move alligator tail (bottom) bone in 3d space

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
cocoOS
Posts: 38
Joined: Tue Feb 22, 2011 3:59 am

move alligator tail (bottom) bone in 3d space

Post by cocoOS »

Hi everybody...I've drawn a alligator but I need it move its tail not in a plane space (horizontal and vertical) I need move it in 3d plane (front to back) I don't care if it don't look so realist because the animation sense is than it is a imagen and not a real alligator..

the problem is than my bones only move in the x y plane and I can't manipulate it in 3d space...I try convert my imagen in a 3d figure with extrude but it don't work neither...are there any way for doing this?

sorry for my poor english... :oops: :oops:

and thanks so much
User avatar
Víctor Paredes
Site Admin
Posts: 5646
Joined: Wed Jan 26, 2005 12:18 am
Location: Barcelona/Chile
Contact:

Post by Víctor Paredes »

you can do it with a textured 3d vector, bones and a couple tricks.

I'll record a video to show you.
Image Image Image Image
Moho Product Manager

www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
User avatar
Víctor Paredes
Site Admin
Posts: 5646
Joined: Wed Jan 26, 2005 12:18 am
Location: Barcelona/Chile
Contact:

Post by Víctor Paredes »

Here you have

Video tutorial (or similar)
http://dl.dropbox.com/u/54411/AS7/allig ... esktop.mov

And anme file
http://dl.dropbox.com/u/54411/AS7/allig ... igator.zip


PD: anyway, you can always simulate 3d rotations on normal vectors and images. move points, scale bones and using textures is very useful for that.
Image Image Image Image
Moho Product Manager

www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
User avatar
funksmaname
Posts: 3174
Joined: Tue May 29, 2007 11:31 am
Location: New Zealand

Post by funksmaname »

this is interesting :) thanks Selgin.
I've not actually touched any 3D elements of AS at all... I think I will when I have some time!
cocoOS
Posts: 38
Joined: Tue Feb 22, 2011 3:59 am

you're the man!!

Post by cocoOS »

Whooo...selguin you are amazing...thank so much...actually I'm big fan your work and I decided buy AS later see your work on youtube as tazatriste and I'm very happy with this now..

:P :P

selgin wrote:Here you have

Video tutorial (or similar)
http://dl.dropbox.com/u/54411/AS7/allig ... esktop.mov

And anme file
http://dl.dropbox.com/u/54411/AS7/allig ... igator.zip


PD: anyway, you can always simulate 3d rotations on normal vectors and images. move points, scale bones and using textures is very useful for that.
User avatar
NeedyN00b
Posts: 56
Joined: Mon Mar 07, 2011 5:24 pm
Contact:

Post by NeedyN00b »

!!!
User avatar
Víctor Paredes
Site Admin
Posts: 5646
Joined: Wed Jan 26, 2005 12:18 am
Location: Barcelona/Chile
Contact:

Post by Víctor Paredes »

cocoOS wrote:Whooo...selguin you are amazing...thank so much...actually I'm big fan your work and I decided buy AS later see your work on youtube as tazatriste and I'm very happy with this now..
I'm glad you like this tutorial and my work :D
It's a weird nice feel to know my work is inspiring (or whatever the right word be) other people. Thank you.

funksmaname wrote:this is interesting :) thanks Selgin.
I've not actually touched any 3D elements of AS at all... I think I will when I have some time!
It would be nice to see some of your test in the future. 3d in AS is extremely basic compared with any specialized 3d software, but it has saved me a lot of work many times.
Image Image Image Image
Moho Product Manager

www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
User avatar
funksmaname
Posts: 3174
Joined: Tue May 29, 2007 11:31 am
Location: New Zealand

Post by funksmaname »

Thing is I wouldn't want it to replace an existing 3D program, but for quickly sketching a guide to solve some head scratching (much like the aligator tail in this post) - and using it as a guide to trace 2D lines over could be very useful! :)

I didn't even know how to lathe until now :P I will play with it...
sbtamu
Posts: 1915
Joined: Tue Dec 15, 2009 5:05 am
Location: Texas
Contact:

Post by sbtamu »

@funksmaname, I messed around with bones and 3d and did some test that looked promising but I did not go any farther with it. What I did was have many bone layers in a group layer and moved them on the Z plane. Here is one that only took an hr or two to make. I could of made a much better walk cycle but got lazy.

http://www.youtube.com/watch?v=ZPfG66f-Sx8
Sorry for bad animation

http://www.youtube.com/user/sbtamu
Post Reply