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smart bone dial creation

Posted: Sun Oct 20, 2019 6:56 pm
by Karl Toon
I'm hoping someone can help me with this. This has happened to me a few times and I can never figure out what I've done wrong / right to fix it. I'll create a character and add a few smart bone dials for moving eyes, head, eyebrows, etc., and all goes fine. Then, all of a sudden, I'll drag out a new smart bone dial, click on New Action, and instead of getting a new smart bone dial action, a new standard Action is created. This is driving me mad and I'm sure it's something I'm doing / not doing, rather than a bug. Any help appreciated.

Everything works fine if I use the Bone->Make Smart Bone.. from the menus. I only have this problem when trying to create the smart bone dials as above.

Re: smart bone dial creation

Posted: Sun Oct 20, 2019 8:40 pm
by synthsin75
If the bone is selected when you create the action, it will name the action after the bone and automatically be a smart bone action. Otherwise, you need to name the action to match the bone.

Re: smart bone dial creation

Posted: Sun Oct 20, 2019 8:45 pm
by Karl Toon
Thanks synthsin75. With the problem I'm having the bone is selected when I create the action, but instead of taking the bone's name MOHO is just setting it as Action.

Re: smart bone dial creation

Posted: Sun Oct 20, 2019 9:18 pm
by synthsin75
That's a bug in Moho 13. If I remember correctly, it happens after copying a bone. No workaround for it, except maybe rinsing the file through Moho 12. .

Re: smart bone dial creation

Posted: Sun Oct 20, 2019 9:21 pm
by Karl Toon
Okay. Thanks. I've started using "Make Smart Bone Dial" menu option as a workaround, so it's not too big a problem. I really did think I was missing something though, so in a way it's nice to know it's a bug! :shock:
Thanks for your quick response. 8)

Re: smart bone dial creation

Posted: Sun Oct 20, 2019 11:13 pm
by synthsin75
Glad I could help clear up the mystery. :wink: