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Version 6 scripting interfaces

Posted: Mon Jun 01, 2009 11:26 pm
by Lost Marble
*** UPDATED ***
*** The scripting interface for version 6.1 is included below as well. ***

I said I'd post some info on scripting in version 6. And here we go...

The link below is the totally complete scripting interface. However, it's in a format similar to a C++ header file. There are no descriptions included. This is kind of meant for advanced scripting users. If you're new to scripting, it's probably best to start with the old version 5 scripting documentation.

There are three files included:

pkg_moho.lua_pkg - Start with this one. It describes the scirpting interface to Anime Studio. What functions and values are available for a layer, a bone, etc.

pkg_lm.lua_pkg - This one describes basic types used by Anime Studio. Vectors, 2D points, colors, etc.

pkg_lm_gui.lua_pkg - Contains the data structures used for building UI elements and drawing on the canvas.

Version 6.0 scripting interface:
http://my.smithmicro.com/downloads/file ... rfaces.zip

Version 6.1 scripting interface:
http://my.smithmicro.com/downloads/file ... rfaces.zip

Not: I've included the interfaces for both 6.0 and 6.1. 6.1 has a few new functions not available in 6.0. But since 6.1 is a free update with lots of bug fixes, there's really no reason to limit yourself to 6.0, so for most people I'd say go ahead and use the 6.1 interfaces unless you have some real pressing reason to stick with 6.0.

Posted: Tue Jun 02, 2009 12:21 am
by Genete
Hurraaahh! \o/ \o/
:)
-G

Posted: Tue Jun 02, 2009 12:23 am
by heyvern
YEEEEEEHAAAAAAAA!!!! WooooHOOOOO!!!

I'm at the top of the roller coaster... the car is just starting down the first drop....

-vern

Posted: Tue Jun 02, 2009 1:23 am
by mkelley
Thanks, Mike, this is great.

Posted: Tue Jun 02, 2009 1:34 am
by synthsin75
Damn, I may be out of the scripting loop for a while. I've got to try to figure out how this stuff is presented here to make sense of it. Have fun guys!

Posted: Tue Jun 02, 2009 6:15 am
by Genete
I've got to try to figure out how this stuff is presented here to make sense of it
synthsin75, don't be ashamed about the format. It is exactly the same as the old html documentation but without explanation of what does the fucntion do.
They have the C++ looking of the declarations of the functions and members that are available in each object. Just that they are properly written, you know now the correct order on the function call and some of the new interface.
Compare it side by side with the old html documentation and you'll be do happy. :D

This thread should grow with the clarifications of each new interface exposed to have all the info in the same place.
-G

Posted: Tue Jun 02, 2009 7:44 am
by heyvern
Oh boy... this is FUN!

At first I felt like a stranger in strange land... "Oh good grief! I'm in France and I can't speak French". Then off in the distance you see a McDonald's and everything starts to make sense.

;)

-vern

Posted: Fri Jul 03, 2009 8:46 am
by Genete
Please make this sticky.

Posted: Wed Oct 28, 2009 9:29 pm
by Rudiger
Thanks for updated interface for version 6.1, Mike! With all these cool new scripting features, it's like getting a new version of Anime Studio all over again!

Posted: Wed Oct 28, 2009 9:41 pm
by ulrik
Thanks Mike! :D

Posted: Thu Oct 29, 2009 12:19 am
by Rai López
...Yeah! Thank you very much :)

How I'd love to have some time to play with that 6.1 new possibilities! Specially that related with actions, but... well, it's always the same story about time and scripting...

Ahhh ok... what is this exactly

Posted: Tue Sep 07, 2010 2:39 am
by Ryder
Hi all,

I have the scripting interface(s)... yay!

SO... now that I have them... what are they, exactly... how do I see them... how do I use them?

Perhaps there is a nubie scripting thread somewhere?

Thanks!

Posted: Tue Mar 06, 2012 10:55 pm
by Seyrse
Call me a dunderhead. I have downloaded the zip files and unzipped them. I have the .lua_pkg files in a folder. I'm sure this is simple but I can't seem to figure it out. How do I open them to read them?

Thanks Steve

Posted: Wed Mar 07, 2012 12:59 am
by Rudiger
They're text files, so just open them in the text editor of your choice.

Posted: Wed Mar 07, 2012 3:22 am
by Seyrse
Some times the simplest of things escape us. Duh why didn't I try that?

Thanks Steve :D