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A script for spliting mesh into triangles

Posted: Thu Oct 11, 2018 3:47 am
by A.Evseeva
Splits any number of filled shapes on a layer into filled triangles need to make a Smart Warp Layer.
Alternative to built-in "Triangulate 2D mesh" command, wich unfortunately can remove existing edges from manualy created mesh. This script keeps all the existing edges and only adds new ones to triangulate. Shapes in a layer before using this command have to be filled and correct (without edge intersections and so on). Incorrect shapes will be deleted.
Zip archive ready to install as a menu item.