Split rectangles into triangles?
Posted: Wed May 01, 2019 2:29 pm
Hi, I have been using a lot of smart meshes for most of my characters and I normally prefer to create the triangles myself instead of using the "triangulate 2D mesh" option. The process is much longer, but gives me the chance to control exactly how I want the mesh to behave during the animation.
Now, most of the time while I'm creating this meshes, I create squares that then split into two triangles and paint each of them. Do you think there's a way to make that step quicker? I'm thinking about a script that automatically takes every for points connected, divide them into triangles and then paint them.
What do you think?
Thanks
Now, most of the time while I'm creating this meshes, I create squares that then split into two triangles and paint each of them. Do you think there's a way to make that step quicker? I'm thinking about a script that automatically takes every for points connected, divide them into triangles and then paint them.
What do you think?
Thanks