Hello
Can anyone tell me if and how i can work in Moho with multiple view and turn character like in this after effects video tutorial https://www.youtube.com/watch?v=3BSLtaq ... x=46&t=19s
In Moho, how can i overlap multiple view position character (front view, 3/4, profile view etc) animate it and parent all this view's. So that when i move hand 3/4 character view, also moving profile character view?
A tutorial or a explanation will be ferry useful.
Thank you and sorry for my english
Animate multiple view position
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Animate multiple view position
Moho and AE work in different way. I usually avoid AE for puppet animations or similar, it's just too messy.
If you just want different raster views rigged to use one at time, it could be easily achieved with switch layers.
Unless you necessarily need multiple views in one scene at the same time.
If you just want different raster views rigged to use one at time, it could be easily achieved with switch layers.
Unless you necessarily need multiple views in one scene at the same time.
Even with the head in the clouds You can touch the ground
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Re: Animate multiple view position
I came back after some time of trails
Still do not succeed to parent bones from two different characters so when i move right leg from front character also move automatically right leg from 3/4 character and so on.
Thank you
Still do not succeed to parent bones from two different characters so when i move right leg from front character also move automatically right leg from 3/4 character and so on.
Thank you
Re: Animate multiple view position
It doesn't work like that in Moho.
You have to remember that a bone layer in Moho only has 2 dimensions. Whatever movement you do in one view will not translate correctly in any other view because in that other view the bone layer is not at a 90° angle to your viewing axis. That's why we do a movement in one view, then switch to the other view and adjust the bones manually to approximately match our movement.
You have to remember that a bone layer in Moho only has 2 dimensions. Whatever movement you do in one view will not translate correctly in any other view because in that other view the bone layer is not at a 90° angle to your viewing axis. That's why we do a movement in one view, then switch to the other view and adjust the bones manually to approximately match our movement.
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AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5