Convert Rigged Pose to Unrigged Shapes?

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Fuzatron
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Convert Rigged Pose to Unrigged Shapes?

Post by Fuzatron » Fri Jun 10, 2016 2:24 am

I'm trying to come up with a way to do things in the timeline that my rig will not allow for. If I were able to (at any given frame) convert my rigged character to unrigged (while maintaining it's current pose), it would open up some possibilities. With both FBF and point animation. You would do this in 3d programs by using something like "current state to object".... Is there something similar in ASP?
hayasidist
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Location: Kent, England

Re: Convert Rigged Pose to Unrigged Shapes?

Post by hayasidist » Fri Jun 10, 2016 11:53 am

see viewtopic.php?f=9&t=28275&p=160046 - if that's what you want please TAKE A BACKUP of your work then give it a try...
Fuzatron
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Joined: Mon Dec 09, 2013 11:47 pm
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Re: Convert Rigged Pose to Unrigged Shapes?

Post by Fuzatron » Fri Jun 10, 2016 3:04 pm

Thanks, hayasidist.
Didn't quite work with my current rig. Looks like it may be due to the rig layers not all be zeroed out or whatever(?) ...I believe this may come in handy down the road though :)

EDIT:
Ah, wait. I see... I was trying to use it by selecting the bone layer. It seems to work pretty well now! Are there any tricks to running the script on multiple layers at once? If I select all the layers, run the script and undo twice, it works on most of the layers.

Thanks again :)
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