Wait a sec, rt_gen_morph_weights.lua isn't even in the the MorphDials_v0.2.zip file, so where did you get the one that you used? I suspect that you must have been using an old rt_apply_morph_weights.lua script or anme file, as I just tried unzipping the zip file myself, and installed the scripts in a brand new AS installation and opened up the anme file from the same zip file and it worked straight out of the box! Funksmaname, can you back me up here?Maestral wrote:Just for notice, I`ve tried MorphDials v0.2 on Win7, 32bit, sinlge core and it didn`t worked in live preview until I embedded rt_gen_morph_weights.lua script with MD layer (previously rt_apply_morph_weights.lua was embed with vector layers).
All of this was done in sample file, which is in .zip file.
p.s.
I have not seen this baking options before. What needs to be activated to ensure they are running?
Baking just lets you create actual keys instead of relying on an embedded script. It's advantages are that it lets you have more channels than just point position and it always plays back at full speed.