Flipping "copied" parented bones in one bone layer
Posted: Sat Jan 28, 2006 10:48 am
I have a somewhat complex rig involving the interaction of two characters.
Due to the overlapping interaction I need the leg and arm of one character to be behind the the other while the other leg and arm are in front...
I was able to achieve this fine by putting two sets of skeletal rigs for both characters in the same bone layer.
I had to do this so that I could reorder the layers of one character and still have the bones controlling it.
If I have two bone layers, I can't put the leg layer behind the other bone layer and the arm layer in front... so... both characters... all the bones... one layer. All shape layers of both characters children of this bone layer.
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Here's the tricky part. I want to "copy" the bones of a nicely completed character skeleton and "flip it" horizontally.... not worried as much about the mesh. That is fairly straight forward... tedious but straight forward.
Flipping the bones is a totally different matter since... well... there is no way to flip a bone along with the children on the horizontal.
I tried using the "Clone Bones" script... but... it doesn't do horizontal flipping... and for some odd reason is rotating the bones around in odd ways.
I was able to "copy" the skeleton and paste it in using a text editor in the Moho file format without trouble. But I have no idea how to universally flip the bones horizontally so I can just import and flip the shapes and line them up.
Any advice or guidance... tips tricks... dearly appreciated.
VZ
Due to the overlapping interaction I need the leg and arm of one character to be behind the the other while the other leg and arm are in front...
I was able to achieve this fine by putting two sets of skeletal rigs for both characters in the same bone layer.
I had to do this so that I could reorder the layers of one character and still have the bones controlling it.
If I have two bone layers, I can't put the leg layer behind the other bone layer and the arm layer in front... so... both characters... all the bones... one layer. All shape layers of both characters children of this bone layer.
----------
Here's the tricky part. I want to "copy" the bones of a nicely completed character skeleton and "flip it" horizontally.... not worried as much about the mesh. That is fairly straight forward... tedious but straight forward.
Flipping the bones is a totally different matter since... well... there is no way to flip a bone along with the children on the horizontal.
I tried using the "Clone Bones" script... but... it doesn't do horizontal flipping... and for some odd reason is rotating the bones around in odd ways.
I was able to "copy" the skeleton and paste it in using a text editor in the Moho file format without trouble. But I have no idea how to universally flip the bones horizontally so I can just import and flip the shapes and line them up.
Any advice or guidance... tips tricks... dearly appreciated.
VZ