the elbow patch to the upperarm bone so that it follwos the arms rotations and stays in place just like it should???? -as layer binding is not offerend when selecting the patch und...