void GetFullTransform()

Gets the layer's complete transformation at a given frame, including the effects of its parent layers.

Return value: none

frame (int): frame number

matrix (LM_Matrix): transform matrix to fill in

doc (MohoDoc): the document object

void GetFullTransform()

Gets the layer's complete transformation at a given frame, including the effects of its parent layers.

Return value: none

frame (int): frame number

matrix (LM_Matrix): transform matrix to fill in

doc (MohoDoc): the document object

I think it means this:

GetFullTransform( frame, matrix, doc )

but it would be nice to have some example code using this, or some document explaining this call. Especially one that shows how the 'matrix' is defined and used.

**UPDATE:**

I think I've figured out how to call

**GetFullTransform:**

transform_matrix = LM.Matrix:new_local()

moho.layer:GetFullTransform(frame, transform_matrix, moho.document)

transform_matrix = LM.Matrix:new_local()

moho.layer:GetFullTransform(frame, transform_matrix, moho.document)

['transform_matrix' is setup to be the transform matrix]

And the matrix can be applied like so:

**matrix:Transform( vector3d )**

['vector3d' is changed to to reflect the transform being applied ]

The problem is I have yet to find what this transform is based on. What does it use as an

**origin for its coordinate system**? I've tried these with no success:

**- the layer's position at frame 0**= (lx,ly,lz) at frame 0

**- the world origin**= (0,0,0)

That is, I need the 3D vector 'origin' such that:

**transform_matrix( origin ) = (lx, ly, lz ) = current layer position**

Has anyone ever had to deal with this before? If not, I may have found a bug in MOHO, since the transform matrix I seem to get isn't based on anything logical (that I can think of)...