Hi Thanks,
Is there a keyboard shortcut for jumping between keyframes in the timeline?
-Craig
how to jump between keyframes
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how to jump between keyframes
Craigar
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Rylleman made a couple of tool window buttons (so they can have shortcuts assigned) that might do what you're looking for.
viewtopic.php?t=12048
viewtopic.php?t=12047
viewtopic.php?t=12048
viewtopic.php?t=12047
Re: how to jump between keyframes
If the script exists, which channel shout it look into?Craigar wrote:Hi Thanks,
Is there a keyboard shortcut for jumping between keyframes in the timeline?
-Craig
CHANNEL_LAYER_T - layer translation
CHANNEL_LAYER_S - layer scale
CHANNEL_LAYER_ROT_Z - layer Z rotation
CHANNEL_LAYER_ROT_Y - layer Y rotation
CHANNEL_LAYER_ROT_X - layer X rotation
CHANNEL_LAYER_FLIP_H - layer horizontal flip
CHANNEL_LAYER_FLIP_V - layer vertical flip
CHANNEL_LAYER_SH - layer shear
CHANNEL_LAYER_VIS - layer visibility
CHANNEL_LAYER_BLUR - layer blur
CHANNEL_LAYER_ALPHA - layer alpha
CHANNEL_LAYER_SHADOW - layer shadow
CHANNEL_LAYER_SHADING - layer shading
CHANNEL_LAYER_MB - layer motion blur
CHANNEL_POINT - point motion
CHANNEL_POINT_SEL - point motion (selected points)
CHANNEL_CURVE - curvature
CHANNEL_CURVE_SEL - curvature (selected points)
CHANNEL_FILL - fill color
CHANNEL_FILL_SEL - fill color (selected shape)
CHANNEL_LINE - line color
CHANNEL_LINE_SEL - line color (selected shape)
CHANNEL_BONE - bone rotation
CHANNEL_BONE_SEL - bone rotation (selected bone)
CHANNEL_BONE_T - bone translation
CHANNEL_BONE_SEL_T - bone translation (selected bone)
CHANNEL_BONE_S - bone scale
CHANNEL_BONE_SEL_S - bone scale (selected bone)
CHANNEL_BONE_LOCK - bone lock
CHANNEL_BONE_SEL_LOCK - bone lock (selected bone)
CHANNEL_SWITCH - switch setting
CHANNEL_PARTICLE - particles on/off
CHANNEL_CAMERA_TRACK - camera track
CHANNEL_CAMERA_ZOOM - camera zoom
CHANNEL_CAMERA_ROLL - camera roll
CHANNEL_CAMERA_PANTILT - camera pan/tilt
there is not script interface function to know which channel is visible or not at any moment, so how could decide the script which channel should be used to search the next/previous keyframe?...
OK it can be hard coded: but which channel to use?... Bone layer -> Bone angle channel?, bone translate channel, bone angle channel?...
OK it can be any of them... in that case to find the next (for example) scale bone keyframe you have to jump by each any other keyframe in the bones's channels... in a normal animation (with heaps of keyframes in any channel) it would be easier search it by eye and just click in the exact place with the mouse.
But it could look into the active layer, right? Why not then just go back to whatever the previous key is? (No matter what type in that layer).
Or... if it was added as part of the tools collection (this would have to be done to all major tools) just jump to wherever the key is for that tool (I was actually thinking of rewriting the rotate and translate tools for this myself, as those are the ones I most have to go back to previous keys for).
Or... if it was added as part of the tools collection (this would have to be done to all major tools) just jump to wherever the key is for that tool (I was actually thinking of rewriting the rotate and translate tools for this myself, as those are the ones I most have to go back to previous keys for).