Search found 1678 matches
- Wed Dec 05, 2007 7:58 pm
- Forum: How Do I...?
- Topic: saving an animation to use on youtube
- Replies: 9
- Views: 2223
I'm stuck in dial up hell. I use MPEG-2 with a constance bit rate 1000 to 2000. This will make your work look like crap, but you can get 1meg per minute conversions. You Tube will convert your 100 meg up load down to this size any way. So up loading quality is a wast of time. Also add 5 seconds of c...
- Mon Dec 03, 2007 8:15 pm
- Forum: Share Your Work
- Topic: a boy and his cyclops-
- Replies: 17
- Views: 5798
My I suggest that you upload you work to:
http://www.metacafe.com/
I think you will get more exposer and might get a few dollars for your effort.
Dale
http://www.metacafe.com/
I think you will get more exposer and might get a few dollars for your effort.
Dale
- Sat Dec 01, 2007 6:14 pm
- Forum: Other Software
- Topic: Online Raster to Vector conversion
- Replies: 17
- Views: 9435
- Sat Dec 01, 2007 6:07 pm
- Forum: Share Your Work
- Topic: Character test
- Replies: 0
- Views: 821
Character test
I haven't got the front view and I don't think I will. Here is the side view with a small head turn.
http://www.youtube.com/watch?v=0JBOvSBqC3M
Dale
http://www.youtube.com/watch?v=0JBOvSBqC3M
Dale
- Sat Dec 01, 2007 5:53 am
- Forum: Share Your Work
- Topic: a boy and his cyclops-
- Replies: 17
- Views: 5798
I like "Sin and Kristshun" voice work and the humor.
Dora 3d vs Godzilla:
http://www.youtube.com/watch?v=UN8aXQcbwLU
Dora explores mom and dad's room.
http://www.youtube.com/watch?v=FAd1zz2AO6g
One Million Pot Plants
http://www.youtube.com/watch?v=OCGbcOXs2pE
Dale
Dora 3d vs Godzilla:
http://www.youtube.com/watch?v=UN8aXQcbwLU
Dora explores mom and dad's room.
http://www.youtube.com/watch?v=FAd1zz2AO6g
One Million Pot Plants
http://www.youtube.com/watch?v=OCGbcOXs2pE
Dale
- Thu Nov 29, 2007 11:18 pm
- Forum: Share Your Work
- Topic: a boy and his cyclops-
- Replies: 17
- Views: 5798
- Thu Nov 29, 2007 4:45 pm
- Forum: General Moho Discussion
- Topic: Action walk question
- Replies: 8
- Views: 2788
In Poser, (oh no! I use Poser) I would use the symmetry feature. Where I would swap one side of a four legged animal to the other, so the movement of the right side would then have the same position of the left after moving the four legged creature froward. The same could be done in AS by having a f...
- Thu Nov 29, 2007 3:49 pm
- Forum: How Do I...?
- Topic: Frame by Frame animation discussion...
- Replies: 14
- Views: 2965
Toonboom has onionskinning set to one or two or three frames behind or infront. When you step to the next frame you see the onionskin of the last one. Maybe a srcipt that does the same thing. That when you move forward it shows the last onionskin. Toonboom is a vector ( when drawing in program) anim...
- Tue Nov 27, 2007 12:50 am
- Forum: How Do I...?
- Topic: Easier Lipsynch- ala Toonboom's engine?
- Replies: 11
- Views: 2381
- Sun Nov 25, 2007 5:30 pm
- Forum: Other Software
- Topic: Free copy of Camtasia Studio
- Replies: 7
- Views: 4104
- Thu Nov 22, 2007 2:44 pm
- Forum: General Moho Discussion
- Topic: bones export
- Replies: 11
- Views: 3157
Have you look at Life Forms Studio? http://www.charactermotion.com/products/lifeforms/index.html I think that you could make your own rig in the Life Forms that is 2D. Then export to Blender. This should work if you are only after an application that is only going to be used for the animation of the...
- Thu Nov 22, 2007 3:41 am
- Forum: General Moho Discussion
- Topic: bones export
- Replies: 11
- Views: 3157
I think you will find that the best way to have the mix of 2d and 3d when using AS is to render the elements in the 3D program and import them into AS. Unless you have to have the shadows that 3D program will give you, you will find that it faster to render a picture then animate over top of it. Or ...
- Wed Nov 21, 2007 7:06 pm
- Forum: General Moho Discussion
- Topic: bones export
- Replies: 11
- Views: 3157
Bvh has a stander naming for each bone: hip, arm, hand etc. In AS you could have the same but it actually be very limiting. Bones control movement what would be morph in 3D. In AS one might add extra bones just to show body movement like breathing. So their is no stander rig in AS. Pulse the fact th...
- Sat Nov 17, 2007 3:55 pm
- Forum: How Do I...?
- Topic: Easier Lipsynch- ala Toonboom's engine?
- Replies: 11
- Views: 2381
I tried ToonBooom and it does an ok job of lipsynch. There is no way to export to a dat file. but you can render out to a sequence of pictures then import them into AS. The down side their is only 7 phonemes. Good lipsynch will have expressions along with the mouth movement and that takes time and e...
- Sat Nov 17, 2007 3:01 am
- Forum: Share Your Work
- Topic: Share your Anime Studio objects here!
- Replies: 6
- Views: 2795
It will display the frame number for each frame of your animation. Most editing programs shows the sounds volume. If you animate at 24 frame a second and convert to 29.9 or 30, you will know what frame should be the start of the mouth movement and where it should end in the editing program. Go back ...