Version 9.5 user here. I have spent some time trying to crack the mystery of masking and finally achieved it, which largely involves placing every layer inside a folder and using a careful sequence of 2 to 3 masking types. My method can give me greatly detailed characters which is what I wanted all along, but I hit a conundrum.
As I tested laying bones to achieve better methods of controlling eyes, eye brows etc. I noticed that as I try to bind points of layers inside folders to a bone in the bone parent layer, the bones become inaccessible in that hierarchy. The only way I can fix this is to transform the specific folder into a bone layer, which is something I really wanted to avoid.
I wanted to keep all bones and smart bones on the bone parent layer for simplicity's sake, but this seems unrealistic. Any thoughts out there from more seasoned animators?
Bones and Folder Hierarchy
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