Bone morph dials script

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chevohra
Posts: 2
Joined: Fri Oct 09, 2015 11:37 am

Re: Bone morph dials script

Post by chevohra » Tue Oct 13, 2015 2:50 am

Hi funksmaname,

Thank you for taking interest in this.

So I could achieve the same with smart dials, but I have 6 controls for expressions, 4 for head turn and 10 for phonemes. Whereas if I use morph dials, then I can just have 3 controller bones for all of these. This makes the key frames much lesser and easier to handle. Basically while I can achieve the same thing with smart dials, the proximity feature of the controller bone in Rudiger's morph dials really reduces the animation time and also makes it easy to animate.

Is there something I am missing? Is there a way to do this with smart dials as well?
Rudiger
Posts: 786
Joined: Sun Dec 18, 2005 2:25 am

Re: Bone morph dials script

Post by Rudiger » Tue Oct 13, 2015 3:09 am

Hi Chevora,

If you read back a few posts, you'll see that it is my preference to write a simple embedded script that translates bone proximity into Smart Bone rotation, so you can control several smart bones with a single control bone. The problem is I haven't done any scripting in AS for several years, so it's hard to get back into it.
funksmaname
Posts: 3107
Joined: Tue May 29, 2007 11:31 am
Location: Nelson, New Zealand

Re: Bone morph dials script

Post by funksmaname » Tue Oct 13, 2015 5:12 am

That would be a great feature Rudiger, perhaps time to come out of retirement! ;)
BishounenTaurus
Posts: 5
Joined: Tue Dec 29, 2009 5:49 pm

Re: Bone morph dials script

Post by BishounenTaurus » Tue Oct 13, 2015 9:07 pm

Ditto that! It sounds like a nice compromise between the born morph controller and the built in smart bones, and one that I would certainly enjoy using. :D
funksmaname
Posts: 3107
Joined: Tue May 29, 2007 11:31 am
Location: Nelson, New Zealand

Re: Bone morph dials script

Post by funksmaname » Tue Oct 13, 2015 9:27 pm

In a somewhat related 'holy cow' moment - this thread has had more than 100,000 views!

Rudiger, if you plan to create the proximity script you should consider making it a premium product, or at least have a donation button... (the latter option probably comes with less responsibility) :)
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