Moho Crazy Legs Syndrome -- help needed

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Raaskot
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Location: Copenhagen, Denmark

Moho Crazy Legs Syndrome -- help needed

Post by Raaskot »

I give up! I’m stuck as a victim of the infamous Moho Crazy Legs Syndrome and cannot figure out what I may have messed up. Two things:

(1) The limbs are partly (totally) out of control
(2) The collected image jumps from frame 0 to 1

I submit the file for inspection.

http://raaskot.dk/raalab/forum/dorset_00.zip
[youtube]https://youtu.be/MB-4Xk6ljU0[/youtube]

Any help are deeply appreciated.

Kind regards
Raaskot

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Víctor Paredes
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Re: Moho Crazy Legs Syndrome -- help needed

Post by Víctor Paredes »

Some weird things were happening with this rig (negative keys, smartbones with keys for every bone...), sadly I have no time right now to explain.
Anyway, here is the file fixed :)
https://www.dropbox.com/s/6wnq8hsm977h5 ... .moho?dl=0
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Moho Product Manager

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Rigged animation supervisor in My father's dragon - Lead Moho artist in Wolfwalkers - Cartoon Saloon - My personal Youtube Channel
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Raaskot
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Re: Moho Crazy Legs Syndrome -- help needed

Post by Raaskot »

Thank you!
I'm very grateful! :-)

Kind regards
Raaskot
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Greenlaw
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Re: Moho Crazy Legs Syndrome -- help needed

Post by Greenlaw »

Regarding keys on every bone in a Smart Bone Action:

This error probably happens to everybody at one time or another (an artist where I work ran into it earlier this week.) Fortunately, it's avoidable; you just need to be aware of how it can happen.

For example, one way this happens to me is when I used Freeze Pose when I meant to use Freeze Selected. Or maybe I accidentally bumped the rig while all the bones were selected...this can happen when I'm zoomed in and don't notice I have other bones selected.

The fix is to select all the bones that are not supposed to have the keyframes and delete the red 'Selected' channels. Tip: Sometimes it's quicker to select the bones that are supposed to have keyframes (like the Smart Bone Dial,) and then choose Select Inverse.

Finding which Actions contain the unwanted keys can be trickier when I have a lot of actions in my rig. To do this, I need to double-click on each action and work my way down the Actions list to see which ones have the unwanted keyframes. This gets tedious when there are hundreds of actions associated with the character rig.

IMO, it's best to periodically check the rig during the rigging process, so I can catch and fix such errors as soon as possible. Oh, and pay attention so I don't make the mistake in the first place. :)

Hope this helps.
Last edited by Greenlaw on Sat Sep 07, 2019 2:58 pm, edited 1 time in total.
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Raaskot
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Location: Copenhagen, Denmark

Re: Moho Crazy Legs Syndrome -- help needed

Post by Raaskot »

Very good Greenslaw!
I'm pleased with your words -- everyone of them. As well as Paredes kind and swift "clean-up operation", your advices and my review of his returned file made me much wiser: My practice screwed things up. In this case I lost the general overwiev.

Even though Moho is effective and easy to make cool stuff in things can go complicated and frustration arise ;-)

This feedback is valuable for my what-to-do-checklist in pitt-falls.

Thanks!

Kind regards
Raaskot
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