Embedded Scripts

Moho allows users to write new tools and plugins. Discuss scripting ideas and problems here.

Moderators: Fahim, Distinct Sun, Víctor Paredes, erey, Belgarath, slowtiger

janimatic
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Post by janimatic » Fri Aug 12, 2005 4:16 pm

we all are scripters anyway ! (I mean if we had time in the past to spend learning scripting)
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Ramón López
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Post by Ramón López » Fri Aug 12, 2005 4:43 pm

I'd want to be a scripter too... :(
janimatic
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Post by janimatic » Fri Aug 12, 2005 4:49 pm

i'll be very happy to help!

tell me if i can
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Ramón López
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Post by Ramón López » Fri Aug 12, 2005 5:53 pm

...Jaja, THANK YOU VERY MUCH janimatic but I'm sure that you'd be as good teacher as I a bad pupil... Definitely I've not born to make programing of scripting works :(
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MarkBorok
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Post by MarkBorok » Fri Aug 19, 2005 3:11 pm

So would it be possible to make a script that causes a layer to become attached to a bone/another layer dynamically (as with a person picking up an object and giving it to another person, where the object becomes attached first to one hand then another). Right now there's no way to link two objects together in any kind of easy way. There doesn't seem to be a way to change parameters for these scripts on the fly (i.e. attach object A to object B at frame X, then attach it to object C at frame Y). Then again I know nothing about Lua scripting at all and don't have time to learn it.
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Lost Marble
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Post by Lost Marble » Mon Aug 22, 2005 11:03 pm

MarkBorok wrote:So would it be possible to make a script that causes a layer to become attached to a bone/another layer dynamically...
Yes, this should be possible. Take a look at the "Bind Layer" tool. This will show you how to bind a layer to a bone by script. Then, your embedded script just needs to change the binding at different frames depending on your specific need.
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Ramón López
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Post by Ramón López » Tue Aug 23, 2005 4:29 am

:!: :!: :!: ...THE EMBEDDED SCRIPT FUNCTION CAN DO SOMETHINGS LIKE THAT??? WOW! :shock: Really it is a POWERFULL feature! :| :) :D :mrgreen: ...Pity that we can not enjoy of all that possibilities yet :mrgreen: :D :) :| :( :cry:
janimatic
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Post by janimatic » Tue Aug 23, 2005 10:32 am

hey!

i am very sorry LM,
i asked for this feature so strong, and you did it so quickly, but know i don't have time to use it...
But i'll be back soon!

sincerly yours
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Ramón López
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Post by Ramón López » Wed Aug 24, 2005 1:55 am

janimatic wrote:But i'll be back soon!
...AND I'LL BE WAITING!!! :D :D :D GOOD LUCK WITH YOUR TIME! :wink: *CIAO*
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MarkBorok
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Post by MarkBorok » Wed Aug 24, 2005 2:20 pm

Lost Marble wrote:
MarkBorok wrote:So would it be possible to make a script that causes a layer to become attached to a bone/another layer dynamically...
Yes, this should be possible. Take a look at the "Bind Layer" tool. This will show you how to bind a layer to a bone by script. Then, your embedded script just needs to change the binding at different frames depending on your specific need.
But is it possible to bind a layer to a bone in a bone layer that is not its parent? I mean if you have two characters with bone rigs and one throws a ball to another (the ball being on its own layer), is it possible to bind the ball layer to a bone in rig 1 and then bind it to another bone in rig 2?
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Lost Marble
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Post by Lost Marble » Wed Aug 24, 2005 6:20 pm

No, that wouldn't be possible, but it's just a simple matter of two balls - one attached to one character, and one attached to the other. Then, just animate the visibility of the two so that you only see one at a time.
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MarkBorok
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Post by MarkBorok » Thu Aug 25, 2005 2:42 pm

Lost Marble wrote:No, that wouldn't be possible, but it's just a simple matter of two balls - one attached to one character, and one attached to the other. Then, just animate the visibility of the two so that you only see one at a time.
Yes, that's what I thought (how I've been doing it so far). It can result in a bit of clutter, though, if you have a lot of objects being manipulated. In my case I only had one, so it was no big deal.

(Incidentally, I presume that turning off an object's visibility saves quite a bit on rendering time? I've been doing it whenever the camera pulls in on a scene in such a way that certain objects end up outside the frame or hidden by other objects in the foreground. Does Moho discard invisible objects, or do they still take up some time in the rendering process?)

Still, the idea of dynamically binding a layer to different bones at different times is a useful one, as with a character passing an object from hand to hand or putting it on top of his head.
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Ramón López
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Post by Ramón López » Thu Aug 25, 2005 3:11 pm

MarkBorok wrote:Still, the idea of dynamically binding a layer to different bones at different times is a useful one, as with a character passing an object from hand to hand or putting it on top of his head.
I'd like to see something like this into Moho too. The other visibility way works, yes... But seems like a way to "get by", not a "professional" solution, and the posibility of binding a layer to different bones at different times it'd be a more simple, compreensive, versatile and QUICK solution for animators life... :)
Postality
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Post by Postality » Sat Mar 11, 2006 7:59 pm

I like the hanging script.

Thanx LM.
Anime Studio - Ultimate Game Graphics
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maxic
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Post by maxic » Sun Mar 12, 2006 3:08 pm

The excellent idea, very useful function. However it would be desirable to see not a direct way to a file, and relative.

The direct way leads to mistakes at moving the project or scripts:

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layer_script "D:/ANIMO/test_script/layer_script.lua"
Better relative:

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layer_script "../layer_script.lua"
Too most it would be desirable to see and for images. For example such way Necessarily will cause a mistake at loading a file:

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image "C:/Documents and Settings/Seliverstov.LANDOMAIN/Рабочий стол/image/3485725koh.jpg"
If I compulsorily edit a file by means of "notebook", the mistake disappears.

Better so

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image "../../../image/3485725koh.jpg"
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