Instant limb *Major update, now a tool*
Moderators: Víctor Paredes, Belgarath, slowtiger
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- funksmaname
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It's the same basic functionality but now you can immediately see what the limb will look like on your character.neeters_guy wrote:That's awesome. Is it functionally the same as the menu script? My toolbox is getting a little unwieldy, so I'd like to keep it as a menu script for now.
Thanks again for sharing.
Video here: http://www.youtube.com/watch?v=vtJHgcmoC8s
Works great thanks Ponysmasher! I wonder how hard it would be to make a script that creates the rest of a basic character to go with the limbs?
Cheers
D.K
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
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- funksmaname
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I've just noticed that it uses the fill colour to create the 'corner fills' when you tick it - so that the corners come out white when you are building a white limb with black outline... is there a way to use the outline colour rather than fill colour for the little end caps? that way it will follow the line colour seamlessly...? Thanks
Ponysmasher. Have you considered extending your script to encompass complete simple character rigs other than just the limbs? This has got to be one of the best scripts I have seen on this forum and it would be a pity not to push it a bit further. So much potential there.
Cheers
D.K
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
- funksmaname
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do you really think a 'create generic character' button would be useful? i guess if it's similar to the current limb system it can be just based on whatever skeletal shapes you want but won't it mean too many cookycutter characters that a lot of people will create? where is the artistry in such extreme automation?
...i dunno, maybe i'm wrong
...i dunno, maybe i'm wrong
I know that it would encourage younger people to get into animation and that's a good thing right? There are loads of people who want to animate but can't draw so from their perspective it would be wonderfull. From a more pro user I can think of instances where I often need to create character rigs quickly and it's frustrating having to bind points to bones again and again. Something like a cookie cutter approach would be great to get you the basics quickly.
I guess there are arguments that can against like why don't you just create a basic rigged frame and save it somewhere as a default character rig ten import it when you want to create a character. Sure, same argument could've been used against creating this script in the frst place. Why not have a default arm rig that you import. Thing is, this scriptis so cool that you can adjust things on the fly so can you imagine that flexibility an entire rig?
Cheers
D.K
I guess there are arguments that can against like why don't you just create a basic rigged frame and save it somewhere as a default character rig ten import it when you want to create a character. Sure, same argument could've been used against creating this script in the frst place. Why not have a default arm rig that you import. Thing is, this scriptis so cool that you can adjust things on the fly so can you imagine that flexibility an entire rig?
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315