Hip and Pivot Bone?

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Víctor Paredes, Belgarath, slowtiger

Post Reply
sillyanimate
Posts: 145
Joined: Mon Feb 15, 2016 7:28 pm

Hip and Pivot Bone?

Post by sillyanimate »

In Anime Studio Pro 11, I made a character
I divide the torso in two pieces and top and bottom (point binding)
I want my character tilt at the hip
The promblem is that when I move the hip, the legs are shown?!?!?!
Help?
Am I missing something?
Don't forget! No one is perfect!
wizaerd
Posts: 415
Joined: Fri Aug 25, 2006 7:08 pm
Location: Gilbert, AZ

Re: Hip and Pivot Bone?

Post by wizaerd »

It's not really clear what you mean by the legs are shown... Perhaps a screen shot?
sillyanimate
Posts: 145
Joined: Mon Feb 15, 2016 7:28 pm

Re: Hip and Pivot Bone?

Post by sillyanimate »

I was trying to make a girl character, the torso is one layer and i divided the legs into two layers (top and Bottom)



Image Image Image
Don't forget! No one is perfect!
User avatar
Greenlaw
Posts: 9257
Joined: Mon Jun 19, 2006 5:45 pm
Location: Los Angeles
Contact:

Re: Hip and Pivot Bone?

Post by Greenlaw »

part of the problem is in how you've set your binding. It looks like the 'hip' region of the legs aren't bound to the lower torso bone at all. If you alter your leg art so it doesn't extend up so high, you won't have to bind it to the torso.

Also, the position of the root and first spine bone is a bit low. You've placed have them at the crotch but normally I place these at around hip height--this way, the torso bends more naturally at the waist upwards and not from the crotch.

There are some good examples in the ASP content folder you might want to check out, like the pirate girl or space girl rigs.

Hope this helps.

G.
Last edited by Greenlaw on Sat Mar 12, 2016 5:15 pm, edited 1 time in total.
User avatar
Víctor Paredes
Site Admin
Posts: 5658
Joined: Wed Jan 26, 2005 12:18 am
Location: Barcelona/Chile
Contact:

Re: Hip and Pivot Bone?

Post by Víctor Paredes »

I think since we have Target Bones, the main horizontal bone is no necessary anymore. As Greenlaw said, check the Spacewoman character from the library. The legs are child of the stomach bone, so when you rotate that bone, the hips automatically rotate with it and the feet keep touching the ground (because they have targets).
Image Image Image Image
Moho Product Manager

www.mohoanimation.com
Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
Post Reply