In a recent post someone said it's not possible to do a 3D skeleton in AS. Well, it is, but with lesser degrees of freedom (of movement) than in "real" 3D.
I just tinkered with this for some 20 minutes. Instead of moving the camera around the tree, I just tilted the earth layer to let it lie flat so it could be rotated around the axis of the tree layers. To make things easy, I created the first bone/vector layer pair, duplicated and flipped it, then duplicated both again, put them into a group and turned this group layer 90°.
http://www.slowtiger.de/examples/baumtest.swf
Since anything on a layer lacks volume, I can't think of a possible purpose for this trick, at least not within my range of styles.
A simple 3D tree
Moderators: Víctor Paredes, Belgarath, slowtiger
The "stretchy ends" are a result of the virtual wide angle lens of the camera. As far as I have tested the camera zoom tool (5) changes this, but the effect isn't really satisfying. The default value of 60 seems to indicate a wide angle, smaller values give a kind of tele lens. You have to compensate for this with moving your camera further apart from your objects in order to keep them fully visible.