Is it a good idea to use references inside the same rig?

Wondering how to accomplish a certain animation task? Ask here.

Moderators: Fahim, Distinct Sun, Víctor Paredes, erey, Belgarath, slowtiger

Post Reply
Daxel
Posts: 74
Joined: Wed Mar 27, 2019 8:34 pm

Is it a good idea to use references inside the same rig?

Post by Daxel » Tue Oct 01, 2019 2:11 pm

I'm planning on making a complex base character rig, with body and head turning and as versatile as I can. That base rig will be used to make various characters. As a begginer, I can see many advantages in using references inside the base rig, because I would have to create less body parts (only one eye, one arm, etc), less smartbone actions, and if I want to make a character from the base rig I only have to modify one eye, etc.
But do you think it is a good idea, or it has limitations/disadvantages? If so, what are those? for example, I'm worried that maybe I cannot animate one eye without animating the other, or conflicts between smartbone actions, etc.

Thanks for reading!
Post Reply