Hi everybody!
I'm struggling again with something in my project...
I've made a character in Maya, which I imported as a object file. But some parts of my model are rendered black, instead of the color I gave them.
Does anybody know why this happens, and is it possible to solve this?
For screenshots, see this link:
http://www.flashanimatie.com/projects/as/
The cap of the bear's head has to be all red, and the sweater has a cap which also has to be just red, but instead they are filled with black.
I hope this problem is a known issue and can be solved...
Thanks in advance!
Black parts in 3D object
Moderators: Víctor Paredes, Belgarath, slowtiger
Thanks for the reply!
I've tested many settings, but nothing helps. I can only get full black or completely red (with a value of 0).
I've put the settings at 0 now, and to get a black outline I used the drop shadow settings. But now I only get an outline around the shape, and no definition in the 3D object itself. I still wonder what causes this problem and how I could solve this.
I've tested many settings, but nothing helps. I can only get full black or completely red (with a value of 0).
I've put the settings at 0 now, and to get a black outline I used the drop shadow settings. But now I only get an outline around the shape, and no definition in the 3D object itself. I still wonder what causes this problem and how I could solve this.
It sounds like the material layer is disconnected or missing completely - the object must have the colour mapped as a 'baked' image. I had a similar problem with a model from Blender.
Make sure the material image in the same location as the obj file and the .mtl file. Then open the .mtl file in a text editor like notepad and have a look at it - make sure the named material image is in the same folder, the names agree etc.
That should go a long way to fixing the problem.
Here is an example from the Blender tutorial I did:
The contents of my .mtl file looks like this
-------------------------------------------------
# Blender3D MTL File: moho_tut.blend
# Material Count: 1
newmtl Material_cube_map.tga.001
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.704000 0.712000 0.584000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd cube_map.tga
--------------------------------------------------
My obj filename is: Blender_UVbox.obj
My mtl filename is: Blender_UVbox.mtl
My image map is : cube_map.tga
The tutorial is here but I just checked and discovered that I moved servers and forgot to update the new server with the images ... another job for a 'quiet' moment.
Rhoel
Make sure the material image in the same location as the obj file and the .mtl file. Then open the .mtl file in a text editor like notepad and have a look at it - make sure the named material image is in the same folder, the names agree etc.
That should go a long way to fixing the problem.
Here is an example from the Blender tutorial I did:
The contents of my .mtl file looks like this
-------------------------------------------------
# Blender3D MTL File: moho_tut.blend
# Material Count: 1
newmtl Material_cube_map.tga.001
Ns 96.078431
Ka 0.000000 0.000000 0.000000
Kd 0.704000 0.712000 0.584000
Ks 0.500000 0.500000 0.500000
Ni 1.000000
d 1.000000
illum 2
map_Kd cube_map.tga
--------------------------------------------------
My obj filename is: Blender_UVbox.obj
My mtl filename is: Blender_UVbox.mtl
My image map is : cube_map.tga
The tutorial is here but I just checked and discovered that I moved servers and forgot to update the new server with the images ... another job for a 'quiet' moment.
Rhoel