Is there a way to create a puppet that would be controlled from bones from the top down, in similar fashion of a marionette puppet? I tried the following setup and put the bone layer inside a group with physics enabled, but all this does is cause the entire "puppet" to fall and fall:
I tried messing with the bone physics settings and putting the physics region to "0" on the head bone, but that causes the head to stay while the rest of the body falls away. I want the head bone to remain still (this will be the one I animate manually) and the rest of the limbs to "hang" from it and move according to physics. If I can get that to work, ideally, I would like to add control bones for each arm to (which would connect at his wrists). Is this even possible?[/img]
Marionette puppet-like movement using physics?
Moderators: Víctor Paredes, Belgarath, slowtiger
Have a look at http://www.slowtiger.de/examples/puppet.anme.zip - it's done in 5.6 and uses just the bone dynamics there. Is that what you have in mind?
I guess that will work. I was hoping for something physics based, that would behave the same way a marionette would, but I don't think it's possible with the physics engine in AS.
With your model, would there be a way to have the puppet's legs/feet detect collision with a floor, so that the legs bend when the feet touch the ground as the puppet is moved up an down?
With your model, would there be a way to have the puppet's legs/feet detect collision with a floor, so that the legs bend when the feet touch the ground as the puppet is moved up an down?
- Víctor Paredes
- Site Admin
- Posts: 5646
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
AS8 detects collision with physics, the problem is you can't animate your character by hand. You set all in frame zero, then hit play and see how it goes.
You can create "machine" rigs to make things move, but all must be configured in frame zero.
You can create "machine" rigs to make things move, but all must be configured in frame zero.
Moho Product Manager
www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel