Create backgrounds for animations...
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Create backgrounds for animations...
I have been torn between.
* drawing props with ASP line/shapes etc.
* paint them externally
* render them in 3d down to 2d and import
* try to create 3d objects in ASP.
to be honest I've done the first 3 with variing success but wondered what the others do.
I know its a loaded question as it depends on the animation style.. but any thoughts?
cheers
* drawing props with ASP line/shapes etc.
* paint them externally
* render them in 3d down to 2d and import
* try to create 3d objects in ASP.
to be honest I've done the first 3 with variing success but wondered what the others do.
I know its a loaded question as it depends on the animation style.. but any thoughts?
cheers
- hayasidist
- Posts: 3522
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
personal view...
I don't use 3d tools.
I use AS's 3d options in the same way as I'd put depth and perspective into a drawing on any 2d canvas. the difference being, of course, that they can be animated and are subject to camera movement (unless you've clicked the "immune" box..). I do use Z.
I use 2d tools (e.g. Photoshop) for essentially static images in the same way as I'd use a matte or model in a film. Multi-plane images if / as needed. Also for textures that aren't possible or easy do do with AS's Fill tools.
the rest are AS.
for me the issue is how to combine these. Something such as a shadow moving across a field and a single flower swaying might have the field in PS with the shadow and flower in AS ...
... and then there's compositing. So I might have a background done in PS, imported into AS with FG action, plus moving AS camera -- that I export as separate video files (2 or more) that go into a video compositor so that I can use the video effects (e.g. lighting) separately on each video layer knowing that camera movements are securely sync'd.
I don't use 3d tools.
I use AS's 3d options in the same way as I'd put depth and perspective into a drawing on any 2d canvas. the difference being, of course, that they can be animated and are subject to camera movement (unless you've clicked the "immune" box..). I do use Z.
I use 2d tools (e.g. Photoshop) for essentially static images in the same way as I'd use a matte or model in a film. Multi-plane images if / as needed. Also for textures that aren't possible or easy do do with AS's Fill tools.
the rest are AS.
for me the issue is how to combine these. Something such as a shadow moving across a field and a single flower swaying might have the field in PS with the shadow and flower in AS ...
... and then there's compositing. So I might have a background done in PS, imported into AS with FG action, plus moving AS camera -- that I export as separate video files (2 or more) that go into a video compositor so that I can use the video effects (e.g. lighting) separately on each video layer knowing that camera movements are securely sync'd.
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- Posts: 400
- Joined: Mon Jun 13, 2011 10:50 am
- Location: stephen.foster.uk(skype)
Personal view is fine
@hayasidist I think you make a very valid point that you may actually spend more of your time compositing rather than animating depending on the style of your animation. I must confess, that aspect is right at the bottom of my skill set hence looking for anyway to avoid any real hard work
@gcharb your right 3d can be time consuming (I have reasonable skill levels in 3d modelling but lighting and compositing is a real headache for me. As for drawing, well I have my own "style" which I call "rubbish" lol. Ok not quite true as long as you want a landscape or a cartoon cow/pig or hedgehog xD
I really need to spend some more resource on looking at the Camera in AS as other than changing framing and zoom, nothing else gets used.. I did wonder if anyone would construct a building from say 4 image layers aligned in a box(simplistic example) so that you could shoot from different angles by either rotating the building or camera(and actors)
I'll check out Parker and (you guys)'s works.. for inpiration... thanks!!
@hayasidist I think you make a very valid point that you may actually spend more of your time compositing rather than animating depending on the style of your animation. I must confess, that aspect is right at the bottom of my skill set hence looking for anyway to avoid any real hard work
@gcharb your right 3d can be time consuming (I have reasonable skill levels in 3d modelling but lighting and compositing is a real headache for me. As for drawing, well I have my own "style" which I call "rubbish" lol. Ok not quite true as long as you want a landscape or a cartoon cow/pig or hedgehog xD
I really need to spend some more resource on looking at the Camera in AS as other than changing framing and zoom, nothing else gets used.. I did wonder if anyone would construct a building from say 4 image layers aligned in a box(simplistic example) so that you could shoot from different angles by either rotating the building or camera(and actors)
I'll check out Parker and (you guys)'s works.. for inpiration... thanks!!
- hayasidist
- Posts: 3522
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
building .. you mean something like this?
http://www.mediafire.com/?nbohitzq51waa3h
did it in 10 mins.. so it's really rough, but ... it's a combination of camera movement (track plus pan), the perspective tool, image scale and layer visibility on a group of 4 layers, one for each face of the building all at z=0.
Maybe if I played around with each layer's z I could get away without using scale, but I haven't tried it on this one. If you want the .anme (ASP7) to play with let me know.
http://www.mediafire.com/?nbohitzq51waa3h
did it in 10 mins.. so it's really rough, but ... it's a combination of camera movement (track plus pan), the perspective tool, image scale and layer visibility on a group of 4 layers, one for each face of the building all at z=0.
Maybe if I played around with each layer's z I could get away without using scale, but I haven't tried it on this one. If you want the .anme (ASP7) to play with let me know.
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- Posts: 400
- Joined: Mon Jun 13, 2011 10:50 am
- Location: stephen.foster.uk(skype)
There is a free AS building in the bonus content pack, it is fully animated and in 3D.
http://contentparadise.com/productDetails.aspx?id=207
http://contentparadise.com/productDetails.aspx?id=207
- hayasidist
- Posts: 3522
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
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- Posts: 400
- Joined: Mon Jun 13, 2011 10:50 am
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I didnt think to look there either... thanks!GCharb wrote:There is a free AS building in the bonus content pack, it is fully animated and in 3D.
http://contentparadise.com/productDetails.aspx?id=207
--Sven
What *if* the Hokey cokey *is* what its all about?
What *if* the Hokey cokey *is* what its all about?
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- Posts: 400
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